Entrance to the "Maze"
Is the chest trapped?
To the victor go the spoils
Welcome but before you can play, you need to make a scenario disk.
The Party is gathered!
Entering the "Maze".
A treasure chest!
There's something odd and unnatural ahead....
Stairs Up--take them (Y or N)?
A chest, upon inspection by Commidus the Thief, bares a Stunner trap.
Combat with five Skeletons.
The Fighter Goremaker is killed!
The Fighter Joel is risen!
Jakobi is now a Lvl3 Priest!
A large sign on the wall and fell arcane "darkness" lies ahead.
A Surprise Encounter!
Some loot for the Party.
Slimes creep up on the Party....
Cain the Priest Dispells two of five undead creatures.
In the Temple of Cant.
A Silver Statue has been found in a Secret chamber!
The Party battles three Rogues.
The Fighter Joel scores a Hit on a Monster.
The Priest Cain slays a Monster violently!
The Party happens upon an oddish sort of wizard in the fell "darkness".
Near the "Maze"'s Exit to the Castle.
In the maze
A view without the status window
A fight with "Scruffy Men"
Found a chest
The "Select Switch" screen; The settings shown here will give the player English game text instead of Japanese
The "Transmigrate" and "See Password" options on the Training Grounds allow you to transfer characters to other GBC Wizardry games
When Expanded trade is enabled (which is the default option), you'll see categories for different items at the Trading Post
When Expanded Trade is enabled (default), the player seems items that are not in stock, which makes it easier for players who enjoy trying to fully stock the Trading Post
Spell casting screens have been made easier to navigate
The improved "Read" command now shows a description of the spell's effects
Navigating the dungeon...
The walls change in style as the player delves deeper into the maze.
The effect of light spells now visibly lightens colors, in addition to its other beneficial properties
An improved status screen shows more information, like EXP to the next level; the player can also use left and right to switch between characters
The in game options menu, where the player can disable many of the new features, such as thief ambushes and the new Trading Post, and use the traditional Wizardry rules instead
A battle, showing a theif's new ability to ambush the enemy from the back row
The game automatically saves when the power is turned off, allowing the player to stop and restart anywhere in the game, even in the middle of a battle!
Slime to kill
Old view - use a ladder
In old view, labyrinth is hard place to move
Even though this is a Japanese version, it can be played completely in English
Preparing your party
Entrance to the maze
Really? I thought I could...
A FRIENDLY kobold? Are you sure about that?
The battles have some graphics for the enemies
The "death" screen is graphically impressive
Japanese title screen
Locations to visit
Character statistics and equipment
Creating a character
Uh... nice graphics?
A choice of doors
Middle of a battle against small objects.
The Edge of Town locations...
Stairs going up, will they return to the surface or...?
Line-Art dungeon or solids?
Yay, play in English!
I have a party!
Stairs? Who needs 'em?
I thought I could...
Now, now, no need for violence...
Us vs. 4 orcs
Wizardry "re-release" Title screen
Wizardry "re-release" in dungeon shot
Wizardry re-release - fighting the kobolds
Default Color Palette on CGA Monitor
Composite Color Palette on CGA Monitor (hold CTRL at disk bootup)
Color Composite Palette on Composite Monitor (hold CTRL at disk bootup)
Black & White Palette (hold ALT on disk bootup)
Wonder Gate menu