Description
The universe of The Matrix goes massively multiplayer in this cyberpunk RPG. Players jack into one of the sprawling cities in the Matrix and perform missions for the three organizations trying to control the Matrix: Zion, the Machines, and Merovingian. The trademark gravity-defying kung fu combat of the films shows its face often as players immerse themselves in the Wachowski Brothers' cyberpunk world.
As a newly awakened "redpill," you can develop your character by swapping in and out certain abilities at will, made possible due to the fact that the Matrix is a computer, and spontaneous missions are available at literally any time with a simple call on your character's cellphone. The game also aims to allow even low level players to participate in and affect the story.
Part of the Following Groups
User Reviews
There are no reviews for this game.
The Press Says
| IGN |
Apr 15, 2005 |
7.6 out of 10 |
76 |
| Game Informer Magazine |
Jun, 2005 |
7.5 out of 10 |
75 |
| GameZone |
Apr 17, 2005 |
7.5 out of 10 |
75 |
| GameSpot (Belgium/Netherlands) |
Apr 27, 2005 |
73 out of 100 |
73 |
| Jolt (UK) |
May 06, 2005 |
7.2 out of 10 |
72 |
| Next Level Gaming |
Apr 05, 2005 |
63 out of 100 |
63 |
| 2404.org PC Gaming |
May 06, 2005 |
6 out of 10 |
60 |
| Jeuxvideo.com |
Apr 19, 2005 |
10 out of 20 |
50 |
| Eurogamer |
Apr 15, 2005 |
5 out of 10 |
50 |
| Game Informer Magazine |
Jun, 2005 |
5 out of 10 |
50 |
Forums
There are currently no topics for this game.
Trivia
On August 2, 2005,
Sony Online Entertainment merged the nine worlds into three new worlds, due to the low level of population density. One world is hostile while the other two run under normal PvP rules.
Sony had acquired the game in June 2005 when
Monolith pulled out of the project and laid off 80 employees.
Warner Bros. Interactive Entertainment transferred the game to Sony, and Sony hired 25 of the employees who had been let go.
Sega of America continues to manage distribution, while Warner still oversees content development. Sony holds the operational involvement.
Monolith was not the first company to withdraw involvement from the property,
Ubisoft did the same in early 2004.
This entry to the MobyGames database was contributed by
Zack Green (1030) on Mar 27, 2005.