Laurent Benes

aka: L. Benes
Moby ID: 39635

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Laurent Benes has worked with Electronic Arts since 1993. He's published games on 3DO, MAC, PC, PSX1 and PS2: Shockwave, Shockwave2, FutureCop:LAPD, Nascar Rumble, Rumble Racing. He started as an software engineer, became lead programmer and is now technical director. Before that, he's worked as an independant game developper and published a number of games for various French Game Editor between 1983 and 1992.

Credited on 36 games

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Command & Conquer: Rivals (2018, iPhone) Dev Team
The Sims Mobile (2018, iPhone) Lead Rendering Engineer
The Sims 4 (2014, Windows) Client Systems Engineering Team
SimCity (2013, Windows) Senior Software Engineers
Syndicate (2012, Xbox 360) Additional Optimisation
Crysis (2011, Xbox 360) Special Thanks
Crysis 2 (2011, PlayStation 3) Special Thanks
Dante's Inferno (2010, PlayStation 3) Senior Graphics Engineers
The Godfather II (2009, Windows) Senior Rendering Engineering
Dead Space (2008, Windows) Senior Core Engineering
The Simpsons Game (2007, Xbox 360) Additional Engineering
The Godfather: Blackhand Edition (2007, Wii) Lead Engineers
The Godfather: The Game (2006, Windows) Lead Engineers
007: From Russia with Love (2005, PlayStation 2) Additional Engineering
007: Everything or Nothing (2004, GameCube) Additional Engineering
The Lord of the Rings: The Third Age (2004, PlayStation 2) Additional Programming
The Lord of the Rings: The Return of the King (2003, GameCube) Additional Engineering
Tiger Woods PGA Tour 2003 (2002, PlayStation 2) Special Thanks
Knockout Kings 2003 (2002, GameCube) Special Thanks
Freekstyle (2002, GameCube) Lead Software Engineer

[ full credits ]

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