Yie Ar Kung-Fu

Critic Score User Score
BBC Micro
...
...
ZX Spectrum
...
3.0
Electron
...
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Description

Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc.

Screenshots

Yie Ar Kung-Fu Commodore 64 Title screen
Yie Ar Kung-Fu ZX Spectrum Pole gets a punch to the face
Yie Ar Kung-Fu Amstrad CPC Come on, Oolong. You can beat this guy.
Yie Ar Kung-Fu ZX Spectrum Sword vs fist isn't really a fair fight

Alternate Titles

  • "イー・アル・カンフー" -- Japanese spelling

Part of the Following Groups

User Reviews

One of the best fighting games of the 8-bit era. Amstrad CPC Neville (2044)

Critic Reviews

ACE (Advanced Computer Entertainment) Amstrad CPC Nov, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
ACE (Advanced Computer Entertainment) Commodore 64 Nov, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
TeamXbox Xbox 360 Aug 15, 2007 7.5 out of 10 75
Commodore User Commodore 64 Aug, 1989 73 out of 100 73
Commodore Force Commodore 64 Aug, 1993 62 out of 100 62
GameSpot Xbox 360 Jul 19, 2007 5.5 out of 10 55
UOL Jogos Xbox 360 Jul 25, 2007 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Lawrence Xbox 360 Aug 13, 2007 4 out of 10 40
Commodore User Commodore 16, Plus/4 Oct, 1986 4 out of 10 40
Eurogamer.net (UK) Xbox 360 Jul 21, 2007 2 out of 10 20

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Trivia

1001 Video Games

The Arcade version of Yie Ar Kung-Fu appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

C64 early version

Brian Beuken, who was tasked with the 8-bit conversions brought in an unknown programmer to do the C64 version but he struggled with the sprite multiplexing. Although Brian contributed sprites based on the Amstrad version, Ocean stepped in and gave the job to in-house programmer David Collier.

Spectrum version compatibility

An enhanced 128K version was developed by Brian Beuken, who had a hand in the sprites and AI in the original 48K release. It adds music and has more enemies, but has more colour clash and is considered easier than the original release. Also, it does not run on the +2A and +3 Spectrums, whereas the 48K version does. An unofficial patch is available on the internet however. Having been intended to be bundled with the 128K machine's release, it was ultimately only on the obscure Stars on the 128 compilation.

Title translation

Yie Ar Kung-Fu is a Mandarin Chinese phrase (simplified Chinese: 一二功夫, standard romanization Yi Er Gongfu) meaning "One, two, kung-fu!".

Version differences

The Amstrad CPC disk version contains an extra scenario, a temple. It appears after defeating Pole, the fourth opponent.

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Contributed to by FatherJack (58535), Sciere (316077), Terrence Bosky (5227), Kabushi (139008), Martin Smith (63054), gamewarrior (5063) and Terok Nor (20333)