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Ascendancy

aka: Ascendancy: De Galactische Uitdaging, Ascendancy: Macht der Allmacht
Moby ID: 257
DOS Specs
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Description official descriptions

Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.

This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.

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Credits (DOS version)

31 People (23 developers, 8 thanks) · View all

Created by
Made possible through the efforts of
Additional support and content provided by
Packaging and Manual Art Direction and Design by
Packaging Illustration
Manual Digital Enhancement
AIL and VFX libraries by
Special Thanks to the Brøderbund Team
AIL and VFX libraries by
  • Miles Design Inc.
Design & Artwork Coordinator
Design
  • Bill Smith Studio - London
Photography
Package Design Art Direction
[ full credits ]

Reviews

Critics

Average score: 78% (based on 15 ratings)

Players

Average score: 3.9 out of 5 (based on 71 ratings with 14 reviews)

Just play the damn thing.

The Good
Well, for one, the game itself is magnificent - as addictive as Master of Orion with some original twists. It's not quite as elaborate as MOO but is good never the less; the music is short but very good and so are the graphics. The interface is very well-made (mouse controlled) and the research tree rocks.

The Bad
Hmm... could get boring at times, but that's it.

The Bottom Line
Sort of a Master of Orion made by another company.

DOS · by Tomer Gabel (4538) · 1999

A good, addictive space sim

The Good
This game kept me awake for days and nights, until finally I beat it on a very dense quadrant, peaceful galaxy, and playing as the Govorom (efficient planets, it's better to have a few quick shipbuilding planets than a lot of slow ones)

The aliens are creatively made, each one having a different ability: block starlanes, compress time, turn planets into eden, instant research, invulnerability for a day, infinite population, etc. This should give a different playing experience, but it doesn't, most of these qualities are worthless/unnecessary against the very clever AI.

The Tech tree is 3-D, zoomable and rotatable. Each node may have multiple roots and multiple children - technologies are creatively diversified and scientifically believable.

The research through the discoveries made at buried alien sites is rather unbalanced. You may end up having a very powerful weapon/shield/artifact, but a weak power source - rendering it unusable in a given ship (all your ship power may never be enough for that hyperwave nullifier). Some weapons do not require power, and there is no relation between weapon strength, power used and the tech level.

There's a graphical representation of power used/produced when building ships, instead of plain numbers. Each ship is unique in its design, making easier to correct errors. There's no way of telling how a device will precisely work (i.e. range, strength, power used) in the field.

Combat is well-made and AI is competent. Lots of times I saw it making a retreat or blocking the starlane to its systems (even though you can't tell what the effective range of your weapons is.)

The Galaxy looks huge because of the very restrictive starlane system. Often, you'll spend hundreds of days marching through them and finally arrive in a system very near to your home planet (but the AI forgot to place a starlane between the stars).

It's fun to use your special power when it finally arrives (after 150,68 or 83 days)

The Bad
It's very, very, very boring after you set 7-10 colonies to get reports EVERY day about finished constructions. Some have free pop, others don't, to go there and instruct them to build another facility on another coloured area

So, you automate most of the planets and concentrate on 1-2 to grow and become ship-builders, only to see that all the other planets filled up with lots of missile launchers, surface shields and orbital shields, so you have to scrap all obsolete facilities and let the AI to build modern ones. Later you see that the very clever AI again filled them all with obsolete/unnecessary tech on the wrong colour tiles and forgot to expand population.

So, you got a ship,right? Filled with lots of starlane engines to make the painful assault on the enemy located at the END of a very long array of starlanes. But the AI slips some ships through the lines and occupies some of your less-defended, new worlds. So your new ships get scraped because of the loss of star systems.

In order to win, you need only to hold 2/3 of the quadrant OR all alien home systems. In a very dense galaxy this will take thousands of days.

If you have the antagonizer AI and play in a hostile galaxy, aliens will get allied with you. Park some of their ships in your systems, make a force build-up there, roam the galaxy in search for undefended planets and then declare war.

When building ships, the AI NEVER uses shields and has a good preference for obsolete weapons and devices.

The Bottom Line
Good classic space game, has a good feeling compared to Master of Orion (1, 2 or 3) and realistically-made physics, technologies and time scale (if you consider each day equal to one year, actually).

There is lots of micromanagement, the AI behaves strangely and it takes a lot of patience to win.

DOS · by lucian (36) · 2005

A wonderful game, a classic

The Good
There is much to like about Ascendency. Although it is a relatively deep space 4x strategy game, it does not take itself too seriously. The aliens are clever, with interesting drawings for their portraits and creative ship designs. The planet graphics are as well pleasing to the eye, although they don't hold up well to today's textures in games. The music is a joy to listen to, wonderfully put together. Above all else, Ascendency is just plain fun to play. It is easy to get the hang of, and yet difficult to master (with a patch that updates the AI above the intelligence of a rock). The sheer numbers of technologies to play with throughout the game will keep you busy for hours. How can you hate game that lets you enlarge the sun in a solar system and thus slingshotting your enemies ship way out into deep space? Its one of the those games that makes you say "just one more turn". The interface is so intuitive that you'll find yourself flying back and forth between menus with easy, making the time just fly by. Creating fleets and moving them around the universe is simple, as is colonizing and attacking. Battles are fought in the same game system and interface as the rest of the game, so there is no second learning curce. Sound effects are pretty standard, some of the weapons sounds are pretty cool though.

The Bad
I gues there are a few things wrong with Ascendency, but its hard to hold them against it. For one, there is really no difference between aliens besides one special power unique to each race. All technology and buildings look the same. Now you may think this is a terrible flaw, but it really isn't. Each special power comes in handy often, and every game plays out differently. There is little in the way of ship modification. You select a size, then fill it with stuff, then its off, not much to it. As I mentioned earlier, you need to download the "Antagonizer Patch" for the game to update the AI. It shipped with dumb as nails AI, but this patch fixes that up quite nicely.

The Bottom Line
Ascendency is a game that should not be missed by an strategy lover. Some are put off by the lack of diversity between races, but those people are missing out on quite a gem. The game was never made to offer completely different play styles with every race, it was made to offer a completely different gameplay experience, while keeping the basics the same. So find the game, buy it, and lose yourself in the universe that is Ascendency

DOS · by MojoHelperMonkey (39) · 2005

[ View all 14 player reviews ]

Discussion

Subject By Date
Colonization vedder (70822) Feb 21, 2009

Trivia

PC Gamer controversy

A minor scandal surrounded the PC Gamer review of Ascendancy. PC Gamer gave the game high marks, and made it an Editor's Choice game. However, the individual who reviewed the game for PC Gamer also turned out to be the author of the game's Strategy Guide, leading many to wonder if the review had been padded in order to boost sales of the Strategy Guide.

In Computer Gaming World #151 (February 1997), a letter by William Trotter was published in which he shared his view on the matter. Summarized, he needed money to pay off repairs on his house and therefore gladly agreed to write the strategy guide. However, the developers failed to give him any information on the game, not even technology trees, and a one-month deadline. So he had no other choice but to play the game non-stop for two weeks, becoming eventually obsessed with it. So when PC Gamer hired him for the review, he really thought Ascendancy was a great game, and he failed to see the conflict of interest. In hindsight, he agrees with the bad review in Computer Gaming World (see MobyRanks), the strategy guide turned out to be pathetic and he didn't receive any royalties from it at all.

Awards

  • CODiE Awards
    • 1996 - Best Strategy Software

Information also contributed by Afterburner

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Related Sites +

  • Ascendancy
    official game page at Logic Factory's website, archived copy from 1997 by the Wayback Machine

Identifiers +

  • MobyGames ID: 257
  • [ Please login / register to view all identifiers ]

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Contributors to this Entry

Game added by Tomer Gabel.

iPad, iPhone added by Techademus.

Additional contributors: Rebound Boy, formercontrib, Patrick Bregger, MrFlibble.

Game added August 29, 1999. Last modified January 23, 2024.