DescriptionPerimeter is the self-appointed rebirth of the Real Time Strategy genre. It employs three innovations to the genre to set it apart from all other RTS games.
For one, you will only be able to command five squads of three types of 'specialists' - Soldiers, Officers and Technicians - which are able to morph into different units, if the squad composition matches the requirements for that type of unit.
You also have the ability to terraform the landscape around you, raising hills or excavating valleys to zero level, where you may then build structures.
Finally, the feature that gives the game its title, you are able to set up an impenetrable shield - perimeter - that renders anything in its radius invulnerable as long as that shield is up. It will drain your energy (the game's only resource) very quickly, so you must use it sparingly if you wish to survive.
Perimeter is an RTS game that redefines the formula, with more emphasis on Strategy than Micromanagement.
- "太空堡垒" -- Chinese spelling (simplified)
- "Периметр" -- Russian spelling
- "Perimeter: Real Time Strategy Reborn" -- Tag-lined title
- "Perimeter: Le renouveau de la stratégie temps réel" -- French tag-lined title (BestSellers re-release)
- "Perimeter: La stratégie à l'état pur" -- French tag-lined title (Joystick Magazine release)
- "Perimeter: Die Wiedergeburt der Echtzeit-Strategie" -- German tag-lined title
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The Press Says
|Joystick (French)||Jun, 2004||8 out of 10||80|
|ActionTrip||Jun 18, 2004||80 out of 100||80|
|PC Gameplay (Benelux)||Jun, 2004||80 out of 100||80|
|Level||Jul, 2004||7.8 out of 10||78|
|Game Informer Magazine||Jul, 2004||7.75 out of 10||78|
|Gamers.at||Jun 25, 2004||77 out of 100||77|
|1UP||Jul 08, 2004||7 out of 10||70|
|Boomtown||Jun 22, 2004||7 out of 10||70|
|Digital Entertainment News (den)||Sep 23, 2004||6 out of 10||60|
|Game Shark||Jun 10, 2004||D+||33|
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TriviaOn the first international Russian Computer Game Developers Conference KRI 2003 project, Perimeter won the Best technology award. On the KRI 2004, that took place in Moskow on 20-22th Februar 2004, the game got two prestigious awards. Perimeter became the Best PC Game from dozens of game projects, developed in Russia and CIS for PC, and also got the award in the nomination Best Game Design. After release the game also received some awards from Russian and western computer game magazines and sites.
Producer, Game Concept, Game Universe, Lead Scenarist: