Benjamin Milstead

aka: Ben Milstead
Moby ID: 112255

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Ben Milstead has been developing games and technology since the heyday of PC gaming in the 1990's to the present day. Since the early 00's, he has focused on mobile gaming and has worked on dozens of top mobile games and apps.

As CTO for award-winning and academy-nominated (AIAS) mobile game developer MachineWorks Northwest LLC, he developed cutting edge and high-profile titles on IOS, BREW and J2ME. Before that he worked with Stanford startup Staccato Systems (later acquired by Analog Devices), helped create informIT.com and co-founded the first dedicated video game add-on web service, RealmX.com.

He currently serves as CEO of Kineplay LLC and is the architect of the Kineplay gaming platform and inventor of InterEntity technology.

Credited on 10 games

Displaying most recent · View all

Duke Nukem 3D (2011, Android) Thanks to
Prey Mobile 3D (2009, Zeebo) Additional Programmers
Guitar Hero III Mobile (2007, J2ME) Programming
Duke Nukem Mobile (2005, J2ME) Additional Production
Duke Nukem Mobile: Bikini Project (2005, J2ME) Programming
Opening Weekend: Deer Season (1999, Windows) Special Thanks to
Opening Weekend: Varmint Season (1999, Windows) Special Thanks to
Zaero for Quake II (1998, Windows) MacMillan Digital
Battle Grounds (1998, Windows) RealmX Web Product Manager
Battles of the Outer Rim (1998, Windows) RealmX Web Product Manager

[ full credits ]

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