Yie Ar Kung-Fu

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Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc.


Yie Ar Kung-Fu Arcade Fighting Buchu.
Yie Ar Kung-Fu Commodore 16, Plus/4 Title Screen.
Yie Ar Kung-Fu Commodore 64 Title screen (U.S. version)
Yie Ar Kung-Fu BBC Micro Star, who throws shurikens at you. Quite tough to defeat her.

Alternate Titles

  • "イー・アル・カンフー" -- Japanese spelling

Part of the Following Groups

User Reviews

One of the best fighting games of the 8-bit era. Amstrad CPC Neville (2054)

Critic Reviews

ACE (Advanced Computer Entertainment) Amstrad CPC Nov, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
ACE (Advanced Computer Entertainment) Commodore 64 Nov, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Amtix! Amstrad CPC Jan, 1986 96 out of 100 96
Crash! ZX Spectrum Feb, 1986 92 out of 100 92
Pixel-Heroes.de Commodore 64 Sep, 2003 9 out of 10 90
Your Sinclair ZX Spectrum Mar, 1986 8 out of 10 80
Sinclair User ZX Spectrum Feb, 1986 3 Stars3 Stars3 Stars3 Stars3 Stars 60
GameSpot Xbox 360 Jul 19, 2007 5.5 out of 10 55
Commodore User Commodore 16, Plus/4 Oct, 1986 4 out of 10 40
Lawrence Xbox 360 Aug 13, 2007 4 out of 10 40


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1001 Video Games

The Arcade version of Yie Ar Kung-Fu appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

C64 early version

Brian Beuken, who was tasked with the 8-bit conversions brought in an unknown programmer to do the C64 version but he struggled with the sprite multiplexing. Although Brian contributed sprites based on the Amstrad version, Ocean stepped in and gave the job to in-house programmer David Collier.

Spectrum version compatibility

An enhanced 128K version was developed by Brian Beuken, who had a hand in the sprites and AI in the original 48K release. It adds music and has more enemies, but has more colour clash and is considered easier than the original release. Also, it does not run on the +2A and +3 Spectrums, whereas the 48K version does. An unofficial patch is available on the internet however. Having been intended to be bundled with the 128K machine's release, it was ultimately only on the obscure Stars on the 128 compilation.

Title translation

Yie Ar Kung-Fu is a Mandarin Chinese phrase (simplified Chinese: 一二功夫, standard romanization Yi Er Gongfu) meaning "One, two, kung-fu!".

Version differences

The Amstrad CPC disk version contains an extra scenario, a temple. It appears after defeating Pole, the fourth opponent.

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Contributed to by --x-- (58541), Sciere (320374), Terrence Bosky (5226), Kabushi (141329), Martin Smith (63030), gamewarrior (5062) and Terok Nor (20777)