Description
Players return to the eerie town of Silent Hill in an new story with new characters. Players assume the role of James Sunderland, who receives a cryptic letter from his wife - who has been dead for three years -- beckoning him to meet her in Silent Hill, a place that holds great meaning for the couple. The mystery of the letter frightens and confuses James, compelling him to investigate the surreal horror and all-too-real danger that awaits him.
Gameplay is similar to
the first game. You walk around in the town of Silent Hill and collect weapons, health and puzzle-solving objects in an unlimited inventory. A radio alerts you when enemies are near. While the basic concept is the same, this is a part of town that was unexplored in the previous game and the weapons and enemies are mostly new as well. Of course, the graphical and audio presentation is given a major overhaul for the new platform.
Restless Dreams contains all of the content of
the original release of Silent Hill 2 and adds several pieces of new content. The most significant is a new short scenario called "Born from a Wish" where players take control of Maria from her first moments right up to where she first appears in the main game. Also included is a sixth ending to the main scenario and a minor feature that allows you to turn off the graphical effect that makes the game look like it was shot on cheap film stock.
Alternate Titles
- "Silent Hill 2: 最期の詩" -- Japanese Spelling
- "Silent Hill 2: Saigo no Uta" -- Japanese Xbox Title
- "Silent Hill 2: Inner Fears" -- UK Xbox Title
- "Silent Hill 2: Director's Cut" -- European/Australian PC/PS2 Title
Part of the Following Groups
User Reviews
The Press Says
| GameSpy |
Jan 26, 2003 |
86 out of 100 |
86 |
| Jeuxvideo.com |
Feb 20, 2003 |
17 out of 20 |
85 |
| PC Zone |
Mar 09, 2003 |
8.4 out of 10 |
84 |
| IGN |
Dec 03, 2002 |
8.4 out of 10 |
84 |
| PC Gameplay (Benelux) |
Apr, 2003 |
80 out of 100 |
80 |
| PC Games (Germany) |
Feb 10, 2003 |
80 out of 100 |
80 |
| Joystick |
Mar, 2003 |
7 out of 10 |
70 |
| PC Action |
Feb 12, 2003 |
68 out of 100 |
68 |
| GameStar (Germany) |
Jan, 2003 |
66 out of 100 |
66 |
| ActionTrip |
Dec 18, 2002 |
49 out of 100 |
49 |
Forums
Trivia
Every time you begin a replay game, a number of things will be added and/or changed.
One of the lesser known ones, is a magazine that appears at Woodside Apt. building's room 205 (where you find the flashlight).
The text changes every time, and disguised as the
advice for the heart kind of tabloid, it actually offers hints on how to achieve another one of the endings of the game. Not
very clear hints, that's true, but hints anyway.