Wasteland: Remastered (2020, Windows)
|
Design |
Wasteland: Remastered (2020, Windows)
|
Scenario Design |
The Bard's Tale Trilogy (2018, Windows)
|
Game Design |
The Bard's Tale Trilogy (2018, Windows)
|
Maps |
Wasteland 2: Director's Cut (2015, PlayStation 4)
|
Additional Writing and Design |
Wasteland 2 (2014, Windows)
|
Additional Writing and Design |
MechWarrior 2: Mercenaries (1996, DOS)
|
BattleTech Background Material |
Star Trek: 25th Anniversary (1994, Amiga)
|
Design |
Star Trek: 25th Anniversary (1992, DOS)
|
Design |
The Bard's Tale III: Thief of Fate (1991, Amiga)
|
Game Design |
The Bard's Tale III: Thief of Fate (1991, Amiga)
|
Maps |
The Bard's Tale III: Thief of Fate (1990, DOS)
|
Game Design |
The Bard's Tale III: Thief of Fate (1990, DOS)
|
Maps |
Wasteland (1989, DOS)
|
Design |
Wasteland (1989, DOS)
|
Level / Scenario Design |
Neuromancer (1989, DOS)
|
Design |
The Bard's Tale III: Thief of Fate (1988, Apple II)
|
Game Design |
The Bard's Tale III: Thief of Fate (1988, Apple II)
|
Maps |
Wasteland (1988, Apple II)
|
Design |
Wasteland (1988, Apple II)
|
Scenario Design |
Wasteland (1988, Commodore 64)
|
Design |
Wasteland (1988, Commodore 64)
|
Scenario Design |
The Bard's Tale III: Thief of Fate (1988, Commodore 64)
|
Game Design |
The Bard's Tale III: Thief of Fate (1988, Commodore 64)
|
Maps |
Neuromancer (1988, Commodore 64)
|
Designed by |
Inhumane (1984, Apple II)
|
Additional inspiration from the first two volumes of Flying Buffalo's Grimtooth's Traps by |