Michael A. Stackpole

aka: Michael Stackpole, Mike Stackpole
Moby ID: 895

Credits (34 credits on 14 games)

Design
Wasteland: Remastered (2020, Windows) Design
Wasteland: Remastered (2020, Windows) Scenario Design
The Bard's Tale Trilogy (2018, Windows) Game Design
The Bard's Tale Trilogy (2018, Windows) Maps
Wasteland 2: Director's Cut (2015, PlayStation 4) Additional Writing and Design
Wasteland 2 (2014, Windows) Additional Writing and Design
MechWarrior 2: Mercenaries (1996, DOS) BattleTech Background Material
Star Trek: 25th Anniversary (1994, Amiga) Design
Star Trek: 25th Anniversary (1992, DOS) Design
The Bard's Tale III: Thief of Fate (1991, Amiga) Game Design
The Bard's Tale III: Thief of Fate (1991, Amiga) Maps
The Bard's Tale III: Thief of Fate (1990, DOS) Game Design
The Bard's Tale III: Thief of Fate (1990, DOS) Maps
Wasteland (1989, DOS) Design
Wasteland (1989, DOS) Level / Scenario Design
Neuromancer (1989, DOS) Design
The Bard's Tale III: Thief of Fate (1988, Apple II) Game Design
The Bard's Tale III: Thief of Fate (1988, Apple II) Maps
Wasteland (1988, Apple II) Design
Wasteland (1988, Apple II) Scenario Design
Wasteland (1988, Commodore 64) Design
Wasteland (1988, Commodore 64) Scenario Design
The Bard's Tale III: Thief of Fate (1988, Commodore 64) Game Design
The Bard's Tale III: Thief of Fate (1988, Commodore 64) Maps
Neuromancer (1988, Commodore 64) Designed by
Inhumane (1984, Apple II) Additional inspiration from the first two volumes of Flying Buffalo's Grimtooth's Traps by
Writers
The Bard's Tale Trilogy (2018, Windows) Story and Game text
Wasteland 2: Director's Cut (Limited Edition) (2017, Linux) Additional Writing and Design
Star Trek: Judgment Rites (Limited CD-ROM Collector's Edition) (1995, DOS) Writing / Dialogue / Story
Star Trek: Judgment Rites (Limited CD-ROM Collector's Edition) (1995, DOS) Light and Darkness - Writer
Star Trek: Judgment Rites (1993, DOS) <i>Light and Darkness</i> Writer
The Bard's Tale III: Thief of Fate (1988, Apple II) Story and Game text
2010: The Text Adventure Game (1985, Coleco Adam) Game Text
Thanks
Wasteland (1988, Apple II) Alan Pavlish wishes to acknowledge the following (for being such a great designer and for the many hours spent)