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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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||The quality of the sound effects and/or music composition
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Shank is a great game that wins massive points for it’s art, storytelling and combat, and when played on it’s default difficulty it is next to perfect. However once you try playing the game on hard, the game’s glaring lack of intuition becomes a lot more obvious. I say buy it and never flip the switch so you can just love the game for what it is, and pretend that there’s nothing more. It’s really that good.
Indie Game Magazine
Shank’s over the top violence and compelling story are immensely entertaining. The game’s production values are top-notch and complemented by some excellent voice acting and cut scenes, but the game falls just shy of beatemup bliss. Some cheap enemies and the lack of an upgrade system make Shank a fun ride, but not one that you’ll be coming back to again and again. Nonetheless, Shank’s story and graphics make it well worth the price of admission for action fanatics. As long as you’re not opposed to some bloody violence, rev up the chainsaw and get ready for some gruesome revenge.
I have to credit Klei for putting together a game that pretty much superseded my expectations all the way around. I saw a tagline that compared it to what a game would be like had Quintin Tarantino made it. That train of thought is pretty much dead on. Violent, brutal and fast-paced action, enjoyable platforming, fun bosses (except for one, which was a repeat of another I had faced earlier in the game) and a fresh ambiance that kept my controller glued to my hand from start to finish (as I said, this is not to be played with a keyboard). At the same time, the total length of the campaign - combined with the lack of any real reason to come back to it and the local-only co-op - tarnishes things a bit when trying to justify the 1200 MP ($15) price tag. As long as you can accept the ding in your wallet, Shank won’t disappoint.
Game Over Online
Most of the game is actually pretty fun, although the loading times are damned long for a downloadable title. It's a colorful, violent cartoon with some of the best music of any game this year. It's simply that any time a boss shows up, I want to go play something else.
Last year, I fell in love with Shank based on its promise and presentation, but after finishing the game, the honeymoon is over. I can appreciate the things Klei pulled off, and in many ways, they’re achingly close to something magical. However, the fundamental level design issues later in the game, combined with the eventual tedium of the combat it relies on, makes Shank a good game for a particular audience rather than a great game worthy of everyone’s attention. For PC players, the best looking version is plagued by an interface that feels a bit lazy in transition from the consoles. Fans of character action titles should pull out their virtual wallets without hesitation, but otherwise, Shank might just be too sharp to handle.
Grafisch zeer vloeiende game die, vooral door zijn lage prijs, zijn plaats in je verzameling verdient. Zeker voor liefhebbers van de stripverhaal-tekenstijl en een flinke portie controller-mishandeling.
Absolute Games (AG.ru)
Как бы то ни было, Shank — очень зрелищная и красивая игра для ветеранов, соскучившихся по временам, когда мир не делился на поклонников РС и приставок. Вот они, наверное, и купили ее на новогодней распродаже в Steam; остальные же могут посмотреть прохождение на YouTube — много не потеряют.