Pax Imperia: Eminent Domain
Description official descriptions
This game is mix between Master of Orion and Imperium Galactica II. You can be one of many races, each with advantages and disadvantages. The whole game is very customizable, from allowing you to customize galaxy size to designing your own ships.
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Credits (Windows version)
76 People (57 developers, 19 thanks) · View all
Executive Producer | |
Designer | |
Additional Design | |
Art Director | |
Artists | |
Interface Art | |
Contributing Artists | |
Programming | |
Mac Programming | |
Computer A.I. | |
Windows Programming and Combat Engine | |
Additional Programming | |
[ full credits ] |
Reviews
Critics
Average score: 69% (based on 17 ratings)
Players
Average score: 3.5 out of 5 (based on 18 ratings with 5 reviews)
Savagely under-rated game that suffered from a few critical flaws
The Good
Ship Design,
Combat,
Research Tree,
Planet View,
Difficulty Settings,
Race Design
The Bad
AI obviously cheated in some circumstances,
Slightly buggy - THQ canned the design team before they could finish patching it,
No invasion and conquering of planets
The Bottom Line
Always unjustly compared to MOO 2, Pax was the superior combat 4X space game, with MOO2 being more about numbers.
Didnt live up to the original Pax, but was an excellent attempt, and worthy of your time.
Windows · by ked aha (1) · 2005
The Good
It was pretty and had a decent soundtrack
The Bad
The tactical gameplay was boring and repetitive. The tech trees consisted, sometimes with obfuscatory titles, of "Laser I, Laser II, Laser III", etc. - there are no technologies that bring new tactics into battles, nothing really interesting to research at all - it's just the usual real-time "strategy" tank rush over and over.
The Bottom Line
A shame. The original Mac game was incredibly ambitious, and its writers clearly too junior for the task they set themselves - there were some obvious coding problems visible on screen. By the time the license for the PC port came into THQ's hands, they ripped out all the obsessive detail and left an incredibly bland, detailless and boring game.
Windows · by weregamer (155) · 2003
One of the best games i've ever played on my computer
The Good
The whole customizable game ( from your planets-each one- to the ships, your flag, your atmospheres,...) and the research side of the game. You can discover new technologies and weapons,... Then you customize your ships one by one,..
I've also loved the equilibration of the game:
For example, you want to create a big army for your defenses.But the ships aren't free, even to keep in a good state. So your treasure imperial will get down.
All in this game is made for a long-term game. You won't ever finish a game in one day, even with 3 computers-enemies and at 1-difficulty level
The Bad
Not a lot. I've always loved the strategy games and I'm a great fan of S.-F.(games, books, movies, reduce models, cards game,...). So I haven't found much things bad in this game.
The Bottom Line
It's a game that is a mix between
MOO (differents races, SF universe,...)
Sim City (management, population, imperial treasure,..)
" a 2-D Homeworld "( for the fights between the ships, planets, mines,...)
Windows · by Peyrot Mathieu (1) · 2003
Trivia
Pax Imperia II was originally announced as a title to be published by Blizzard. Blizzard eventually dropped Pax Imperia II, though, when it decided it might be in conflict with their other space strategy project, the now-legendary StarCraft. THQ eventually contracted with Heliotrope and released the game in 1997 as Pax Imperia: Eminent Domain.
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Contributors to this Entry
Game added by Shane Schrupp.
Macintosh added by Terok Nor.
Additional contributors: PCGamer77, Rebound Boy.
Game added October 23, 2000. Last modified March 10, 2024.