Steven Meuse

aka: Steve Meuse
Moby ID: 11348

Credits (27 credits on 10 games)

Design
Ultima V: Warriors of Destiny (1989, Commodore 64) Design
Ultima V: Warriors of Destiny (1988, DOS) Design
Programming/Engineering
Ultima V: Warriors of Destiny (1992, FM Towns) Original IBM version by
Ultima V: Warriors of Destiny (1992, FM Towns) Original AppleII version by
Ultima V: Warriors of Destiny (1989, Commodore 64) Programming
Ultima V: Warriors of Destiny (1989, Atari ST) Programming Assistance (as Steve Meuse)
Ultima V: Warriors of Destiny (1988, Apple II) Programmed by
AutoDuel (1988, DOS) Programming Assistance
Ultima V: Warriors of Destiny (1988, DOS) Programming
AutoDuel (1988, Amiga) Programming Assistance
Ultima I (1987, DOS) Programmers
Ultima IV: Quest of the Avatar (1987, DOS) Additional Programming
Rings of Zilfin (1987, Atari ST) Graphics Routines from Penguin Software's 'Graphics Magician' were written by
Ultima I (1987, Commodore 64) Brilliant Programming Efforts
AutoDuel (1987, Atari ST) Programming Assistance
Ogre (1986, Apple II) Original Computer Version (Apple II) Designed & Programmed by
Rings of Zilfin (1986, Commodore 64) Graphics routines from Penguin Software's 'Graphics Magician' were written by
Ogre (1986, Atari 8-bit) OGRE by
AutoDuel (1986, Commodore 64) Programming Assistance
Ultima IV: Quest of the Avatar (1985, Commodore 64) Additional Programming
English Challenge (1984, Apple II) Graphics routines from Penguin Software's Graphics Magician were written by
The Quest (1983, Apple II) Special Apple Hi-Res/Double-Res Graphics version by
Transylvania (1982, Apple II) Double-res version by
Quality Assurance
Ultima V: Warriors of Destiny (1989, Commodore 64) Testing
Ultima V: Warriors of Destiny (1988, DOS) Playtesting
Support
Omega (1989, DOS) OSI/CACD Support
Omega (1989, Apple II) OSI/CACD Support