Stephen Hwang

aka: Stephen Wang
Moby ID: 1155

Biography edit · view history

Stephen Hwang entered the games industry after a short stint in architecture. Over the past five years he has been designing levels for LucasArts, Infinite Machine, and Cinemaware. He is currently employed as a level designer at ArenaNet.

Source: ArenaNet official company homepage.

Credited on 12 games

Displaying most recent · View all

Halo: Infinite - Campaign (2021, Xbox Series) Gameplay Design
Halo: Infinite - Multiplayer (2021, Windows) Gameplay Design
Guild Wars 2: Heart of Thorns (2015, Windows) Design Leads
Guild Wars 2 (2012, Windows) Design Leads
Guild Wars: Eye of the North (2007, Windows) Designers
Guild Wars: Nightfall (2006, Windows) Designers
Guild Wars: Factions (2006, Windows) Designers
Guild Wars (2005, Windows) Designers
Robin Hood: Defender of the Crown (2003, Windows) Designers
New Legends (2002, Xbox) Level Design
Star Wars: Episode I - Racer (2000, Macintosh) Course Designers
Star Wars: Jedi Knight - Mysteries of the Sith (1998, Windows) Level Designers

[ full credits ]

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: