User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.1
Sound / Music The quality of the sound effects and/or music composition 2.2
Overall User Score (9 votes) 2.5


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
86
Gameswelt (Jan 31, 2001)
Wenn man 'America - No peace beyond the line' spielt, wird man sich gelegentlich wirklich fragen, ob man ein Add-On zu 'Age of Empires II' spielt. Die beiden Titel wirken tatsächlich verblüffend ähnlich, nicht nur in Sachen Grafik sondern auch in Sachen Gameplay. Und dennoch bietet 'America' viele kleine Neuerungen, aufgrund derer sich ein Blick darauf durchaus lohnt. Was mir persönlich auch recht gut gefallen hat, ist der einmalige Soundtrack, auch wenn die einzelnen Stücke nach der Zeit etwas langweilig und abgenutzt wirken. 'America' zu beurteilen ist kein leichtes Unterfangen. Auf der einen Seite kann man es als Abklatsch - allerdings keinen billigen! - sehen, auf der anderen Seite machen die zahlreichen neuen Ideen doch einen eigenständigen Titel daraus. Echtzeitstrategie-Fans sollten bei dem Titel auf jeden Fall zugreifen, nicht nur alleine wegen der - historisch korrekten - sehr gut geratenen Story und dem überzeugenden Soundtrack.
77
Power Unlimited (Apr, 2001)
America is geen vernieuwende game, wel een vermakelijke. De afwisselende campagnes, de uitgebreide missies, alsmede de pittige tegenstand, zorgen voor een dikke voldoende.
75
America hat mich wirklich angenehm überrascht. Viele Spielelemente wurde zwar fast 1:1 von Age of Empires abgekupfert, doch - so seltsam es klingen mag - gerade das macht den Reiz dieses Strategiespiels aus. Anstatt im Mittelalter sind Sie nun im Wilden Westen, was zum einen eine neue Storys für die Kampagnen ermöglicht und zum anderen Völker mit anderen Fähigkeiten bietet. America kann jedoch Microsofts Referenztitel nicht ganz das Wasser reichen. Dazu sind der Aufbauaspekt wie der Forschungsbaum ein wenig zu mager geraten und die Kampagnen nicht ganz so handlungsreich. Wenn Sie mit Age Ihre Freude hatten, und die kleinen Kritikpunkte verzeihen, ist der Wild-West-Trip aber genau das Richtige für Sie.
75
Het ziet er mooi uit, de units en structuren zijn knap geanimeerd en passen duidelijk beter in de achtergrond dan we dit gewoon zijn in 2D games.
75
Jeuxvideo.com (Jan 26, 2001)
Un titre correct même s'il n'innove pas en dehors de la période et des ethnies qu'il se propose de traiter. Soigné à de nombreux points vue il ne devrait pas décevoir les adeptes du genre. Un bon point pour Micro App qui fait ici son baptême du feu dans ce domaine.
70
Gameplay (Benelux) (Jan 31, 2001)
America springt er nooit tussenuit in dit reeds oververzadigde genre. Tijd voor iets echt nieuws nu?
68
PC Games (Germany) (Mar 07, 2001)
Bereits die Bildschirmfotos machen deutlich, wie es um America steht: Das Wildwest-Strategical ist eine dreiste Kopie von Age of Empires. Während die drei unterschiedlichen Stämme anfänglich noch zum Experimentieren und Taktieren einladen, verkommt das Spielgeschehen im späteren Verlauf zum enttäuschenden Erlebnis: Inmitten des Kampfgeschehens stehen die Einheiten oft gänzlich untätig in der Gegend herum - die KI verdient hier eher die Bezeichnung künstliche Dummheit. Das ist tragisch, denn davon abgesehen macht America einen sehr positiven Eindruck: Große Gebäudevielfalt, originelle Einheiten und eine detaillierte Grafik sprechen für sich. Mit mehr Feinarbeit hätte sich das Programm durchaus in höhere Wertungsregionen vorarbeiten können - so aber bleibt ein grundsolides Echtzeitstrategiespiel ohne nennenswerter Stärken.
67
GameStar (Germany) (Jan, 2001)
Data Becker hat bei America das große Potenzial dieses tollen Szenarios verschenkt. Fast schon sklavisch an die berühmte Vorlage Age of Empires 2 gekettet, entwickelt das Spiel nicht die nötige Eigenständigkeit, um die vorhandenen Möglichkeiten auszunutzen. Kämpfe um wohlverteidigte Wagenburgen, spannende Anschleichaktionen an Forts oder mal ein echtes Duell à la High Noon gibt es nicht. Ärgerlich auch, dass die Atmosphäre von der dahinplätschernden, Western-untypischen Musik kräftig gedämpft wird. AoE-Profis, die nach einem Wildwest-Szenario suchen, können sich wegen des heftigen Schwierigkeitsgrades dennoch auf den Weg nach Westen machen.
66
Gamer's Pulse (Mar 12, 2001)
If you find this game in a bargain bin somewhere, it is worth a look but do not expect the depth, replayability or AI of AoE or AoE 2. It is as I said in the beginning of this review a Mod at best and a waste of the engine at worst.
65
To begin, the resource gathering is your garden-variety farming for food, chopping wood for lumber, and mining gold for money. That’s not too terrible, except for the fact that your farms only produce food for a limited time. After the field has expired you have to build an entirely new one. Then there’s a little something I like to call the Magic Bullet. You see, you’ll be assaulting a base. You’ll have your artillery in the rear to cover your infantry in the front. Then suddenly you’ll begin losing units at an incredible rate, and there will be no one on the field except your force! It’s great fun! You’ll be able to hear the enemy fire, but you won’t be able to get rid of it! Then on top of it all, the AI will have you screaming at your screen until you go hoarse. You may want your people to go one way, but usually they’ll go whatever way they want.
60
It's a given that all real-time strategy games are basically created from the same mold, but America is so similar to Age of Empires, I believe Data Becker may have supplied Microsoft with grounds for a copyright infringement case. The only difference between the two is that America is more limited in scope, has less technologies to explore, and isn't put together as well. The interface, although identical to AoE's, isn't as tight and is ultimately just frustrating. To top it all off, America has some pretty annoying, borderline racist voice-overs. The only people I could recommend this to are Age of Empires fanatics that have thoroughly explored every expansion that game has to offer and are looking for something similar but in a different vein. Even then, however, multiplayer is probably the only place entertainment will be found.
58
Gamezilla (Apr 16, 2001)
We've played Age of Empires, and America, you are no Age of Empires. Did we say "don't set your sights too high" at the beginning of this review? Well, you might consider ratcheting your sights down several notches. If you want to play against the computer in a historical setting like this, and you don't mind easily annoying sounds, you might want to give it a shot. Personally, though, we're deleting this game from our hard drives as soon as the review hits Gamezilla. The basic idea behind America is a good one, but too many bugs and a serious lack of multiplayer functionality just turned us off. America registers a 58 on the Fun-o-Meter. We'd like to give it more, but it just doesn't merit a higher score. Unless you see this game in the bargain bin, just say "Hasta la vista, baby!"
57
Imperium Gier (Dec 12, 2001)
Mimo wszystko jednak, jeżeli przeszliście już obydwie części "AoE" zachęcam Was do wypróbowania także i pozycji z Data Becker. Jeśli jednakże dopiero wkraczasz w "te tematy" i myślisz o rozpoczęciu swej przygody ze strategiami właśnie od "Ameryki" - stanowczo i zdecydowanie odradzam.
50
Game Over Online (Feb 08, 2001)
When the West is won, America: No Peace Beyond the Line is a bit of a disappointment. With so many interesting features, not to mention a refreshing motif, the game fails to execute some of the most basic elements of a real-time strategy game. The poor AI, the lacklustre presentation, the incredibly high difficulty level and the lack of multi-player variety all contribute to the downfall. America is certainly an improvement over Data Becker's previous projects but that's like saying the Chia Pet is an improvement over the Pet Rock, it's all relative.
50
ActionTrip (Feb 10, 2001)
I wish I could say more about America but there simply isn't anything left to be said. The only thing I can point out is that you won't find any gripping issues or features in 'America'. Well, apart from a few interesting spin-offs in the Native American campaign... Everything it has to offer has been seen many times before in older RTS games. Old-fashioned gamelpay, lackluster AI, and obsolete graphics with a huge resemblance to the good old AOE are the main downsides to this title. Really not enough to make me ever want to load up America again.
48
GameSpot (Feb 16, 2001)
America is a Wild West-themed real-time strategy game from German developer Data Becker. Although the setting of the game is distinctive, and some of the specific mechanics of play are fairly interesting, there is actually very little in America that isn't taken straight from other older, better real-time strategy games. More specifically, America is a plainly obvious attempt at borrowing the successful elements of the popular historical-themed game Age of Empires II: The Age of Kings. Unfortunately for America, its attempts to replicate the graphics, sound, gameplay, and balance of Ensemble Studios' excellent strategy game simply don't add up.
40
America comes off like a pell-mell collection of elements borrowed from any number past titles, and it certainly doesn’t help that these same elements have been poorly integrated. The generic nature of gameplay might have been forgivable in light of the different landscape, but the decidedly unreasonable degree of difficulty prevents any of it from developing into something entertaining. Also, the developers have adopted a “classic, Hollywood Old West” mentality, which, again, had a certain potential; this, too, feels squandered in light of borderline offensive Native American and Mexican representations, and excessively repetitive audio. In the end, this is what America truly feels like: a wasted opportunity, a missed chance to do justice to this great historical time. Devout fans of the period will likely hop aboard regardless, but the majority will find America to be a disappointing attempt at recreating the tough livin’ and rough times of the Old West.
40
Apart from its mediocre gameplay, AMERICA is plagued with problems. The interface isn’t very refined. You can’t queue up farms; you can’t issue waypoints for movement; the hot-keys aren’t intuitive and aren’t visible onscreen; the pathfinding is bad; trying to mount horses isn’t always automatic even when it should be; and, it’s difficult to tell units apart. Its also hard to select specific units, as the cursor isn’t precise, so that when you think you’re clicking on a unit, you actually select a nearby unit. Obviously, the production values aren’t that great. The mission briefings are poorly done, with a static image, scrolling text, and uninspired voice-acting. Sometimes, the game even spells Americans as “Ameicans” or cannon as “canon”. Although the setting in AMERICA is interesting, the game itself isn't. If you’re into the 19th-century Wild West setting and history, skip this game and read some good books instead.
40
ESC Magazine (Feb 09, 2001)
Bottom line? This one is only for folks who like to jump into multiplayer, or are addicted to rigid campaigns. Me, I’d rather test the parameters of a game and see whether its makers can thrill me with complexity. But I guess that’s not the America way.
28
WomenGamers.com (Apr 17, 2001)
I was concerned right off the bat that this game would be not just politically incorrect (which I can handle, depending on the degree), but actually racist. I also thought initially that the game was made in the US, and worried that it would take flag-waving to an unappealing level.