Scott Luse

Moby ID: 1444

Credited on 15 games

Halo 4 (2012, Xbox 360) Multiplayer Production
Unit 13 (2012, PS Vita) Production Team
SOCOM 4: U.S. Navy SEALs (2011, PlayStation 3) Art Managers
MAG (2010, PlayStation 3) Art Managers
SOCOM: U.S. Navy SEALs - Combined Assault (2006, PlayStation 2) Art Managers
SOCOM: U.S. Navy SEALs - Fireteam Bravo 2 (2006, PSP) Art Manager
SOCOM: U.S. Navy SEALs - Fireteam Bravo (2005, PSP) Lead Artist
SOCOM 3: U.S. Navy SEALs (2005, PlayStation 2) Environment Artists
SOCOM II: U.S. Navy SEALs (2003, PlayStation 2) Artists
SOCOM: U.S. Navy SEALs (2002, PlayStation 2) Artists
Crimson Skies (2000, Windows) Artists
MechWarrior 3: Pirate's Moon (1999, Windows) 3D Artists
MechWarrior 3 (1999, Windows) 3D Artists
Recoil (1999, Windows) Art Design Team
Death Drome (1997, Windows) 3D Environment Design

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: