UFO: Aftermath

aka: The Dreamland Chronicles: Freedom Ridge, UFO: Kolejne Starcie, UFO:AM
Moby ID: 10575

Description official descriptions

In the year 2004, Earth is suddenly overcome by "spores" launching from an alien mothership. Slowly blocking earth from the sun, in only a week it rains down biological death on the earth... killing most of humanity and larger life forms.

Since then, the few survivors of mankind have sought out each other, and by 2005, enough humanity has joined together to make a stand. Calling themselves the Council of Earth, and working secretly in hidden bases, they must research, recruit and train to the ultimate goal of shooting down UFOs, engaging aliens in combat and reclaiming the Earth from their oppressors and the mutated biology.

This game is VERY similar to the cult favorite, X-Com but with a post-apocalyptic War of the Worlds (or perhaps "V: The miniseries") feel to it. Much of the game takes place on the world map where you choose which missions to attend to, where to build new bases (and what type) and your overall sphere of influence. Additionally, you control Research & Development and current equipment for your squad.

On the 3D map of each "area" however, the game is real-time strategy that pauses to allow you to give orders to your forces. In fact, at the end of queued actions or whenever something 'signifigant' is noticed, the game stops allowing you to put together a strategy. Just as in X-Com, these areas are limited in size, and visibility. However objectives vary.. killing all enemies is not always the purpose of a mission. Soldier development is also fairly detailed. The skills your squad uses out in the field they will get better at (they gain experience individually). Additionally when they reach certain prerequisites in their base stats, they can train to get better at certain skills, including Soldier, Medic, Scientist and others.

Spellings

  • UFO: Нашествие - Russian spelling

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Credits (Windows version)

74 People (69 developers, 5 thanks) · View all

Reviews

Critics

Average score: 68% (based on 33 ratings)

Players

Average score: 3.2 out of 5 (based on 35 ratings with 8 reviews)

Great tactical game: I got hooked at once

The Good
The combat engine is excellent and the control scheme is fairly vigorous and powerful. The characters are nicely animated and the voices are very interesting with their different foreign accents. They are very realistic and gives the impression u are leading a real international army, made up of people coming from all around the world to fight the alien hostiles. Also the mood music is quite original and contributes to create a catching atmosphere.

The Bad
I would have liked some higher level of customization of bases and equipment.

The Bottom Line
Much fun to play!

Windows · by Robert Seagrove (5) · 2004

Tactical combat freaks will enjoy this game

The Good
There are strong surface similarities between UFO and X-COM, but U:A is a very good game on its own merits. The combination of individual tactics and a captivating plot results in an amazing game where you can use several powerful weapons to combat the alien enemies. The graphics are pretty competent and both the sound effects and the voice over are very good. Also the world map is well done and very detailed.



The Bad
The tactical interface could have been a bit user-friendlier: it takes some time getting used to.

The Bottom Line
I have played the game for a week and I just love it.

Windows · by Tommy Wood (38) · 2004

"I played XCOM. You're no XCOM." Nice try, though.

The Good
It's a real pleasure to have a game so reminiscent of the classic original XCOM, with a brand-new storyline and some nice production values. The strategic-level game flows nicely, and many of the simplifications in this area work quite well.

The Bad
At the tactical level, the game is very disappointing. There are many small usability issues that could be addressed in a patch, but there are some design elements (like the more realistic weapon ranges, which force you to play at an emotionally-distant maximum zoom out) that seriously undermine the wonderful tension and immersion of the original classic.

Between the interface flaws and the lack of emotional connection, the tactical battles become little more than annoying obstacles which must be overcome to keep the story going, instead of the heart and soul of the game's appeal.

In the long run, the overall lower complexity combined with the lack of fun value in the battles themselves will make this game infinitely less replayable than the classic. In XCOM, you might finish one game and immediately start another to try out a different strategy, or just to get more time playing the fun tactical battles and reliving the slow curve from massive inferiority to eventual dominance on the battlefield. Aftermath simply does not have these things, and that's unfortunate.

The Bottom Line
To mangle a cliche, I would allow this game to hold a candle for XCOM. After 15 or so hours of play, I do plan to continue playing at least once through the story, with judicious use of cheat functions to circumvent the most annoying battles and to rebalance around the way the UI makes it nigh-impossible to use terrain to your advantage.

Windows · by weregamer (155) · 2003

[ View all 8 player reviews ]

Trivia

Many of the graphics are regionalized. For instance, European cities look very different than American cities. Additionally, you may select your starting region from the GAMES menu.

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Contributors to this Entry

Game added by Shoddyan.

Additional contributors: Corn Popper, JRK, Stratege, Victor Vance.

Game added October 5, 2003. Last modified April 25, 2024.