Paul Kidd

Moby ID: 22193

Credits (29 credits on 10 games)

Design
Shadowrun (1993, SNES) Game Design
Nightshade (1992, NES) Game Design
The Punisher (1990, NES) Game Design
The Shadows of Mordor (1988, Macintosh) Story Line Development
The Shadows of Mordor (1988, DOS) Story Line Development
The Shadows of Mordor (1988, Apple II) Story Line Development
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) Script
Doc the Destroyer (1987, Commodore 64) Game design
Doc the Destroyer (1987, ZX Spectrum) Game design
The Shadows of Mordor (1987, Commodore 64) Story Line Development
The Fellowship of the Ring (1986, DOS) Story Line Development
The Fellowship of the Ring (1986, Amstrad CPC) Storyline development
The Fellowship of the Ring (1986, BBC Micro) Storyline development
The Fellowship of the Ring (1985, Commodore 64) Story Line Development
Writers
Discworld II: Mortality Bytes! (1997, PlayStation) Dialogue
Discworld II: Mortality Bytes! (1997, SEGA Saturn) Dialogue
Discworld II: Mortality Bytes! (1996, Windows) Dialogue
Discworld II: Mortality Bytes! (1996, DOS) Dialogue
Discworld (1996, SEGA Saturn) Dialogue
Discworld (1995, PlayStation) Dialogue
Discworld (1995, DOS) Dialogue
Nightshade (1992, NES) Poor Quality Jokes
Doc the Destroyer (1987, ZX Spectrum) Storyline copyright 1987
The Fellowship of the Ring (1986, Amstrad CPC) Script Development
The Fellowship of the Ring (1986, DOS) Script Development
The Fellowship of the Ring (1986, BBC Micro) Script Development
The Fellowship of the Ring (1985, Commodore 64) Script Development
Audio
George Foreman's KO Boxing (1992, SNES) Voice Characterisation
George Foreman's KO Boxing (1992, Genesis) Voice Characterisation