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The Longest Journey

aka: Den lengste reisen, Den längsta resan, TLJ, The Longest Journey: D'un monde à l'autre, The Longest Journey: Najdłuższa Podróż, The Longest Journey: Remastered
Moby ID: 1439
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Description official descriptions

April Ryan is a struggling student artist in the year 2209, recently arrived in the big city of Newport. Lately she has been seeing strange, life-like dreams. Somewhere in the mountains, a mysterious white dragon talks to April, calling her the "mother of the future". When April wakes up, she dismisses the vision as a nightmare. However, an old enigmatic man named Cortez, whom April has spotted near her house before, unexpectedly tells her that she must face the reality in her dreams. Soon April learns that our reality is but one facet of a universe that consists of two parallel worlds: Stark, the world of science and technology, and Arcadia, the world of magic. Though raised in Stark, April possesses the ability of shifting between the two worlds, and must restore the balance in both of them before it is too late.

The Longest Journey is a third-person puzzle-solving adventure game. The player navigates April over pre-rendered backgrounds with fixed camera angles, interacting with people and objects through a simple point-and-click interface. The gameplay follows the traditional template introduced in LucasArts adventures, relying mostly on inventory-based puzzles and multiple-choice dialogues to advance the story. To help keep track of things, the game includes a diary, where April records her thoughts about important events, and a conversation log that records the text of every conversation.

Spellings

  • Бесконечное Путешествие - Russian spelling
  • 無盡的旅程 - Traditional Chinese spelling

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Credits (Windows version)

199 People (193 developers, 6 thanks) · View all

Reviews

Critics

Average score: 88% (based on 52 ratings)

Players

Average score: 4.2 out of 5 (based on 213 ratings with 17 reviews)

"That is so... uncool."

The Good
This game is regarded as a minor classic. It put its then-young designer on the map, and became one of the bestselling adventure titles of its era. It certainly has great production values, an epic story, plenty of conversation and plenty to do. Other reviewers do a great job heaping praise on it, so I'll just skip to the next part.

The Bad
The three basic elements that arguably make an adventure game tick are story, characters and atmosphere. So let's see a rundown.

Story: 'The Thirteenth Floor' and 'The Matrix', two films with a similar basic idea both came out about a year before the game was released, but the 'parallel universes' premise was already considered age-old in the 80's ('Labyrinth', 'Ultima 1-6' etc.). This game turns out to be yet another variation on the theme. Nothing groundbreaking.

Characters and Dialogs: this is a biggie. In terms of classic adventure games, it apparently takes a Ron Gilbert or a Jane Jensen to dream up memorable heroes and supporting players, and this game simply doesn't have what it takes. The characters and their dialogs are either lifeless or even worse. In fact, April Ryan of The Longest Journey may well be the single most irritating protagonist in a major adventure game ever. For me anyway. The author clearly made a grave mistake by turning her both 18 and a bland partygirl. Her incessant cries and whines of 'Duh!' or 'That is so... uncool.' along with her overemphasized hipster attitude were probably designed to appeal to, well, fellow hipsters I guess. Monkey Island 1-2 or Gabriel Knight did not resort to similar gimmicks and still drew in quite a fanbase. Guybrush Threepwood in particular was 19 without being annoying. Gabriel Knight was a brooding charmer. Zak McKracken was something of a lonely young bachelor. My point is that if you can't grow attached to the protagonist in an adventure game, your experience goes downhill quick. That's what happened to me here. April Ryan is the kind of vapid-girl-in-tight-pants that I wouldn't want as a steady girlfriend -- and even less so as a heroine in an epic adventure game I intend to play through to the end. She does write a diary throughout the story but the things she writes in it read like bits of throwaway chitchat from some high school party. The diary feature adds no layer of much-needed depth to the proceedings, because April has no layer of depth. In turn, none of her friends or associates are fleshed out either: we get two run-of-the-mill best friends who have nothing substantial to say or contribute at all.

Atmosphere: starts great, goes downhill once I realized the earlier points. In other words, the combined lack of a tight, original story and that of full-blooded, endearing characters result an inevitable lack of a strong atmosphere.

The Bottom Line
I wanted to like this game, as fans of elaborate and serious-minded old-school adventure games are not exactly spoiled since the late 80's to mid 90's boom of those great LucasArts, Sierra and Legend titles. I think The Longest Journey was a nice try, but I couldn't warm up to its semi-recycled story and especially to its blasé hipster heroine. So it's purely up to personal taste. Your mileage may vary, especially if you regard yourself a hipster, I suppose. Deck tassel, cronkite.

Windows · by András Gregorik (59) · 2011

Great Adventure Game

The Good
Likeable main character, nice art and backgrounds, plenty of interesting dialogue and immersive gameplay. The puzzles border on the simplicistic but are consistent with the setting and don't feel forced. The plot is nothing new but moves along smoothly despite being unoriginal. Streamlined and unobtrusive interface that rarely gets in the way. Great Introduction and first part, with very high production values.

The Bad
3D characters lack polygons and don't look very great against the 2D backgrounds, especially in close-ups and cutscenes (that are few, blocky and poorly done). Some of the characters share the same voice actor (that does a poor job of trying to alter his voice) and some sections seem rushed (especially towards the end) with too few locations/things to do. The final part and ending seem hastily done (like the publishers wanted to get the game out of the door asap).

The Bottom Line
A great addition to the adventure games genre and a very engrossing experience.

Windows · by Paolo Cumin (11) · 2005

Somewhat long and boring, but a fun game nonetheless.

The Good
Adventure game fans rejoice! The genre isn't dead!

The Longest Journey certain is the "longest" journey I've played. badum-chink! Ahem.

The game is played through a point-and-click method with a pre-rendered background. Similar to Grim Fandango, in many ways, as well as a number of other adventure games dating back to Sierra's golden age in the early 90s, there's nothing so new to the interface that will leave anyone confused.

The graphics are beautiful, especially the pre-rendered backgrounds. There is amazing scenery throughout the game, from the beautiful areas in the near-future Venice to the colorful island with the snoring giant, to outer space, every part of the game you visit is eye candy. The character models aren't that bad, either.

The story I didn't care for - I'll explain why in the "bad" part - but the setting of the human world I love. It's a solid setting. It's in the near-future, with flying cars and other cliche'd sci-fi elements, but it's not so overly done to the point where it's not at all believable.

You'll fall in love with the characters in this game. My favorite part about the "adventure" game genre is that it's less of a game and more of an interactive movie. The characters in this game are all great, with great voice-acting and unique personalities. April, the talking crow, the sailor, the guy at the cafe, each character, those that had a large part and those that didn't, have a place in the story and I'll miss'em.

The game is four discs long, and it is a loooooong journey. Depending how much you like the game, you'll be spending a long time with it. The puzzles are pretty hard, and can take some work to solve.

The game is filled with lots of humor, and after you beat it you can access outtakes and other extras. THAT is a great thing, and more games should do that.

The Bad
Allright, the story is just dumb. The premise of the story - girl dreams of a world, finds out the world is real, goes and saves the universe - has been done before, but it's still a nice idea. Unfortunately, like far too many games of every genre, you can't progress anywhere in the story until you finish running errands for EVERYBODY. It's not the case in every part of the game. In fact, most of the things you do in the game have to do with the story - like placing the monkey in the garbage to fool the guard so you can sneak into the building or something - but there are way too many times when you have to get help from a certain character, but they won't help you until you do them a favor, which leads to another, and another, and another, and another until you've almost forgotten why you needed the guy's help in the first place.

Some of the puzzles aren't very practical at all. Also like most adventure games, every puzzle has but one sollution and there's no other way around it. It's up to you to solve the puzzle, but you can't do it in a practical way. Like, say, you have to fix a broken electrical wire in the subway. Call a technician? No, you have to use a rubber duck (this is actually a part of the game, though I can't remember exactly how it went about). How do you get the rubber duck? You throw gum out the window...maybe in the end, the idea works (use the rubber to ground the electricity or something), but who would ever think to do the things that get it done in the first place?!

At one point of the game, you have to hear a bunch of stories. Allright, now I'm fine with playing a long game that has a lot of different stories to be told, but I'm not up for sitting down and waiting for an hour while a bunch of bird-people tell me about their history. It's a vital part of the story to hear these stories, too.

The entire story of the game, while executed poorly, was good enough to get you by until the very end. Toward the end, the story just went "kaplooey" and left me pretty damned confused.

April is too ditsy to really be taken seriously. Ever. I wouldn't trust her to take care of my cat, let alone two universes.

The FMV cinematics are awful. The in-game characters looked more realistic than April did. In the cinematics, she looks like she has two black eyes and just got beat up. The animation doesn't seem as good as the in-game animation, either, which is pretty dumb. The FMV is there for dramatic effect, but with a little less effect and better animation, it could have been done in-game and produce the same thing.

There's a race in the game that doesn't live on the same "plane of time". Oh shut up. If it could tell the future, it would have been useful to tell me how I end up solving the damned puzzles.

The Bottom Line
Despite my ranting, as an adventure game it is fun. The story's kind of annoying, but the characters - especially the crow - are great. The graphics are wonderful and you'll spend hours and hours in this game. If you're an adventure fan, get it. If not, save yourself the aggrivation.

Windows · by kbmb (415) · 2002

[ View all 17 player reviews ]

Discussion

Subject By Date
remake? hvrsd hvrsd (1) Jul 11, 2007

Trivia

1001 Video Games

The Longest Journey appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

April Ryan

The publisher of The Longest Journey, Egmont Interactive, actually tried to turn April Ryan into a pop icon to match Lara Croft. To that end, they cast a real-life model for April -- 23 years old psychology student Katja Koopmann of Bremen, Germany -- and toured the major magazine and newspaper offices with her, dressed up like April and sputtering lines like “I find April sympathetic” with a somewhat forced smile. Once the PR machine runs, even mediocre game sales can’t stop it. On her way to media star, the virtual April next recorded a song -- a dance remix of the 80’s Depeche Mode tune The Balance -- and Katja lend her voice. Egmont spiced April’s image up with exceptionally stupid PR blurb like “I want everything! Above all, I want to show the people of your world something of the life here!” Generally ignored by the public, the song entered the stores on April 14th ‘00, and stayed there. The corresponding video clip was never played on the music channels, the song didn’t appear in the radio shows, and nobody bought the CD.

Dreamweb

The main character's name is April Ryan, just like Ryan in the game Dreamweb, also published by Empire Interactive Entertainment. And the plots of both games have some things in common (the hero who suffers from nightmares and must save a world he/she didn't even know existed in the first place).

References

  • A reference to the Monkey Island series: April's pet toy is called Constable Guybrush. And yes, it's a monkey.
  • There are lots of references to sci-fi movies and fantasy themes. Most prominent are the references to Brazil, for instance, which takes place on a red tape-clogged insensitive world much like stark. Take a look at the lobby of the Church of Voltec, it's an exact replica of the Information Retrieval building on Brazil. Also the whole repairmen puzzle where they refuse to work on the grounds that it would require a specific form for them to do so is a spoof of the "Central Services" sequence in the movie. They are even dressed in the same way! There are many more, some more subtle than others.
  • Want Star Wars references? check out that strange metal ball on the entrance to The Fringe Café. It says "Death Star" click on it and April will spout famous lines related to it, like "Let's blow this thing and go home!" and she even tries to imitate the voices!

Sales

The Longest Journey was originally made only to be released in Scandinavia, but it then grew with the sales to cover Europe and the U.S. By June of 2001, The Longest Journey had sold 250,000 copies worldwide, 90,000 of which were in America.

Version differences

In order to preserve his foreigner condition, Cortez had his nationality changed from Spanish to French and was renamed "Corthez" in the Spanish version.

Voice acting

  • The character Marcus, who only appears in the first chapter near the Fringe cafè, and only has two lines, was voiced by Ragnar Tørnquist, the director/lead designer of the game for the English release.
  • In the German pre-release demo version, April was voiced by German pop singer T-Seven known from the, at the time, successful Eurodance group Mr. President. In the final game, April was voiced by Stephanie Kindermann.

Awards

  • Computer Gaming World
    • April 2000 (Issue #201) - Adventure Game of the Year
  • Gamespy
    • 2000 - Adventure Game of the Year
  • PC Gamer
    • 2000 - Adventure Game of the Year

Information also contributed by -Chris, Agent 5, jeremy strope, Karthik KANE, kelmer, Stargazer and Zovni

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Contributors to this Entry

Game added by andyhat.

iPad, iPhone added by MrMamen.

Additional contributors: n-n, Robin Lionheart, curacao, Jeanne, JRK, Dec Ryan, Kabushi, Stratege, Zeppin, Laverne, Paulus18950, Patrick Bregger, MrMamen, FatherJack.

Game added May 14, 2000. Last modified April 22, 2024.