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Perimeter is the self-appointed rebirth of the Real Time Strategy genre. It employs three innovations to the genre to set it apart from all other RTS games.

For one, you will only be able to command five squads of three types of 'specialists' - Soldiers, Officers and Technicians - which are able to morph into different units, if the squad composition matches the requirements for that type of unit.

You also have the ability to terraform the landscape around you, raising hills or excavating valleys to zero level, where you may then build structures.

Finally, the feature that gives the game its title, you are able to set up an impenetrable shield - perimeter - that renders anything in its radius invulnerable as long as that shield is up. It will drain your energy (the game's only resource) very quickly, so you must use it sparingly if you wish to survive.

Perimeter is an RTS game that redefines the formula, with more emphasis on Strategy than Micromanagement.


Perimeter Windows Battle mode aka skirmish
Perimeter Windows ... terraforming land (to zero level)
Perimeter Windows Terraformers are ...
Perimeter Windows Shield aka Perimeter - protects base, but takes very much energy

Alternate Titles

  • "太空堡垒" -- Chinese spelling (simplified)
  • "Периметр" -- Russian spelling
  • "Perimeter: Real Time Strategy Reborn" -- Tag-lined title
  • "Perimeter: Le renouveau de la stratégie temps réel" -- French tag-lined title (BestSellers re-release)
  • "Perimeter: La stratégie à l'état pur" -- French tag-lined title (Joystick Magazine release)
  • "Perimeter: Die Wiedergeburt der Echtzeit-Strategie" -- German tag-lined title

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Critic Reviews

PC Gamer UK May 26, 2004 9 out of 10 90 May 24, 2004 85 out of 100 85
Yahoo! Games Jul 08, 2004 4 Stars4 Stars4 Stars4 Stars4 Stars 80 PC Gaming Jul 06, 2004 8 out of 10 80
ActionTrip Jun 18, 2004 80 out of 100 80
Game Informer Magazine Jul, 2004 7.75 out of 10 78
GameSpot (Belgium/Netherlands) Jul 01, 2004 77 out of 100 77
Game Watcher Sep 15, 2004 7.7 out of 10 77
GameStar (Germany) Jun, 2004 75 out of 100 75
Game Shark Jun 10, 2004 D+ 33


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The engine treats the landscape as a pseudo-voxel (full voxel effects being used in games like Outcast), meaning that it will be able to be sculpted on the fly. It is made of one million polygons at any time.


  • 4Players
    • 2004 – Best PC Innovation of the Year
  • Russian Computer Game Developers Conference KRI
    • 2003 - Best Technology
    • 2004 - Best PC Game
    • 2004 - Best Game Design
Information also contributed by Jeanne
PhoenixFire (83) added Perimeter (Windows) on Jun 02, 2004