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Paul Kidd

Moby ID: 22193

Credits (29 credits on 10 games)

1st-person
The Shadows of Mordor (1988, Macintosh) Story Line Development
The Fellowship of the Ring (1986, DOS) Story Line Development
2D scrolling
Nightshade (1992, NES) Game Design
The Punisher (1990, NES) Game Design
3rd-person (Other)
Discworld II: Mortality Bytes! (1997, PlayStation) Dialogue
Discworld (1996, SEGA Saturn) Dialogue
Action
Nightshade (1992, NES) Game Design
The Punisher (1990, NES) Game Design
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) Script
Doc the Destroyer (1987, Commodore 64) Game design
Action RPG
Shadowrun (1993, SNES) Game Design
Adventure
Discworld II: Mortality Bytes! (1997, PlayStation) Dialogue
Discworld (1996, SEGA Saturn) Dialogue
Nightshade (1992, NES) Game Design
The Shadows of Mordor (1988, Macintosh) Story Line Development
The Fellowship of the Ring (1986, DOS) Story Line Development
Anime / Manga
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) Script
Behind view
George Foreman's KO Boxing (1992, SNES) Voice Characterisation
The Punisher (1990, NES) Game Design
Boxing
George Foreman's KO Boxing (1992, SNES) Voice Characterisation
Comedy
Nightshade (1992, NES) Game Design
Cyberpunk / dark sci-fi
Shadowrun (1993, SNES) Game Design
Detective / mystery
Shadowrun (1993, SNES) Game Design
Nightshade (1992, NES) Game Design
Diagonal-down
Shadowrun (1993, SNES) Game Design
Direct control
Nightshade (1992, NES) Game Design
Fantasy
Discworld II: Mortality Bytes! (1997, PlayStation) Dialogue
Discworld (1996, SEGA Saturn) Dialogue
Shadowrun (1993, SNES) Game Design
The Shadows of Mordor (1988, Macintosh) Story Line Development
Doc the Destroyer (1987, Commodore 64) Game design
The Fellowship of the Ring (1986, DOS) Story Line Development
Fighting
Doc the Destroyer (1987, Commodore 64) Game design
Fixed / flip-screen
The Shadows of Mordor (1988, Macintosh) Story Line Development
Doc the Destroyer (1987, Commodore 64) Game design
The Fellowship of the Ring (1986, DOS) Story Line Development
Graphic adventure
Discworld II: Mortality Bytes! (1997, PlayStation) Dialogue
Discworld (1996, SEGA Saturn) Dialogue
Interactive fiction / text adventure
The Shadows of Mordor (1988, Macintosh) Story Line Development
The Fellowship of the Ring (1986, DOS) Story Line Development
Isometric
Shadowrun (1993, SNES) Game Design
Licensed
Discworld II: Mortality Bytes! (1997, PlayStation) Dialogue
Discworld (1996, SEGA Saturn) Dialogue
Shadowrun (1993, SNES) Game Design
George Foreman's KO Boxing (1992, SNES) Voice Characterisation
The Punisher (1990, NES) Game Design
The Shadows of Mordor (1988, Macintosh) Story Line Development
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) Script
The Fellowship of the Ring (1986, DOS) Story Line Development
Martial arts
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) Script
Menu structures
Nightshade (1992, NES) Game Design
Doc the Destroyer (1987, Commodore 64) Game design
Multiple units/characters control
The Shadows of Mordor (1988, Macintosh) Story Line Development
The Fellowship of the Ring (1986, DOS) Story Line Development
Point and select
Discworld II: Mortality Bytes! (1997, PlayStation) Dialogue
Discworld (1996, SEGA Saturn) Dialogue
Post-apocalyptic
Doc the Destroyer (1987, Commodore 64) Game design
Puzzle elements
Discworld II: Mortality Bytes! (1997, PlayStation) Dialogue
Discworld (1996, SEGA Saturn) Dialogue
Nightshade (1992, NES) Game Design
Doc the Destroyer (1987, Commodore 64) Game design
RPG elements
Doc the Destroyer (1987, Commodore 64) Game design
Rail shooter
The Punisher (1990, NES) Game Design
Real-time
The Shadows of Mordor (1988, Macintosh) Story Line Development
Role-playing (RPG)
Shadowrun (1993, SNES) Game Design
Sci-fi / futuristic
Shadowrun (1993, SNES) Game Design
Side view
Nightshade (1992, NES) Game Design
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) Script
Doc the Destroyer (1987, Commodore 64) Game design
Sports
George Foreman's KO Boxing (1992, SNES) Voice Characterisation
Text parser
The Shadows of Mordor (1988, Macintosh) Story Line Development
The Fellowship of the Ring (1986, DOS) Story Line Development
Text-based / Spreadsheet
Doc the Destroyer (1987, Commodore 64) Game design
Turn-based
The Fellowship of the Ring (1986, DOS) Story Line Development