Serious Sam: Double D Reviews (Windows)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (9 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Critics (Sep 09, 2011)
With just eighteen levels, none more than five or ten minutes long, Double D could have been nothing more than a promotional trifle designed to get people excited about Serious Sam 3 but Mommy's Best has turned in a top-shelf product. The main game alone is more than worth the budget price, but there's also a series of challenge levels and a New Game Plus option that allows players to go back and find all the secrets they missed the first time around. The game even preserves the series's unlimited quicksave option, which both encourages gameplay exploration and ensures that players of any skill level will be able to make it through even the most difficult levels. Serious Sam: Double D is so good that I don't envy Sam 3's attempts to top it.
All through Serious Sam: Double D I was consistently challenged, entertained, amused, surprised and impressed. If you’re even remotely a fan of 2D shooters you should pick this up immediately. Even the mouse and keyboard controls were perfect, and I was sitting there ready with my Xbox controller in hand. Yes first impressions are a bit dodgy, but they don’t last (seriously, we’re talking 3-4 minutes of complaint) and while animation remains simple the game does get quite pretty at times – and certainly hectic. It’s also very well designed, knowing when not to throw enemies at you as much as when to overwhelm you on all sides.
Worth Playing (Sep 09, 2011)
Serious Sam Double D isn't for everyone, but those looking to blow off a little steam at a bargain price ($8 USD) won't be disappointed. Go ahead. Check your brain at the door, kick back, relax and enjoy a little carnage. It's worth it. Seriously.
DarkZero (Oct 30, 2011)
Ultimately, that’s what defines Serious Sam as a whole: A dumb, thrilling action experience filled with lots of (often humorous) secret areas, collectible challenges, and varied level designs that takes Sam across several time periods, from ancient Egypt to the Jurassic era. Few shooters exist nowadays to simply play on a gamer’s need for visceral entertainment, and Double D proves that there’s still a market for mid-school (which would be where I would place gaming in the 90’s) shooters, regardless of dimension.
Splitkick (Sep 14, 2011)
I am so very excited for Nathan Fouts and the MBG crew. Every game they have put out has been fantastic, even if they have a few problems. The only glaring issues with SSDD are the fact that it is repetitive and the amount of things you can do with the gun stacker can be underwhelming. How much fun you have boils down to how creative you can be by using the jump pad, weapon stacks and using your imagination to go through the levels. There are no shortage of secret areas and other challenges to unlock but for $8 you can’t pass up a couple hours of mindless fun.
GamingXP (Nov 09, 2011)
Ich mag Serious Sam einfach. Die skurril übertriebene Action, der coole Stil, die harten Sprüche gepaart mit knallharter Action und witzigen Gegnern. Sam ist auch hier wie Duke Nukem auf LSD. Schade, dass ein paar Feinheiten nicht passen, aber für ein Indie-Projekt um diesen Preis für Fans auf jeden Fall den Kauf wert. Weiter so! Ich bin schon gespannt, welche Spielprojekte noch aus diesem Indie-Programm entspringen.
Inside Gaming (Sep 19, 2011)
Serious Sam Double D has a lot to offer. It especially tickled my fancy with its irreverent, unrestrained humor that rivals Earthworm Jim. If you’re expecting innovation or extremely tight gameplay, this isn’t the place to find it. On the other hand, if you enjoy simple action games, quirky indie experiences, or senses of humor that we seem to have left in the 90s, don’t let Double D slip by.
Game Shark (Sep 27, 2011)
Monotony complaints aside, Serious Sam Double D’s wacky world, crazy weapons, oddball humor and entertaining environments will keep you chuckin’ and duckin’ through time with Sam. Well, at least until the shine wears off.
Gaming Nexus (Sep 29, 2011)
Mommy’s Best Games successfully translates Serious Sam’s gameplay into the second dimension with Serious Sam Double D. As a retro but faithful take on the classic series this game is a must-buy for Serious Sam fans, and at only $8 it’s a great deal for anyone looking for a solid old-school action game.
Brutal Gamer (Sep 07, 2011)
Serious Sam: Double D is a great little time waster. For the price you get a few hours of pure crazy entertainment that gives you a taste of the Serious Sam universe. Some of the humour is spot on but it misses more than it hits. Overall I would recommend you check this out for the money. Plenty of mayhem, blood, guts, wobbly bits and female Kamikaze bombers with their bombs held in just the right place to make you smirk like a 10 year old. As a fan of Serious Sam I enjoyed it for what it was. People less familiar with the Same Stone character might find it a little off-colour at times but there is no denying that a stack of weapons, all used at once can never be anything but good fun!
Spazio Games (Sep 28, 2011)
Serious Sam: Double D è una rapida escalation di sparatorie condite da un umorismo demenziale che farà la gioia dei grandi appassionati della serie. Il genere run'n'gun, inoltre, calza molto bene agli stilemi dei predecessori e l'introduzione del connettore di armi arricchisce notevolmente la qualità del gameplay. L'origine “indie” del titolo è palese nella grafica, la quale soffre, tuttavia, di frangenti poco lusinghieri anche per chi ama questo stile. L'handicap peggiore della produzione è in ogni caso rappresentato dalla longevità, che con i suoi tre livelli risulta deficitaria anche rispetto a giochi di medesima categoria e fascia di prezzo.
Destructoid (Sep 10, 2011)
Serious Sam: Double D isn't the most tightly produced of shooters, but it's a laugh. With genuinely amusing, self-deprecating humor peppered throughout, and increasingly ridiculous opponents to tackle, Mommy's Best Games has produced something that is sure to entertain, even if it doesn't inspire. The combat makes for some excellent stress relief (while inducing a little stress itself!) and the clever gun-stacking mechanic lends the perfect level of freshness to a familiar formula. While those looking for a little more depth might want to look elsewhere, fans of simple and honest shooting action without complications will enjoy an afternoon's flirtation with this particular offering.
IGN (Sep 02, 2011)
Serious Sam: Double D is a kid's fever dream. Patch together up to six guns, blow up killer monkeys, and travel through time to slay dinosaurs and dodge lava balls spewed from active volcanos on the way to conquering an enormous final boss. It makes no sense and, outside of the gun stacking, doesn't do anything especially novel, but Mommy's Best Games' 2D shooter is fun the whole way through. It's like an interactive coloring book made by a 10 year old obsessed with Mastodon.
67 (Sep 21, 2011)
SSDD è un gioco che cerca di riportare in auge le vecchie glorie del passato, con un gameplay che seppur funzionante appare ormai privo di mordente. L'unica vera e propria novità di questo side-shooter, ovvero la possibilità di unire varie armi in un tripudio di fuoco e sangue, non è sufficiente a rilanciare un genere che ormai risulta gradito solo a qualche raro amante del retrogame. Questo nuovo mini-capitolo di Serious Sam può tuttavia risultare un piacevole diversivo, specialmente grazie ad un appassionato sviluppo e ad un tanto sincero quanto folle umorismo che, nonostante tutto, riesce ad accompagnarci gradevolmente per una manciata di ore di gioco. Sicuramente una maggiore longevità o una modalità multigiocatore avrebbe contribuito a rendere il titolo in questione più interessante ed appetibile. Consigliato quindi solo agli amanti del genere o ai fedelissimi del mitico Sam.
65 (Sep 08, 2011)
Pas désagréable, Double D est juste un peu trop limité. Après un départ réussi, le soufflé retombe mais se maintient en vie grâce au rythme soutenu de l'action. Dommage en revanche que "l'humour" soit si pathétique et la VF si navrante. A 8 euros pour 4 heures de jeu, vous trouverez peut-être l'addition un poil salée.
60 (UK) (Sep 20, 2011)
If you have an itch for straight-up no-frills blasting action, then Serious Sam: Double D will certainly give it a good scratch, but despite the challenge modes and the golden guns that bulk out the package, it's doubtful you'll be coming back. There are some good lines, and a few neat ideas, but ultimately it's mindless shooting and aspires to be no more. In that, it is a success.
Rock, Paper, Shotgun (Sep 08, 2011)
I’m left with the sense that Serious Sam: Double D really wants me to like it. This isn’t true of every game. Pathologic famously demands to be hated and only grudgingly accepts and returns a player’s love. Double D wants to be a fleeting but fun diversion, not just from real life but from virtual brown and grey man-shooting. You will shoot men but they will be wearing bright t-shirts and they won’t have heads. It’s telling that a lot of the positive comments focus on the idea of gunstacking or the insane enemy designs without detailing what they actually add to the game. Which is surprisingly little. After a while, rather than thinking, “look at how kerrazy this all is”, I found myself thinking that I was supposed to be thinking, “look at how kerrazy this all is”. I do admire the intent but by the finale, despite the madness on my screen, I was just going through the motions.