88
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

Trivia

If you search the log files in the computer in the upper level of the Military Base, you will see that two of the names in the actually are developers of the game: Boyarsky and Anderson. Try to download those log files and you will get an "unexpected end of line" error message.

Contributed by Kabushi (48045) on Feb 19, 2007.

The Macintosh version of the game supported a system extension called "Text-to-Speech" which enabled text on screen to be read out by a computer generated voice. The game's PipBoy could be used with the extension which "spoke" all replies this PDA like device gave the user. For example, when the player used the alarm clock to rest the PipBoy would speak a long-stretched wake-up call: "waaake uuup!".

The option for "PipBoy speech" could be toggled in the options menu.

Contributed by Fire Convoy (1031) on May 28, 2006.

Original release includes a "Goodies" folder that includes a Windows screensaver as well as the prototype version of the game developed in 1994, which consists of a knight walking around an isometric landscape and which would eventually evolve into the Fallout engine (requires dos4gw to run).

Contributed by Zovni (9139) on Jun 27, 2005.

Fallout was ranked # 10 in the 50 Best Games of All Time list published by PC Gamer Magazine in its April 2005 issue.

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Mar 19, 2005.

Set your Windows to use large icons and have a look at the Fallout icon or shortcut. This is probably a face of one of game's creators.

Contributed by Ajan (260) on Aug 04, 2004.

Hold down shift key and click on the Credits button to see some alternative credits.

Contributed by Ajan (260) on Aug 04, 2004.

Fallout shipped with a number of blatantly obvious bugs that almost inevitably seriously screwed up the game. One of the most amusing bugs caused Ian (one of the NPCs that can join your party) to suffer from "Agent Smith Syndrome", multiplying rapidly until there were 100s of him running around the game world killing everybody.

Besides screwing up the game world, this would also cause your game to slow to a crawl because whenever combat started, you'd have to wait for every single Ian to take their turn before control is returned to you.

Contributed by Alan Chan (3712) on Mar 02, 2004.

Although you no longer get an automatic "game over" after 500 days after installing the patching, taking too long to finish the game still has consequences. The mutant army is still on the march, and even if they no longer can seize your vault, they will still gradually conquer the various towns as time progresses. This has no in-game effect (the mutants don't actually show up in the towns), but during the game's ending you'll get a bad "we got smooshed" ending for places like the Necropolis, Hub, or Followers if you took too long to stop the mutants.

Contributed by Alan Chan (3712) on Mar 02, 2004.

The "Fallout" manual says the thickness of Vault's blast door is '4 yards of steel'. 1 yard is almost 1 meter, which means the door's thickness is more than twice your height. That's 12 feet! In comparison, NORAD's 25 ton door is mere 3.5 feet thick.

Contributed by ApTyp (12) on May 04, 2003.

The best source of "Fallout" design and production memoirs, world history, and rare interviews would be "Fallout Bible", found on both official Black Isle website, and on "Duck and Cover" fan-site.

Contributed by ApTyp (12) on Dec 09, 2002.

During early stages of development, Fallout was designed using G.U.R.P.S. roleplaying system. However, when Steve Jackson Games (owners of G.U.R.P.S. license) pressured the development team to cut down on violence, a decision was made to switch to S.P.E.C.I.A.L., home-brewn rules-light GURPS clone, and abandon G.U.R.P.S. altogether.

Contributed by ApTyp (12) on Dec 09, 2002.

For the past two years, people who worked on Fallout 1-2 and are now employed by Black Isle or Troika Games, have released a number of pre-production drawings and sketches. Thanks to "fallout.scifi.pl" website, you can see them in one place. Sketches - posters - un-used GURPS Vaultboy art

Contributed by ApTyp (12) on Dec 09, 2002.

In the game's options, you can adjust the game's violence level:

  • US Release - 4 violence levels available - no cuts
  • UK Release - 3 violence levels available - the most brutal setting is blocked
  • German Release - 2 violence levels available - the two most brutal settings are missing...

Contributed by Alexander Schaefer (2347) on Feb 28, 2002.

'Fallout', along with it's sequel, 'Fallout 2', were together named the #4 games of the Top 50 Games of all time, by the editors of PC Gamer magazine in their October 2001 issue.

Contributed by Entorphane (370) on Feb 03, 2002.

The artificial "intelligence" makes the characters do some pretty amazing (amazingly stupid, anyway) things. Twice I have had _all_ friendly NPCs in combat repeatedly picking up a lit flare I'd dropped and throwing it at the enemy. An AI routine that makes people with firearms try to whack their opponents with flares deserves mention, in my opinion.

Contributed by Late (95) on Dec 24, 2001.

If you create your own character, you need to have an intelligence of at least 4. Any lower than that, and you will find it very hard to complete the game because you can't converse with anyone -- your only dialogue options are various grunts or other gutteral noises. I'd recommend trying it once, as it's rather amusing.

An interesting aside is that the dialogue with the cook in Shady Sands doesn't seem to be affected... a character with the lowest possible intelligence can still proclaim, "That smells great! I bet it tastes terrific!" Must be some good food, indeed.

Contributed by Mirrorshades2k (282) on Nov 07, 2001.

A few tie-ins to the original Wasteland:

- Far Go Traders: Brian Fargo was one of the lead developers of the original Wasteland game.

- Tycho: Talk to him a bit, and you find out that he's been through "Ranger Training". In Wasteland, the Desert Rangers were the "heroes" of the game.

- The Red Ryder BB gun: Red Ryder showed up in the small town of Highpool in Wasteland (eerily similar to Shady Sands in Fallout). In Fallout, the Red Ryder LE BB Gun is one of the more powerful non-energy weapons you can find, if you're lucky.

Contributed by Mirrorshades2k (282) on Nov 06, 2001.

The song that plays during the introduction and closing credits is "Maybe" by the Ink Spots, a black vocal quartet from the 1930s-1940s. Most of their work has been recently re-released and can be bought for $10 - $12 per CD. Good stuff.

Contributed by Ye Olde Infocomme Shoppe (1536) on Aug 21, 2001.

The TV which appears in the Introduction Movie is a Radiation King. In The Simpsons, Homer once said that he spent hours as a child watching tv in the old Radiation King.

Contributed by n-n (52) on May 17, 2001.

The original release of the game had a 500 days time limit in which to complete the game (400 if you hired the water merchants). This was because the mutant army was constantly looking for your vault, which they eventually find and invade once the limit expires. The limit was removed on the subsequent patches, but you can still see the cutscene that played when the limit expired if you select to willingly join the army and reveal the vault's location to the master.

Contributed by Zovni (9139) on May 16, 2001.

The original Fallout is now bundled with Fallout 2, as is 'Fallout the Soundtrack'.

Contributed by ZombieDepot (45) on May 13, 2001.

Dugan, the Blades' Nuka-Cola addict, is probably named after Bill Dugan, who was part of the Wasteland team (Fallout is inspired by and is kind of a remake of Wasteland)

Contributed by n-n (52) on May 08, 2001.

There is a way cool reference to the 1960's era blue UK Police Box that gives you a motion scanner. Doctor Who fans will pick up on that one -- I personally laughed out loud when I saw it.

Contributed by Trixter Bronze Star Contributing Member (8866) on Mar 20, 2001.

During your travels from city to city, you may come across a GIANT footprint in the ground with a bloody mess in the middle of it. Search the mess and you will find a Stealth Boy.

I guess the Stealth Boy works really well, since the thing that stepped on the guy carrying the (active) Stealth Boy never saw him. :-)

Contributed by Trixter Bronze Star Contributing Member (8866) on Mar 20, 2001.

Fallout's manual comes with a "survival recipes" appendix, which has actual recipes! I've never tried the "Mushroom Clouds" or the "Desert Salad" but who knows... They sound good!

Contributed by Zovni (9139) on Feb 26, 2001.

Fallout was voted #18 overall in PCGamer Magazine's Readers All-Time Top 50 Games Poll (April 2000 issue).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Jan 22, 2001.

This game is a member of Computer Gaming World's Hall of Fame.

Contributed by Adam Baratz (1362) on Jan 16, 2001.

The game includes all sorts of odd references - you may stumble onto a UFO which has a sign reading, 'Property of Area 51. Please return if found' and an alien corpse with a ray gun and a picture of Elvis.

Contributed by Heikki Sairanen (109) on Jul 22, 2000.

There are several references to the original Wasteland in the game.

Contributed by Droog (468) on Aug 17, 1999.

 

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