EcoQuest: The Search for Cetus
Description official descriptions
In EcoQuest: The Search for Cetus, the player is cast into the role of Adam, the twelve-year-old son of the famous ecologist Noah Greene. One day, his father rescues a dolphin from an abandoned fish net. As Adam becomes more friendly with the creature, he is amazed to discover that the dolphin can talk! Adam finds out that his new friend is Delphineus, the messenger of the whale king Cetus. As a qualified scuba diver, Adam is chosen to venture into the underwater kingdom of animals known as Eluria, and help its inhabitants.
The game's interface and basic gameplay are similar to those of other Sierra adventures: the player interacts with the environment by selecting icons that represent verb commands ("Look", "Talk", "Use", etc.) and applying them to objects or characters. Compared to most other adventure games by the same company, the difficulty level is lower, with the intention of making the game more suitable for younger players; for instance, it is impossible to "die" or get irrevocably stuck in the game.
Despite its supernatural elements, EcoQuest contains educational material. The inhabitants of the deep sea are realistically depicted, and there is plenty of information concerning their life habits, environment, and the threats posed to them by human beings.
Spellings
- הרפתקאה במצולות - Hebrew spelling
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Reviews
Critics
Average score: 73% (based on 15 ratings)
Players
Average score: 3.8 out of 5 (based on 47 ratings with 5 reviews)
One of the best adventure games ever made.
The Good
The Search for Cetus is one of my favorite games, adventure or otherwise. It is a long, satisfying and beautiful game, a masterpiece of good writing, excellent artwork and amazing composition.
First of all, the game itself is one of the best adventure games I ever played. Although it's ecology-oriented, it makes an excellent play either way. Cleverly desgined gameplay and marvellous storyline make this one a true classic. The characters are well-developed and unique, and the way the game develops is simply a must-learn for every game designer.
The graphics are simply spectacular - beautifully drawn images of under the sea flaura and fauna, amazing landscapes and everything is in lighted, shaded and living 256 colour graphics, one of the best in any adventure game.
The music is what makes this game the amazing game it is: an amazing piece which sounds incredible on any sound device there is (and especially on a Yamaha XG synth), music which I listen to to this day.
The Bad
Nothing - it's one of the best adventure games I ever played!
The Bottom Line
An amazing, incredible game you just can't miss. Truly spectacular.
DOS · by Tomer Gabel (4536) · 1999
Fun, educational game, one of a kind.
The Good
The game was a very fun educational game during it's time, I thought just the whole feel of learning about the earth and pollution was fun. The game never bored me and I found everything entertaining about it. I liked the setting as well and the voice acting in the cd version.
The Bad
The ending somewhat disapointed. The game wasn't incredibly long but other than that it was a fun game. CD version is very rare and hard to find.
The Bottom Line
The game revolves around saving the earth so to put. The ecoquest series humanizes animals and their feelings of the earth and how humans are destroying their habitats. In ecoquest 1 you make friends with a dolphin whos home is being destroyed by pollution, he is being treated in a sea lab your father runs, and you have to basically gain this dolphins trust and come to his home to help find his king who has been missing. Most of the game takes place in the ocean. Sierra released 2 versions of the game, both I own. The first one was released on disk and the second one was released on CD which had slightly better graphics in certain areas, they removed you having to enter a keycode on the door, and everything used realtime speech and sounds opposed to the disk version which only included text.
When I had first played the game I was quite young and could never get past the cruise ship in the game but I was still fascinated by it as I was huge on adventure games. about 10 years later I wanted to play the game again but unfortunately my dad must have thrown it out or something since it was a really old game and we hadn't played them for years plus our modern computers couldn't really run older games. I had found a vaporware site but it wasn't the cd version I was looking for which apparently is very hard to find due to a limited number being released and vaporware sites not releasing them due to space constrictions. If you do find the cd version the speech really does add to the game and makes it quite fun. Being involved in scuba diving my self I always found the game interesting.
DOS · by matt cohen (10) · 2006
Remember those Saturday-morning cartoons?
The Good
Sierra takes their years of adventure-game experience -- arguably some of the best in the business -- and applies its familiar formula to an educational game for the kids. They've even put some of Sierra's big name developers behind this game, like designer Jane Jensen (of the Gabriel Knight series), and programmer Scott Murphy (of Space Quest). What does that spell? F-U-N. It is most definitely an adventure game, cut from the same classic mold that Sierra's famous for. However, it's a simplified adventure, and it's considerably shorter than most adventure games, but that's perfectly fine for a kid with a short attention span who wants to be entertained, not be frustrated by impossible puzzles.
Educationally, the game does its job well. It presents the story of an ecologically-damaged coral reef, which not only teaches some basic marine biology but also instills ecological concern, a good subject you want your children to be aware of early in life. So Adam (that's the main character) is faced with the periodic task of keeping an eye out for trash and cleaning up the mess (who wouldn't want to teach their kids how to do that?) but also, as you're swimming around in the ocean, click on a fish or a plant and you'll be greeted with a short, educational encyclopedia entry-like blurb. The entire game is riddled with such real-life information, so there's plenty of factual trivia for children to learn.
There's even some in-jokes tossed in for the adult player, so they're not being completely ignored if they're playing the game with their kids. Look for a reference to the ghost pirate LeChuck from Lucasart's Monkey Island series. It's a good thing Sierra learned that lesson that made Animaniacs so popular with adults -- give them something to laugh at, it's not just all for little kids. Like those old Saturday-morning cartoons, there is a way to appeal to both kids and adults and even teach a little something in the process.
The Bad
Well, if you're used to exercising your brain in thought-taxing puzzle monsters like Monkey Island, you might be let down by this game's simplicity. While there's really nothing to hate, EcoQuest isn't going to be something that you can necessarily become obsessed about. You could very easily sit down, start playing, and finish the game two hours later. Don't look for challenge in this game, unless you happen to be eight years old.
The Bottom Line
If this were the early 1990's, I'd recommend parents to buy EcoQuest for their kids because it strikes a wonderful and working compromise between fun and education, which rarely go hand in hand in most considerations of the genre. But kids today won't be too impressed with EcoQuest anymore, which makes this a nice, and briefly enjoyable, collectible for the classic Sierra enthusiast.
DOS · by SAGA_ (953) · 2023
Discussion
Subject | By | Date |
---|---|---|
Something's (slightly) wrong with the music | Nowhere Girl (8680) | May 24, 2015 |
Trivia
CD-ROM version
After the disk release, Sierra decided to re-release this game on CD. The CD version featured full speech.
References
When looking at the PC at the beginning of the game in the office, there's is a picture of King's Quest V.
Information also contributed by Ju, just Ju...
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Contributors to this Entry
Game added by IJan.
Additional contributors: Roger Wilco, formercontrib, Crawly, 6⅞ of Nine, Patrick Bregger.
Game added December 16, 1999. Last modified October 26, 2023.