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Perimeter (Windows)

100 point score based on reviews from various critics.
5 point score based on user ratings.
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Perimeter is the self-appointed rebirth of the Real Time Strategy genre. It employs three innovations to the genre to set it apart from all other RTS games.

For one, you will only be able to command five squads of three types of 'specialists' - Soldiers, Officers and Technicians - which are able to morph into different units, if the squad composition matches the requirements for that type of unit.

You also have the ability to terraform the landscape around you, raising hills or excavating valleys to zero level, where you may then build structures.

Finally, the feature that gives the game its title, you are able to set up an impenetrable shield - perimeter - that renders anything in its radius invulnerable as long as that shield is up. It will drain your energy (the game's only resource) very quickly, so you must use it sparingly if you wish to survive.

Perimeter is an RTS game that redefines the formula, with more emphasis on Strategy than Micromanagement.


Perimeter Windows Battle mode aka skirmish
Perimeter Windows Terraformers are ...
Perimeter Windows Campaign mode
Perimeter Windows Main menu with animated background

Alternate Titles

  • "太空堡垒" -- Chinese spelling (simplified)
  • "Периметр" -- Russian spelling
  • "Perimeter: Real Time Strategy Reborn" -- Tag-lined title
  • "Perimeter: Le renouveau de la stratégie temps réel" -- French tag-lined title (BestSellers re-release)
  • "Perimeter: La stratégie à l'état pur" -- French tag-lined title (Joystick Magazine release)
  • "Perimeter: Die Wiedergeburt der Echtzeit-Strategie" -- German tag-lined title

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The Press Says

GameZone Jul 29, 2004 8.7 out of 10 87
PGNx Media Aug 02, 2004 8.6 out of 10 86
Joystick (French) Jun, 2004 8 out of 10 80
GameSpy Jul 02, 2004 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Game Informer Magazine Jul, 2004 7.75 out of 10 78
GameSpot (Belgium/Netherlands) Jul 01, 2004 77 out of 100 77
Strategy Informer Sep 15, 2004 7.7 out of 10 77
PC Games (Germany) Jun 26, 2004 70 out of 100 70
Jeuxvideo.com May 17, 2004 13 out of 20 65
CanardPC May 12, 2004 6 out of 10 60


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The terrain in the game is completely deformable and, in fact, the player will have to take advantage of this fact for building and defending purposes. It is even able of creating cracks on the ground - as if an earthquake is in progress - on the fly.

The engine treats the landscape as a pseudo-voxel (full voxel effects being used in games like Outcast), meaning that it will be able to be sculpted on the fly and very smoothly. It is made of a staggering one million polygons at any time.

Truly impressive.
PhoenixFire (83) added Perimeter (Windows) on Jun 02, 2004