Viewing Release: All ZX Spectrum Amiga Amstrad CPC Atari ST Commodore 64 FM Towns Genesis Wii Windows

Galaxy Force II ZX Spectrum This screen displays as the game loads

This screen displays as the game loads

Galaxy Force II ZX Spectrum The game detects that a joystick is connected, checks whether its the device the player wants to use, then continues the load

The game detects that a joystick is connected, checks whether its the device the player wants to use, then continues the load

Galaxy Force II ZX Spectrum When loading is complete the title screen displays

When loading is complete the title screen displays

Galaxy Force II ZX Spectrum ... followed by the game start screen. This screen, or ones like it, are shown at the end / start of each level. The player presses FIRE to start and there's some more loading before the actual game

... followed by the game start screen. This screen, or ones like it, are shown at the end / start of each level. The player presses FIRE to start and there's some more loading before the actual game

Galaxy Force II ZX Spectrum Its not much but this is the start of level 1.
The player has to penetrate the enemy base and the dot in the middle is the entrance

Its not much but this is the start of level 1. The player has to penetrate the enemy base and the dot in the middle is the entrance

Galaxy Force II ZX Spectrum Tally-ho and away we go !
We're in a launch bay - the enemy base can be seen ahead

Tally-ho and away we go ! We're in a launch bay - the enemy base can be seen ahead

Galaxy Force II ZX Spectrum Enemy fighters ahead

Enemy fighters ahead

Galaxy Force II ZX Spectrum Not sure if this thing is friend or foe. Tried shooting it anyway

Not sure if this thing is friend or foe. Tried shooting it anyway

Galaxy Force II ZX Spectrum The enemy base gradually looms larger. There's a clear spell with no ships to shoot at, up pops a message and suddenly there they are again, trying to force the player off course

The enemy base gradually looms larger. There's a clear spell with no ships to shoot at, up pops a message and suddenly there they are again, trying to force the player off course

Galaxy Force II ZX Spectrum On the way inside. The white at the end of the corridor is an exit onto a plain

On the way inside. The white at the end of the corridor is an exit onto a plain

Galaxy Force II ZX Spectrum Made it onto the plain, different bad guys here

Made it onto the plain, different bad guys here

Galaxy Force II ZX Spectrum The plain gives way to another passageway. At times it can be very hard to see the ship

The plain gives way to another passageway. At times it can be very hard to see the ship

Galaxy Force II ZX Spectrum After some more corridor and some more plain we're in the final corridor and its a long one. The white up ahead that was there a screen or so ago has now been replaced with a wall

After some more corridor and some more plain we're in the final corridor and its a long one. The white up ahead that was there a screen or so ago has now been replaced with a wall

Galaxy Force II ZX Spectrum Now the corridor starts to twist left and right and it becomes really hard to see the ship

Now the corridor starts to twist left and right and it becomes really hard to see the ship

Galaxy Force II ZX Spectrum Just left the final corridor on level 1 and up comes this message

Just left the final corridor on level 1 and up comes this message

Galaxy Force II ZX Spectrum Flying through the tunnel, shot at the control centre, blew it up. Mission accomplished

Flying through the tunnel, shot at the control centre, blew it up. Mission accomplished

Galaxy Force II ZX Spectrum There follows an end of level statement, then all the scores get added together

There follows an end of level statement, then all the scores get added together

Galaxy Force II ZX Spectrum After a bit of tape loading, mission 2 starts

After a bit of tape loading, mission 2 starts

Galaxy Force II ZX Spectrum Mission 2 starts off in a different colour. There are asteroids crashing in from the left and columns near the ground

Mission 2 starts off in a different colour. There are asteroids crashing in from the left and columns near the ground

Galaxy Force II ZX Spectrum New enemy ships appear from nowhere

New enemy ships appear from nowhere

Galaxy Force II ZX Spectrum Very suddenly the red plain ends and we're flying through corridors again. The white ahead is not the end of the tunnel, its an illusion. On this level all tunnels are longer and they turn

Very suddenly the red plain ends and we're flying through corridors again. The white ahead is not the end of the tunnel, its an illusion. On this level all tunnels are longer and they turn

Galaxy Force II ZX Spectrum This is the first energy pod that's been collected

This is the first energy pod that's been collected

Galaxy Force II ZX Spectrum Not quite the end but close

Not quite the end but close

Galaxy Force II ZX Spectrum After more blue corridor and more red/yellow plain there's the end of level control centre

After more blue corridor and more red/yellow plain there's the end of level control centre

Galaxy Force II ZX Spectrum Level 3 is a more tasteful colour

Level 3 is a more tasteful colour

Galaxy Force II ZX Spectrum Different enemies but the ship is still hard to make out

Different enemies but the ship is still hard to make out

Galaxy Force II ZX Spectrum This really is the end. This is followed by a 'rewind tape & play message.

This really is the end. This is followed by a 'rewind tape & play message.

Galaxy Force II ZX Spectrum The player next sees this screen and, if they press a key there is a chance to enter the high score table before being returned to the start of level 1 screen

The player next sees this screen and, if they press a key there is a chance to enter the high score table before being returned to the start of level 1 screen


 

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