Delta Force
Description official descriptions
In this first-person 3D shooter, the player is put in the shoes of a Delta Force commando and will have to prove themselves by relying more on their abilities and tactical thinking than their weapons to complete their mission. They will nonetheless have a wide military arsenal at their disposal to dispatch their enemies if need be (from short ranged weapons such as a .45 pistol, to machine guns and long ranged sniper rifles, as well as bazookas, mines or grenades).
Besides a bunch of single player missions, multiplayer modes such as DeathMatch or Capture the Flag are available over the Internet or LAN.
Spellings
- 三角洲特种部队 - Simplified Chinese spelling
- 三角洲部隊 - Traditional Chinese spelling
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Screenshots
Promos
Credits (Windows version)
96 People (81 developers, 15 thanks) · View all
Programming | |
Menu Programming | |
Character Animation System | |
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NovaWorld Programming | |
Executive Producer | |
Producer | |
Project Management | |
Technical Management | |
Associate Producer | |
Mission Design Manager | |
Senior Mission Designer | |
Mission Design | |
Art Director | |
Art | |
[ full credits ] |
Reviews
Critics
Average score: 77% (based on 27 ratings)
Players
Average score: 3.3 out of 5 (based on 44 ratings with 5 reviews)
The Good
- Revolutionary for its time (incredible influence on Tactical Shooters genre);
- Great sounds;
- Great effects of smoke and explode;
- Cool realization of optical sight;
- Still playable.
The Bad
- Retired;
- Monotonous and too long (for today);
- Small selection of weapons (no reason to select NOT M4)
- Sometimes freezes (that require to reboot PC).
The Bottom Line
Good, but out of date
Windows · by Stalker2021 (1) · 2023
The Good
Playing the role of a top secret Delta operator running around the sprawling landscapes of trouble spots in North Africa, South East Asia and former Soviet states, knocking off tin pot dictators, kidnapping drug barons and rescuing hostages is as much fun as it sounds. The play areas can only be described as mammoth and measured in kilometers, no other FPS has ever come close to such large areas. Enemies will dive to the ground if they come under fire and don't know where the shots came from, others will run to raise the alarm and gun shots will attract any enemies close enough to hear them.
The Bad
The AI is the main problem with this game; an enemy will sit inside a tent firing off hundreds of rounds of ammunition into the walls of the tent, which might be fine if you could shoot through objects and walls or if bad guys had limited ammunition but unfortunately it's not the case. Team mates will remain motionless until you trigger a waypoint for them to start moving, this falls apart when you take an alternative route through the level and your team mates will not do anything at all to help. The interiors of buildings are often pitch black from any distance and only become viewable when you actually get to the door way, by which time you usually have been shot by the soldier hiding inside who is watching the door way. Unfortunately you can complete all the missions with the M4 due to it's powerful scope and high rate of fire, this renders all the other weapons redundant which is a pity as the sniper rifles would really become useful in this game other wise.
The Bottom Line
A lot like Project IGI without the respawning enemies. A 'one hit - one kill' FPS with mammoth levels and an emphasis on stealth and not being seen.
Windows · by Evil-Jim (145) · 2002
A reaonsable concept, marred by a terrible game engine and pointless gameplay.
The Good
I really don't like Delta Froce. Quite frankly, I find it hard to understand why anyone would like this game; other than the relatively new concept at the time, it hasn't got anything good in it. Play Rainbow Six instead.
The Bad
The game engine is a DISASTER. I don't understand why they stuck with a voxel engine when 3D hardware was already available, and even years before there was Quake, with its terrific 3D engine. This engine really ruins what might have been a great game, but currently the game is just this: terrible. It is slow, and I mean SLOW (I'm talking about around 5 frames per second at the lowest resolution it would allow (640x480) on my trusty Pentium 166 with Voodoo 2) and looks disgusting (the entire game has a sickening green hue).
As a result, the controls are a disaster, and gameplay is the same. This game is literally unplayable.
The Bottom Line
Crap. A basically good idea which was poorly executed, to say the least.
Windows · by Tomer Gabel (4536) · 2000
Trivia
German version
In the German version death cries were removed and red blood effects when shooting an enemy were coloured white.
Graphics
Delta Force uses voxel technology, a very new concept for its time. Voxels are essentially 3D pixels. This serves to give the terrain an "inside" rather than just a hollow surface.
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Delta Force
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Contributors to this Entry
Game added by MAT.
Additional contributors: casimps1, Unicorn Lynx, Indra was here, CaesarZX, Patrick Bregger.
Game added July 21, 2000. Last modified April 4, 2024.