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Talking to NPCs is interesting. Words are added as you go along, or you can elect to add your own words. The chest is locked & trapped, so you'll use a complex formula of lock-picking techniques to open it. The "Hex" spell, like many others, can be targeted close by or far away. You can also select the strength (or longevity) of the spell by clicking on one of the circles in the selection screen. You can arrange the positions of your party members. A good idea is to have your spell casters protected behind your fighters. But remember that enemies can attack from any direction. These psi-sharks are some of the most dangerous creatures you'll encounter in places under water. They use psionic spells, making my party-members insane and paralyzed. When you reach a new level of experience, you get to (among other things) distribute new skill-points. With a high mythology skill, you can get valuable information about your enemies, such as what magic they are resistant to. These ugly monsters can swallow your party-members. Luckily, you can get them back if you kill the creatures. Sometimes you'll meet unique and difficult boss-monsters. This is Nessie, and she wants us for dinner... | |