🕹️ New release: Lunar Lander Beyond

Galaxy Force II

aka: 3D Galaxy Force II, Galaxy Force, Sega Ages: Galaxy Force II
Moby ID: 23025

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ FM Towns ] [ Genesis ] [ Linux add ] [ Macintosh add ] [ Nintendo 3DS add ] [ SEGA Saturn add ] [ Wii add ] [ Windows add ] [ ZX Spectrum ]

ZX Spectrum screenshots

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This screen displays as the game loads
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The game detects that a joystick is connected, checks whether its the device the player wants to use, then continues the load
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When loading is complete the title screen displays
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... followed by the game start screen. This screen, or ones like it, are shown at the end / start of each level. The player presses FIRE to start and there's some more loading before the actual game
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Its not much but this is the start of level 1. The player has to penetrate the enemy base and the dot in the middle is the entrance
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Tally-ho and away we go ! We're in a launch bay - the enemy base can be seen ahead
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Enemy fighters ahead
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Not sure if this thing is friend or foe. Tried shooting it anyway
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The enemy base gradually looms larger. There's a clear spell with no ships to shoot at, up pops a message and suddenly there they are again, trying to force the player off course
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On the way inside. The white at the end of the corridor is an exit onto a plain
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Made it onto the plain, different bad guys here
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The plain gives way to another passageway. At times it can be very hard to see the ship
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After some more corridor and some more plain we're in the final corridor and its a long one. The white up ahead that was there a screen or so ago has now been replaced with a wall
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Now the corridor starts to twist left and right and it becomes really hard to see the ship
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Just left the final corridor on level 1 and up comes this message
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Flying through the tunnel, shot at the control centre, blew it up. Mission accomplished
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There follows an end of level statement, then all the scores get added together
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After a bit of tape loading, mission 2 starts
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Mission 2 starts off in a different colour. There are asteroids crashing in from the left and columns near the ground
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New enemy ships appear from nowhere
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Very suddenly the red plain ends and we're flying through corridors again. The white ahead is not the end of the tunnel, its an illusion. On this level all tunnels are longer and they turn
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This is the first energy pod that's been collected
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Not quite the end but close
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After more blue corridor and more red/yellow plain there's the end of level control centre
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Level 3 is a more tasteful colour
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Different enemies but the ship is still hard to make out
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This really is the end. This is followed by a 'rewind tape & play message.
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The player next sees this screen and, if they press a key there is a chance to enter the high score table before being returned to the start of level 1 screen
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