Mega Man 10
Description official descriptions
20XX. A virus called Roboenza starts infecting robots, rendering them useless. Humankind would be helpless enough without the aid of their robot assistants - but the worst is yet to come! The second phase of the illness causes the infected robots to turn against their masters and try to take over the world! Dr. Wily claims to have built a medicine making machine to cure the epidemic, but it has been stolen by the berserk robots. Mega Man must fight eight violent robots to retrieve the machine and save the world.
Mega Man 10 retains the 8-bitish graphical style and gameplay of its predecessor Mega Man 9 and the old NES titles. The player must again jump, run and shoot his way through 8 stages filled with robotic enemies, destroy the Robot Master at the end of the stage and take his weapon to be used against further enemies.
Mega Man still can't slide or charge his weapon as he could in Mega Man 3 and 4, respectively, but you can also play as Proto Man who has both of these abilities as well as his trademark shield to block projectiles - however, Proto Man takes twice as much damage from enemy attacks. Bass will also be playable character via downloadable content, and will be able to aim his gun at 45-degree angles.
Like Mega Man 9, this game also features a Time Attack mode and Challenges, where the player must race against the clock or beat the game under certain conditions, such as never dying or beating all the bosses using only the standard Mega Buster weapon. The game also has separate Challenge Rooms, where the player must clear a room under different conditions given at the beginning of the Challenge.
Spellings
- ăăăŻăăłďźďź ĺŽĺŽăăăŽč ĺ¨ďźďź - Japanese spelling
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Credits (Wii version)
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Reviews
Critics
Average score: 79% (based on 44 ratings)
Players
Average score: 3.6 out of 5 (based on 17 ratings with 1 reviews)
Super Fighting Robot: Mega Man!
The Good
There was a time when the Mega Man series was the Madden of the platformer world. Almost every year, a new one was released making very minor improvements on the previous installment. Then, when the 8-bit console era came to a close, the franchise splintered into more and more series. Nowadays thereâs, I donât know, a jillion different Mega Man sub-series, each with a different take on the character. Yet, no matter which direction the series chooses to go, Mega Manâs glory days were, and likely will always be, on the NES. It seems someone at Capcom knew this, because a couple years ago they had Inti Creates roll back the clock on the series and presented Mega Man 9 in classic 8-bit fashion.
Now theyâve done it again, with Mega Man 10, only this time they canât rely on nostalgia to please gamers. As a result, Mega Man 10 is packed to the brim with content to elevate it above its brethren. The ability to play as Proto Man is available without any required DLC, thereâs an easy mode for the less experienced players, and a new challenge mode has been added to test advanced playersâ skills. Besides that, though, there hasnât been much advancement from Mega Man 9. Mega Man still canât slide or charge his buster, there are no new Rush attachments, and the robot master count still stands at eight. I guess if it isnât broke, you shouldnât fix it?
To be honest, it took me some time to warm up to Mega Man 10. The game just has a different feel to it than Mega Man 9 did. A lot of 10âs levels have a more earthly feel to them, while many of the previous Mega Man games were much more abstract in their design. I also felt a greater sense of urgency from the storyline compared to the other entries in the series. Itâs still the same Mega Man formula weâre accustomed to, but it just has a hint of something else under it. Itâs an intangible difference, but it does help the game stand out amongst the other games in the series.
Out of all the robot master rosters there have been, Mega Man 10âs might be my favourite. I mean, thereâs a guy who looks like a baseball, an electric sheep, a dude who has an old fashioned hand pump on his head, and a man who turns into a frigginâ motorcycle. Thatâs so rad! All their patterns are about as predictable as ever, but come on; thereâs a dude who turns into a motorcycle! There still is the odd weak entry. For example, Blade Man is pretty lame. He just jumps around from wall to wall throwing hard to avoid swords at you.
I found Mega Man 10âs music to be some of the best composed in the series. While a typical Mega Man tune usually focuses on being driving and frantic, 10âs music seems to focus more on atmosphere. While theyâre still, for the most part, very adrenaline driven, the music seems to fit each level a bit better. It blends into the background more seamlessly, is what Iâm trying to say. The music that plays during the Wily Castle stages are a good example of this, with a slower, moodier song playing over the intro section, before breaking into the typical determined beats that Wily Castle stages are known for. Another great thing about Mega Man 10âs soundtrack is that it doesnât reuse tunes from old Mega Man games like Mega Man 9 did.
The Bad
After ten entries in the series, itâs not surprising that some of the robot masters are starting to blur together. Itâs impressive that they keep coming up with new ones, but some of the themes are so similar Iâm beginning to forget whoâs who. For example, in Mega Man 10 we have Chill Man. I had to look up his name, just for this example, because I canât tell him apart from Ice Man, Blizzard Man, Freeze Man, and Frost Man. I canât wait until Mega Man 11, where we will meet Snow Man or perhaps Sub-Zero Man. To be fair, though, Chill Man has a way cooler design than any of the other ice related bots.
What is up with those distracting bars on the sides of the screen while playing on widescreen and why canât I turn them off? I know the bars are there so the game stays in its correct aspect, but do they have to be so obnoxious? They show the various sprites used in the game and there is no way to turn them off aside from manually changing your systemâs display settings. Mega Man 9 had black bars, so I have no idea why there isnât even an option to change it. Theyâre even worse when you play as Proto Man, because while Mega Manâs borders are shaded blue, Proto Manâs borders are shaded bright red! I honestly donât think I can express how much I loathe those bars.
I might be the only person who cares about this, but what the hell happened to legacy mode? In Mega Man 9, we had the option to turn legacy mode on, which simulated sprite flicker, commonly found in NES games. In Mega Man 10, this option is bizarrely absent. Wasnât it already programmed? Why take it out? If youâre going to stick to the NESâs other limitations, why not acknowledge its limited number of sprites? It really doesnât affect gameplay at all, and some gamers might not even notice its absence, but it bugs me. I just feel it takes away from the gameâs authenticity.
Finally, itâs difficult not to complain about Mega Manâs lack of innovation. I understand that itâs built to emulate an old formula, but since Mega Man 9 was pretty much just Mega Man 2-2, canât something be done to shake things up. Itâs true that most of the 8-bit Mega Man titles are entirely interchangeable, but most of them have something different to stand out. The original title had only six robot masters, Mega Man 6 had you combining with Rush, Mega Man 4 gave you the chargeable buster, but Mega Man 10 is really no different than Mega Man 2 or 9. This isnât a big deal for me, because I generally view each entry in the series as more of an extension of the first game, rather than a different game, but I still feel some changes could be made. It doesnât have to be earth-shattering. Even something as simple as increasing the number of robot masters would at least help satisfy my desire to see something new done with the series.
The Bottom Line
Admittedly, I am something of a Mega Man fanboy, so if youâre not an established fan of the series, you may wish to take my opinion with a grain of salt. If you havenât enjoyed any of Mega Manâs past installments, then Mega Man 10 isnât likely going to change your mind. However, if you are a fan of the series, you will probably enjoy the blue bomberâs latest title, because really, itâs more of the same. Itâs the same tight, well-designed, tried-and-true formula that weâve grown accustomed to. If, on the other hand, youâre new to the franchise, Mega Man 10 is a good place to start, since its easy difficulty mode is a little friendlier to beginners. Overall, Mega Man 10 is an OUTSTANDING game.
PlayStation 3 · by Adzuken (836) · 2010
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Contributors to this Entry
Game added by Phuhta.
PlayStation Now added by Sciere. PlayStation 3 added by Kabushi. Xbox 360 added by Ben K.
Additional contributors: Ben K.
Game added March 15, 2010. Last modified February 20, 2024.