The game was written in Visual C++, uses OGRE3D for graphics, ODE for physics and FMOD for audio. 3D Studio MAX was used for modelling, Photoshop for texturing and Reason and Sound Forge for sound and music design. It was picked up by THQ
, who had Blue Tongue
develop a Wii game out of it.
The game was developed to promote the planned face-lift for the Stationsgebied
in the city of Utrecht in The Netherlands, to show and explore the planned renovations for the area surrounding the Utrecht Centraal train station through a game.