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DescriptionJack Slate is back, in this beat-up sequel to the first. He teams up with his K9 Dog, Shadow, to overtake the criminal underground in Grant City. The main focus of the game is on Jack taking down crime after the kidnapping of a judge. He discovers a city full of corruption and betrayal.
Included is a 360 degree fighting system. Returning to the game is the super slow motion that was originally employed in Max Payne games and The Matrix movie. You can now use Shadow to attack enemies in real-time while you beat down on other enemies. If his stamina bar is high enough, Slate's K9 will kill the enemy, and if he is tired, he'll work to keep any enemy away with vicious bites.
This game includes a lot of weapons including rocket launchers, grenades, and Molotov cocktails. The minigames are not essential to the game, whereas they were in the original game. However, most of the game is very similar to its predecessor.
There are no Xbox screenshots for this game.
There are 6 other screenshots on file for other versions of this game.
- "脱狱潜龙2" -- Chinese spelling (simplified)
- "DTR II" -- Common abbreviation
- "Dead to Rights II: Жестокое Правосудие" -- Russian spelling
- "Dead to Rights II: Hell to Pay" -- Pre-release title
Part of the Following Groups
There are no reviews for this game.
The Press Says
|Adventure Lantern||Mar, 2006||74 out of 100||74|
|Strategy Informer||Jul 05, 2005||7.3 out of 10||73|
|The Next Level||May 09, 2005||70|
|IGN||Apr 12, 2005||6.8 out of 10||68|
|Game Chronicles||Jun 21, 2005||6.1 out of 10||61|
|GamePro (US)||Apr 13, 2005||3 out of 5||60|
|Fragland.net||Feb 07, 2006||55.9 out of 100||56|
|Game Informer Magazine||Jun, 2005||5 out of 10||50|
|GameSpy||Apr 20, 2005||40|
|Gamereactor (Denmark)||Nov 07, 2005||4 out of 10||40|
There are currently no topics for this game.
- Game Informer Magazine
- January 2006 (Issue #153) – #9 of the Top 10 Worst Games of 2005
Related Web Sites
- Dead to Rights II -- Official game website
Joe Ix (175) added Dead to Rights II (Xbox) on Mar 04, 2006
Marion Barneaud (Tools), Serge Billault (AI), Pascal Bouvier (R&D/Rendering), David Deleo (GUI), Marc Fascia (Collisions/Rendering), Hervé Faynel (Behaviours), Slim Ghariani (Fx), Jean‑Philippe Gillibert (Tools/Camera), Cédric Guerin (GUI), Sebastien Laigle (AI), Erwan Le Goffic (Hero/Weapons), Alban Nanty (AI/Weapons), Olivier Petit (AI), Gregory Riachi (Collisions), Nicolas Seytre (Hero)Art Director: