Paul Kidd
Moby ID: 22193
Credits (29 credits on 10 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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The Shadows of Mordor (1988, Macintosh) | Story Line Development |
The Fellowship of the Ring (1986, DOS) | Story Line Development |
2D scrolling | |
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Nightshade (1992, NES) | Game Design |
The Punisher (1990, NES) | Game Design |
3rd-person (Other) | |
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Discworld II: Mortality Bytes! (1997, PlayStation) | Dialogue |
Discworld (1996, SEGA Saturn) | Dialogue |
Action | |
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Nightshade (1992, NES) | Game Design |
The Punisher (1990, NES) | Game Design |
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Script |
Doc the Destroyer (1987, Commodore 64) | Game design |
Action RPG | |
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Shadowrun (1993, SNES) | Game Design |
Adventure | |
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Discworld II: Mortality Bytes! (1997, PlayStation) | Dialogue |
Discworld (1996, SEGA Saturn) | Dialogue |
Nightshade (1992, NES) | Game Design |
The Shadows of Mordor (1988, Macintosh) | Story Line Development |
The Fellowship of the Ring (1986, DOS) | Story Line Development |
Anime / Manga | |
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Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Script |
Behind view | |
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George Foreman's KO Boxing (1992, SNES) | Voice Characterisation |
The Punisher (1990, NES) | Game Design |
Boxing | |
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George Foreman's KO Boxing (1992, SNES) | Voice Characterisation |
Comedy | |
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Nightshade (1992, NES) | Game Design |
Cyberpunk / dark sci-fi | |
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Shadowrun (1993, SNES) | Game Design |
Detective / mystery | |
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Shadowrun (1993, SNES) | Game Design |
Nightshade (1992, NES) | Game Design |
Diagonal-down | |
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Shadowrun (1993, SNES) | Game Design |
Direct control | |
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Nightshade (1992, NES) | Game Design |
Fantasy | |
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Discworld II: Mortality Bytes! (1997, PlayStation) | Dialogue |
Discworld (1996, SEGA Saturn) | Dialogue |
Shadowrun (1993, SNES) | Game Design |
The Shadows of Mordor (1988, Macintosh) | Story Line Development |
Doc the Destroyer (1987, Commodore 64) | Game design |
The Fellowship of the Ring (1986, DOS) | Story Line Development |
Fighting | |
---|---|
Doc the Destroyer (1987, Commodore 64) | Game design |
Fixed / flip-screen | |
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The Shadows of Mordor (1988, Macintosh) | Story Line Development |
Doc the Destroyer (1987, Commodore 64) | Game design |
The Fellowship of the Ring (1986, DOS) | Story Line Development |
Graphic adventure | |
---|---|
Discworld II: Mortality Bytes! (1997, PlayStation) | Dialogue |
Discworld (1996, SEGA Saturn) | Dialogue |
Interactive fiction / text adventure | |
---|---|
The Shadows of Mordor (1988, Macintosh) | Story Line Development |
The Fellowship of the Ring (1986, DOS) | Story Line Development |
Isometric | |
---|---|
Shadowrun (1993, SNES) | Game Design |
Licensed | |
---|---|
Discworld II: Mortality Bytes! (1997, PlayStation) | Dialogue |
Discworld (1996, SEGA Saturn) | Dialogue |
Shadowrun (1993, SNES) | Game Design |
George Foreman's KO Boxing (1992, SNES) | Voice Characterisation |
The Punisher (1990, NES) | Game Design |
The Shadows of Mordor (1988, Macintosh) | Story Line Development |
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Script |
The Fellowship of the Ring (1986, DOS) | Story Line Development |
Martial arts | |
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Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Script |
Menu structures | |
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Nightshade (1992, NES) | Game Design |
Doc the Destroyer (1987, Commodore 64) | Game design |
Multiple units/characters control | |
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The Shadows of Mordor (1988, Macintosh) | Story Line Development |
The Fellowship of the Ring (1986, DOS) | Story Line Development |
Point and select | |
---|---|
Discworld II: Mortality Bytes! (1997, PlayStation) | Dialogue |
Discworld (1996, SEGA Saturn) | Dialogue |
Post-apocalyptic | |
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Doc the Destroyer (1987, Commodore 64) | Game design |
Puzzle elements | |
---|---|
Discworld II: Mortality Bytes! (1997, PlayStation) | Dialogue |
Discworld (1996, SEGA Saturn) | Dialogue |
Nightshade (1992, NES) | Game Design |
Doc the Destroyer (1987, Commodore 64) | Game design |
RPG elements | |
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Doc the Destroyer (1987, Commodore 64) | Game design |
Rail shooter | |
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The Punisher (1990, NES) | Game Design |
Real-time | |
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The Shadows of Mordor (1988, Macintosh) | Story Line Development |
Role-playing (RPG) | |
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Shadowrun (1993, SNES) | Game Design |
Sci-fi / futuristic | |
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Shadowrun (1993, SNES) | Game Design |
Side view | |
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Nightshade (1992, NES) | Game Design |
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Script |
Doc the Destroyer (1987, Commodore 64) | Game design |
Sports | |
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George Foreman's KO Boxing (1992, SNES) | Voice Characterisation |
Text parser | |
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The Shadows of Mordor (1988, Macintosh) | Story Line Development |
The Fellowship of the Ring (1986, DOS) | Story Line Development |
Text-based / Spreadsheet | |
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Doc the Destroyer (1987, Commodore 64) | Game design |
Turn-based | |
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The Fellowship of the Ring (1986, DOS) | Story Line Development |