DescriptionIt is the 27th century, and humanity has fled the surface of the Earth, plagued by radioactivity, into the depths of the ocean. William Drake is the last offspring of an old aristocratic family. After the death of his grandmother, the young man sails off on a freighter belonging to Drake Enterprises. Soon, a group of mercenaries attack his vessel and take control of it. The attackers spare William's life, but he has no other choice but to link his fate to theirs from that moment on.
Like its predecessor, AquaNox 2: Revelation is a hybrid of submarine simulation and first-person shooter. Four different gunships can be controlled and upgraded by the player throughout the course of the game. The vessels have different characteristics and often have to be chosen for particular missions, e.g. one that requires stealth or heavy plating to withstand attacks. Torpedoes and energy-based weapons can be used to combat the foes. The ship's controls can be switched between the FPS mode and the Simulation mode, in which the submarine is controlled more realistically.
- "未来水世界2：启示" -- Chinese spelling (simplified)
- "AquaNox 2: Откровение" -- Russian spelling
Part of the Following Groups
|An average Freespace 2 clone set underwater||Adam Zwakenberg (10)|
|PC Action||Nov 28, 2002||87 out of 100||87|
|ComputerGames.ro||Aug 21, 2003||85 out of 100||85|
|4Players.de||Nov 26, 2002||85 out of 100||85|
|Krawall Gaming Network||Nov 30, 2002||85 out of 100||85|
|Gameplay (Benelux)||Mar, 2003||79 out of 100||79|
|Jeuxvideo.com||Dec 02, 2003||15 out of 20||75|
|Adrenaline Vault, The (AVault)||Sep 30, 2003||70|
|ActionTrip||Aug 21, 2003||67 out of 100||67|
|GameSpy||Sep 09, 2003||40|
|Computer Gaming World (CGW)||Dec, 2003||20|
There are currently no topics for this game.
Cancelled PlayStation 2 versionA heavily reworked PS2 port named AquaNox: The Angel's Tear was finished, but never released. According to Alexander Jorias, a few weeks before the planned release, all but five people were fired because of JoWooD's financial problems. When JoWooD stopped paying the remaining developers altogether, Massive refused to give the product to their publisher because they did not want to lose their last bargaining chip in case JoWooD had to go into administration. Of course this led to drama which escalated in JoWooD's allegation that Massive actively sabotaged the game by programming in bugs. Ultimately this lead to the complete closure of Massive and the cancellation of the finished game. Unsourced rumours also say that the game fell through Sony's quality assurance test.
- GameStar (Germany)
- February 13, 2003 - Best Simulation in 2002 (Reader's voting)
Related Web Sites
- Official Site (News, Press, Gallery, Forum, Downloads)