Description
The universe of The Matrix goes massively multiplayer in this cyberpunk RPG. Players jack into one of the many districts inside the anonymous sprawling city of the Matrix, and perform missions for the three organizations trying to control the Matrix: Zion, the Machines, and the Merovingian. The trademark gravity-defying kung fu combat of the films shows its face often as players immerse themselves in the Wachowski Brothers' cyberpunk world.
As a newly awakened "redpill," you can develop your character by swapping in and out certain abilities at will, made possible due to the fact that the Matrix is a computer, and spontaneous missions are available at literally any time with a simple call on your character's cellphone. The game also aims to allow even low level players to participate in and affect the story.
Part of the Following Groups
User Reviews
The Press Says
| Game Chronicles |
Apr 16, 2005 |
10 out of 10 |
100 |
| IGN |
Apr 15, 2005 |
7.6 out of 10 |
76 |
| GameZone |
Apr 17, 2005 |
7.5 out of 10 |
75 |
| JeuxVideoPC.com |
May 14, 2005 |
15 out of 20 |
75 |
| MMORPG.com |
May 10, 2005 |
7.3 out of 10 |
73 |
| 1UP |
Apr 13, 2005 |
6.5 out of 10 |
65 |
| 2404.org PC Gaming |
May 06, 2005 |
6 out of 10 |
60 |
| Eurogamer.net (UK) |
Apr 15, 2005 |
5 out of 10 |
50 |
| Jeuxvideo.com |
Apr 19, 2005 |
10 out of 20 |
50 |
| Game Informer Magazine |
Jun, 2005 |
5 out of 10 |
50 |
Forums
There are currently no topics for this game.
Trivia
On August 2, 2005,
Sony Online Entertainment merged the nine worlds into three new worlds, due to the low level of population density. One world was hostile while the other two ran under normal PvP rules. Sony had acquired the game in June 2005 when
Monolith pulled out of the project and laid off 80 employees.
Warner Bros. Interactive Entertainment transferred the game to Sony, and Sony hired 25 of the employees who had been let go.
Sega of America continued to manage distribution, while Warner still oversaw content development. Sony held the operational involvement. Monolith was not the first company to withdraw involvement from the property,
Ubisoft did the same in early 2004. The game ran until 31st July 2009. After a spectacular finale that lasted a week, the servers were closed.
This entry to the MobyGames database was contributed by
Zack Green (1015) on Mar 27, 2005.