F-16 Combat Pilot

Moby ID: 6421

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ ZX Spectrum ]

ZX Spectrum screenshots

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The tape starts loading
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A nice load screen
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The game is mulitlingual
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Copy protection requires the manual to bypass
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Game option screen. Pressing '1' repeatedly scrolls through the control options
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Mission selection. Each of the pictures around the sides of the pentagram represents a mission
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I think this screen allows fine tuning of weather etc. I have training mode set to ON so most are disabled
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Load weapons. I chose the default 'Crews Choice' but weapons can be selected individually.
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After all that the need to load some more of the game is a bit of a let down
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The message scrolling across below the gun sight is 'clear for takeoff'
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Steep learning curve, everything must be done right. Of all the ways to end a mission I'd have preferred to at least get into the sky.
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Successful take-off, banking right
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The message below the gun sight says 'Bandit 32 mls"
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I think Ihave weapons lock on something
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When the mission fails the screen goes completely red. Then there's a pause while the game loads the end of mission data
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This time, at least I got off the ground. The next screen is the game options screen
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