EcoQuest: The Search for Cetus
Description official descriptions
In EcoQuest: The Search for Cetus, the player is cast into the role of Adam, the twelve-year-old son of the famous ecologist Noah Greene. One day, his father rescues a dolphin from an abandoned fish net. As Adam becomes more friendly with the creature, he is amazed to discover that the dolphin can talk! Adam finds out that his new friend is Delphineus, the messenger of the whale king Cetus. As a qualified scuba diver, Adam is chosen to venture into the underwater kingdom of animals known as Eluria, and help its inhabitants.
The game's interface and basic gameplay are similar to those of other Sierra adventures: the player interacts with the environment by selecting icons that represent verb commands ("Look", "Talk", "Use", etc.) and applying them to objects or characters. Compared to most other adventure games by the same company, the difficulty level is lower, with the intention of making the game more suitable for younger players; for instance, it is impossible to "die" or get irrevocably stuck in the game.
Despite its supernatural elements, EcoQuest contains educational material. The inhabitants of the deep sea are realistically depicted, and there is plenty of information concerning their life habits, environment, and the threats posed to them by human beings.
Spellings
- הרפתקאה במצולות - Hebrew spelling
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Credits (DOS version)
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Reviews
Critics
Average score: 73% (based on 15 ratings)
Players
Average score: 3.8 out of 5 (based on 47 ratings with 5 reviews)
One of the best adventure games ever made.
The Good
The Search for Cetus is one of my favorite games, adventure or otherwise. It is a long, satisfying and beautiful game, a masterpiece of good writing, excellent artwork and amazing composition.
First of all, the game itself is one of the best adventure games I ever played. Although it's ecology-oriented, it makes an excellent play either way. Cleverly desgined gameplay and marvellous storyline make this one a true classic. The characters are well-developed and unique, and the way the game develops is simply a must-learn for every game designer.
The graphics are simply spectacular - beautifully drawn images of under the sea flaura and fauna, amazing landscapes and everything is in lighted, shaded and living 256 colour graphics, one of the best in any adventure game.
The music is what makes this game the amazing game it is: an amazing piece which sounds incredible on any sound device there is (and especially on a Yamaha XG synth), music which I listen to to this day.
The Bad
Nothing - it's one of the best adventure games I ever played!
The Bottom Line
An amazing, incredible game you just can't miss. Truly spectacular.
DOS · by Tomer Gabel (4536) · 1999
The Good
The strength of this game comes from the synergy of great music, strong story, beautiful graphics, educational information and a sense of wonder I have rarely encountered in any computer game.
The game, at first glance, seems common and naive - a lonely child befriends speaking animals and saves their home. But as you play the game you discover that this is not what the game is about (well, of course it is but that's not the point of the game). The point of the game is exploration of the rich coral reef biosphere, as Adam identifies each and every organism you look at. You will come to appreciate the damage being caused by human civilization to coral reefs and the undersea environment. And you will learn how to prevent some of these damages, and how can some of them be solved. The game does not embellish the truth: some of the ecological damages caused by humans can not be restored by Adam, and can never be restored. But the game will expose you to some possible solutions currently in research.
The music fits in perfectly with the game and the plot, changing from scene to scene to fit the surroundings and the plot. Sometimes the change is drastic, some times imperceptible, but it will always be the right thing.
The graphics is colorful and varied - reflecting nicely and accurately the animal and plant diversity of coral reefs. Just looking at the scenes will teach you something.
The Bad
- Some of the background scenes seems like they were drawn on paper and then scanned - sometimes resluting in ugly areas of flat colors. I thing some more postprocessing would have benefited the graphics much.
- For a game that is generally accurate and obviously based on a lot of reserach, I am surprised that the developers "forgot" that dolphins don't have eyebrows. Sure, it makes Del more humanlike, but it looks ridiculous!
- The ending. It is probably the only ending it could have, especially when you are talking about a game designed primarily for kids - but it left me wanting more closure.
**The Bottom Line**
A fun, informative game, that manages to teach you without being didactic even a bit. Recommended to kids, and all people young at heart.
DOS · by Mickey Gabel (332) · 2000
Fun, educational game, one of a kind.
The Good
The game was a very fun educational game during it's time, I thought just the whole feel of learning about the earth and pollution was fun. The game never bored me and I found everything entertaining about it. I liked the setting as well and the voice acting in the cd version.
The Bad
The ending somewhat disapointed. The game wasn't incredibly long but other than that it was a fun game. CD version is very rare and hard to find.
The Bottom Line
The game revolves around saving the earth so to put. The ecoquest series humanizes animals and their feelings of the earth and how humans are destroying their habitats. In ecoquest 1 you make friends with a dolphin whos home is being destroyed by pollution, he is being treated in a sea lab your father runs, and you have to basically gain this dolphins trust and come to his home to help find his king who has been missing. Most of the game takes place in the ocean. Sierra released 2 versions of the game, both I own. The first one was released on disk and the second one was released on CD which had slightly better graphics in certain areas, they removed you having to enter a keycode on the door, and everything used realtime speech and sounds opposed to the disk version which only included text.
When I had first played the game I was quite young and could never get past the cruise ship in the game but I was still fascinated by it as I was huge on adventure games. about 10 years later I wanted to play the game again but unfortunately my dad must have thrown it out or something since it was a really old game and we hadn't played them for years plus our modern computers couldn't really run older games. I had found a vaporware site but it wasn't the cd version I was looking for which apparently is very hard to find due to a limited number being released and vaporware sites not releasing them due to space constrictions. If you do find the cd version the speech really does add to the game and makes it quite fun. Being involved in scuba diving my self I always found the game interesting.
DOS · by matt cohen (10) · 2006
Discussion
Subject | By | Date |
---|---|---|
Something's (slightly) wrong with the music | Nowhere Girl (8680) | May 24, 2015 |
Trivia
CD-ROM version
After the disk release, Sierra decided to re-release this game on CD. The CD version featured full speech.
References
When looking at the PC at the beginning of the game in the office, there's is a picture of King's Quest V.
Information also contributed by Ju, just Ju...
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Contributors to this Entry
Game added by IJan.
Additional contributors: Roger Wilco, formercontrib, Crawly, 6⅞ of Nine, Patrick Bregger.
Game added December 16, 1999. Last modified October 26, 2023.