User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Dec 01, 2002)
Deadly Dozen is a game that may get easily passed over for other titles like Operation Flashpoint, Medal of Honor, or one of many other WWI titles in your local game store. Trust me … to do this is cheating yourself out of one heck of a great game, and this one will probably be one of those underrated titles that doesn’t get the attention it deserves. If you’re looking for a good war-game for that action gamer on your list … they will be happy that Santa picked this one out for their stocking this year.
Game Over Online (Nov 20, 2002)
On a final note, I often review value titles for the PC platform. Most value titles try to capitalize on what's hot in the industry today. Clearly, the first person shooter and the WWII theme are topics a la mode. In dishing out low review scores, I often get criticism from developers, some friendly, some not so friendly, that I'm unfairly judging their product against something that was developed with millions of dollars for five years and a cast of one hundred programmers.
GameSpot (Nov 13, 2002)
The first Deadly Dozen was a budget-priced World War II-themed tactical shooter that, despite some problems, was surprisingly good. Almost exactly a year after its release, developer nFusion has released a follow-up, Deadly Dozen: Pacific Theater. As the title implies, the sequel moves the setting from North Africa and Western Europe to the jungles and cities of the Pacific campaign. It also improves on the original in every way--it's longer, it's better looking, it includes a multiplayer component, and it addresses several of Deadly Dozen's most serious problems. It has a few notable problems, but Pacific Theater stands on its own merits as a unique and entertaining shooter with a skillfully realized jungle setting.
IGN (Dec 16, 2002)
Far from perfect, Pacific Theater is a phenomenal step over the original Deadly Dozen, which fell far short of quality gaming in nearly every single respect. Fixing many of the woes and wrongs of its father by improving enemy AI and including multiplayer support is commendable, to say the least, as is the focus on the oft overlooked Pacific Campaign complete with an Alaskan mission. However, this second World War II outing from the developers at nFusion has many miles to go before it can comfortably and rightly sleep next to the big boys.
Deadly Dozen: Pacific Theater is definitely leaps and bound beyond the first game. However, there are still some irritating flaws that just can't be looked over, bringing down what could have been a really cool game. But if WWII squad combat is your thing, check this game out.
GameSpy (Dec 26, 2002)
Overall, Deadly Dozen: Pacific Theater is a competent and accessible tactical shooter, ideally suited for gamers new to the genre. Its campaign is short but sweet, offering large maps that give players open-ended choices in how they want to play. Most importantly, the enemies offer a stiff, but not frustrating, challenge that never leaves the player feeling cheated. My biggest complaint is the horrendously poor pathing AI, but it doesn't detract too much from an otherwise solid game.
Multiplayer exists in various modes, including co-op for all the missions. Unfortunately, it’s quite unstable and finding other players online is difficult. Despite these problems. Pacific Theater is still an enjoyable game, With its low price tag, it’s definitely recommended for shooter fans with even an inkling of interest in WWII.
PC Action (Jan 13, 2003)
Kurz nicht aufgepasst und Sie müssen mal wieder einen verlorenen KI-Kumpel manuell aus dem Gestrüpp lotsen. Nicht, weil er dort grad kacken war oder so - denn selbst dafür sind die Typen wohl zu blöd. Nein, sie finden oft die einfachsten Wege nicht. Müsste ein Pfadfinder-Gruppenleiter solche Hirnmikroben betreuen, er würde sich sofort auf die Gleise einer ICE-Strecke legen. Mir hat das Spiel mein Leben nicht ganz so vermiest. Irgendwie ist's dann doch spannend, vom nächsten Angriff aus dem dichten Grün überrascht zu werden.
PC Games (Germany) (Jan 17, 2003)
Das ist doch mal ein Dutzend wahrer Helden: Selbst steilste Berge lassen sich durch einfaches Hochlaufen überwinden und auch größere Distanzen sind nicht weiter störend, denn die - offenbar sehr, sehr gut - trainierten Übermenschen bewegen sich sogar kriechend schneller, als man beispielsweise in Operation Flashpoint laufen konnte. Viel schwerwiegender ist allerdings, dass man sich ständig verläuft. Das liegt nicht nur an dem viel zu kleinen Kompass und der wenig tauglichen Karte (die Blickrichtung wird nicht eingezeichnet, daher findet man die Blickrichtung nur durch Bewegung heraus), sondern auch an der ewig gleichen Dschungelgrafik: überall Grünzeug, das sich bewegt wie feuerzeugschwenkene Fans bei einem Westernhagen-Konzert. Und wichtige Orientierungspunkte (beispielsweise Berge) sieht man wegen der mickrigen Sichtweite kaum. Schade, denn durch die ordentlich umgesetzte Militäratmosphäre und die spannenden Einsätze wäre mehr möglich gewesen.