Max Dyckhoff

Moby ID: 173017

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Max Dyckhoff is a veteran video game engineer with nearly 20 years of industry experience including Naughty Dog, Bungie and Blizzard. He is currently Engineering Director at video game startup That's No Moon, where he is building a team of talented engineers to work on next gen AAA titles. His experience includes work on the artificial intelligence of blockbuster titles such as The Last of Us, Halo 3 and Halo Reach. He has spoken on behavior trees, character AI and knowledge representation at GDC.

Max is a native of Scotland who moved to the USA in 2006 to work at Bungie. He subsequently moved to California, and currently resides in Los Angeles where he enjoys the sunshine, the food, and close proximity to an international airport.

Credited on 15 games

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Country Discoverer (2021, Windows) Special Thanks
The Last of Us: Part II (2020, PlayStation 4) Programmers
Uncharted: The Lost Legacy (2017, PlayStation 4) Programmers
Overwatch (2016, Windows) The Overwatch team would like to thank the Project Titan team for their contributions
Uncharted 4: A Thief's End (2016, PlayStation 4) Programmers
Skyshine's Bedlam: Redux! (2016, Windows) BEDLAM Backers
Destiny (2014, Xbox One) Additional Engineering
The Last of Us: Remastered (2014, PlayStation 4) Programmers
The Last of Us: Left Behind (2014, PlayStation 3) Programmers
Broken Sword 5: The Serpent's Curse (2013, Windows) Broken Sword Knight
The Last of Us (2013, PlayStation 3) Programmers
Halo: Reach (2010, Xbox 360) AI Engineer
Halo 3: ODST (2009, Xbox 360) Engineering
Halo 3 (2007, Xbox 360) Campaign Engineers
TimeSplitters: Future Perfect (2005, PlayStation 2) Programmers

[ full credits ]

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