Contributions > Descriptions by Xoleras (66137)

Xoleras has contributed 397 descriptions to the database.

Added description to Subwar 2050: CD-ROM · September 20, 2009

This compilation contains:

Added description to Apple Eater · September 17, 2009

In Apple Eater, the objective is to eat all apples while avoiding to run in walls for get crushed.

At the level start, the screen is filled with a lot of red apples. Once all of those are collected, a single yellow apple appears which must be eaten to complete that particular level.

The green ball is moved with the mouse, and the movement contains some momentum. There is no deadline for a level, but the amount of time the player needs to complete it is calculated into the final score.

Added description to 193 sovereign countries in 15 minutes · September 12, 2009

In 193 sovereign countries in 15 minutes the player must do exactly this.

When the game starts, the player must input all the countries he or she can remember. With every accepted country, the counter is reduced by one, and the country is added to the current list inserted in alphabetical order.

After 15 minutes the game ends and displays two lists; the one with the countries missed as well as the one with the accepted countries.

Added description to Inertia · September 12, 2009

In Inertia the player must collect all gems from the board without running into a mine.

For this purpose, the player moves the green ball horizontal, vertical or diagonal with the keyboard. But as the game title suggests, this isn't that easy, as once the ball is moving, it will continue moving until it is stopped.

The board consists of 4 types of cells. The circle and the wall will both stop the movement of the ball; those are used for navigation. But the ball will slide through all empty cells. And finally, the are the mines, which must be avoided.

Once all gems are collected, the player wins - but only if the ball stops normally after collecting the last gem.

Added description to Untangle · September 12, 2009

In Untangle the player has to untangle a net.

The game consists of a net of lines with movable knots, which are connected with each other.

When the game starts, the net is drawn by positioning the knots along a circle, creating a lot of line overlapping. The player must now move the knots so that the lines no longer overlap. Once this is done, the game completes.

The game can be played with 6, 10, 15, 20, 25 or a user defined number of knots.

Added description to Pegs · September 12, 2009

Pegs is a strategy game where the player must remove all but one piece from the board by jumping over them with a directly adjacent piece. If all but one are removed, the player wins. If more than one remains, the player is stuck and loses. The game allows different board sizes and forms to be set, like cross, octagon, or a more random one.

Added description to Flagger · September 11, 2009

In Flagger the player must reveal the location of mines by marking them. This is done by revealing cells which contain numbers indicating how many mines are directly adjacent (if no mines are adjacent at all, the cell is completely empty).

If a mine is clicked on, all mines are revealed and the game ends. If all mines are marked, the player wins the game.

Unlike the Windows game Minesweeper, Flagger does not calculate empty blocks, so any cell on the screen must be clicked on (left for revealing, right for setting a flag). Also, the game runs against the clock while playing, not just for highscore reason.

Added description to Elevators from Hell · September 1, 2009

The objective in Elevators from Hell is to collect all seven tokens (one on each floor) and then escape the building... alive!

The building consists of seven floors, each floor has two elevators (left and right), the elevator panel (center) and a token (between left elevator and the panel). The panel will call the nearest elevator, regardless of left or right.

Sounds easy? It would be if the player were alone in the building. Unfortunately, there is a Robo Guard patrolling the building. If the player comes too close to the Robo Guard, he will fire his red laser beam to kill the player.

Added description to Porntris · September 1, 2009

Porntris is a Tetris clone with an adult theme.

The player must re-arrange the falling blocks, by rotating and moving them, so that full lines are created, which will then vanish. Over the course of the game, the speed of the falling blocks will increase.

In Porntris, the player does not get points for removing rows, but with every line a bit of a "porn video" (more like an animated GIF, short, endless mode, max. 64 KB per "video") will appear on the right side. Once the video is fully revealed, the level completes.

Added description to Same Game · August 31, 2009

In Same Game, the player must clear the entire playfield by selecting at least two adjacent colored cells.

Depending on the difficulty setting, the playfield and the number of colors differ (from 5x5 with 3 colors to 20x15 with 4 colors). Once a set is selected, it is removed and the remaining cells are "consolidated" (cells above fall down, cells moving to the left if there is a horizontal space). This also means that possible set get destroyed when the cells are moving.

As soon as the player removes all cells, the game completes. If even only one cell remains, the game is lost.

Added description to Tents · August 31, 2009

In Tents the objective of the player is to place a tent adjacent to every tree in the forest. Sounds easy? Well, it is a bit complicated. Tents can't be adjacent to each other, their numbers must match the number of trees, and each row and column can only have a certain amount of tents in it, which is displayed on the right and bottom sides.

Added description to Brix · August 26, 2009

This game entry reflects the original public domain release of Brix. For the reworked version by Epic MegaGames, see here.

In Brix, the player is presented with an array of pieces, which he can move horizontally, and when two or more of the same type touch, they disappear. The goal is to do that to every brick of the same geometrical shape painted on it, and fast, because time is running out quickly. When the player has an odd number of a particular piece, three of them must be removed by ensuring that they make simultaneous contact.

Unlike the "remake", this version has 112 levels, no difficulty settings and features a level editor.

Added description to Mines · August 26, 2009

Mines is a Minesweeper clone. In Mines the player must reveal the location of mines by marking them. This is done by revealing empty fields, these contain numbers indicating how many mines are directly adjacent. If a mine is clicked on, all mines are revealed and the game ends. If all mines are marked, the player wins the game.

Unlike Minesweeper, Mines has more pre-set difficulty settings (ranging from 9x9 to 30x16 cells), does notify the player if there are too many flags in range (e.g. 3 flags for 2 mines) and the mines are so placed that the game is solvable with thinking, not guessing.

Added description to BrainBreaker · August 25, 2009

BrainBreaker is a small puzzle game where the player must turn the playfield completely dark.

A playfield consists of 3x3, 4x4 or even 5x5 cells. Per move, the player changes the color of an entire area (e.g. 1x3 or 2x2 at the 3x3 playfield), making light cells dark, but also dark cells light again.

The game completes when all cells are turned dark. There is no way to lose, but the game counts the amount of moves until completion of a puzzle.

Finally, there is a help button, which will highlight a possible move to solve the puzzle, which can be used as often as the player needs it.

Added description to 2in1: Zirkus Tycoon + Airline Tycoon Deluxe · August 23, 2009

This compilation contains:

Added description to EADS Collection Vol. 1 · August 23, 2009

The EADS Collection Vol. 1 contains three add-ons for Flight Simulator 2004 or Flight Simulator X. Those are:

Added description to Flug Simulator Box: Militärische Luftfahrt · August 23, 2009

The compilation Flug Simulator Box: Militärische Luftfahrt contains the following Flight Simulator 2004 add-ons on CD:

Note: Halycon also released a DVD version of Flug Simulator Box: Militärische Luftfahrt, which has the Flight Simulator 2004 main game in addition in it. This compilation can be found here.

Added description to Flug Simulator Box: Militärische Luftfahrt · August 23, 2009

The compilation Flug Simulator Box: Militärische Luftfahrt contains the following games on DVD:

Note: Halycon also released a CD version of Flug Simulator Box: Militärische Luftfahrt, which is missing the Flight Simulator 2004 main game. This compilation can be found here.

Added description to Flug Simulator Box: Zivile Luftfahrt · August 23, 2009

The compilation Flug Simulator Box: Zivile Luftfahrt contains the following Flight Simulator 2004 add-ons on CD:

Note: Halycon also released a DVD version of Flug Simulator Box: Zivile Luftfahrt, which has the Flight Simulator 2004 main game in addition in it. This compilation can be found here.

Added description to Flug Simulator Box: Zivile Luftfahrt · August 23, 2009

The compilation Flug Simulator Box: Zivile Luftfahrt contains the following games on DVD:

Note: Halycon also released a CD version of Flug Simulator Box: Zivile Luftfahrt, which is missing the Flight Simulator 2004 main game. This compilation can be found here.

Added description to Die große ProTrain Perfect Box · August 23, 2009
Added description to Microsoft Windows 3.1 (included games) · July 26, 2009

Microsoft's Windows 3.1 operating system extension. This entry is considered a compilation as the following games are not available stand-alone:

  • Hearts
  • Minesweeper
  • Solitaire

Minesweeper:

In this game the player must reveal the location of mines by marking them. This is done by revealing empty fields, these contain numbers indicating how many mines are directly adjacent, ranging from 0 (no number, automatically reveals adjacent 0-fields) up to 8 (completely surrounded by mines).

If a mine is clicked on, all mines are revealed and the game ends. If all mines are marked, the player wins the game.

The game can be played in three game modes, increasing the size of the playfield and the amount of mines in there.

Solitaire:

In this card game the goal is to put all the cards sorted (ace, two, ..., queen, king) by suit into the four fields at the top.

When starting a game, the target fields are empty, the main field consists of 7 piles of cards, whereby only the top one is visible, also in an ascending amount (left side one card, right side 7 cards), and the rest of the cards are in one pile at top left.

Cards can only be moved from one pile to another when putting a lower card of the opposite color on a higher card, when the pile is empty, kings can be placed there, and finally, when the target piles are empty, only aces can be put there (then twos on aces, etc.).

Depending on the setting, the player either takes one or three cards from the top left pile.

When all cards are sorted in the target piles, the player has won the game. If no more allowed moves are possible, the player has lost the game.

Hearts:

In Hearts, the player plays against three computer opponents.

The goal of the game is to have the less points at the end of a match, and a match ends when one player reaches or exceeds 100 points. A match consists of several games in a row.

In order to win, the player must either avoid hearts (worth one point) and the spade queen (13 points), or acquiring all hearts and the spade queen in a match (this is called "shoot the moon"; if the player manages that, all the other players receive 26 points at the end of the match).

While playing, the player must follow the played color, unless the player does't has this color, then any color can be played.

Note: Hearts can be played alone or against other players using LAN.

Added description to Microsoft Windows Vista (included games) · July 21, 2009

Besides the functionalities of an OS, Microsoft Windows Vista contains a number of games. As these are not available stand-alone, they are considered part of a compilation:

The Home Basic edition included:

  • FreeCell
  • Hearts
  • Minesweeper
  • Purble Place
  • Spider Solitaire
  • Solitaire

The Home Premium, Business, Enterprise and Ultimate editions of Windows Vista included 3 additional games:

  • Chess Titans
  • InkBall
  • Mahjong Titans

Windows Ultimate Extras included 2 additional games that could be downloaded later through Windows Update:

FreeCell:

In FreeCell, the goal is to put the 52 cards sorted into the four spots on the top right section. All the cards are opened, having 8 stacks of 6 to 7 cards. For moving and sorting, the usual Solitaire rules apply.

However the players can utilize up to four place holder fields, to temporarily place unwanted cards there. Any cards can be stored there at any time, but pulling them from there to make the spots free again, only proper moves are allowed (e.g. black 6 over red 7).

Once all cards are sorted, the player wins. If no more moves are possible, the player loses.

Hearts:

In Hearts the player plays against three computer opponents.

The goal of the game is to have the least points at the end of a match, and a match ends when one player reaches or exceeds 100 points. A match consists of several games in a row.

In order to win, the player must either avoid hearts (worth one point) and the spade queen (13 points), or acquiring all hearts and the spade queen in a match (this is called "shoot the moon"; if the player manages that, all the other players receive 26 points at the end of the match).

While playing, the player must follow the played color, unless the player don't has this color, then any color can be played.

InkBall:

Draw lines to direct balls into holes of corresponding colors.

Minesweeper:

In this game the player must reveal the location of mines by marking them. This is done by revealing empty fields, these contain numbers indicating how many mines are directly adjacent, ranging from 0 (no number, automatically reveals adjacent 0-fields) up to 8 (completely surrounded by mines).

If a mine is clicked on, all mines are revealed and the game ends. If all mines are marked, the player wins the game.

The game can be played in three game modes, increasing the size of the playfield and the amount of mines in there.

Purble Place:

Purble place is an educational game, designed for teaching children memory, pattern recognition, and reasoning skills.

This "game" consists of three games: Comfy Cakes, Purble Shop, and Purble Pairs.

In Comfy Cakes, the goal is to make cakes using the correct shapes, batters, fillings, icings, and decorations.

In the Purble Shop, the player has to create a face using hair, eyes, nose, and lips. Then it's told how many features the player got right. Substitute features and try again until the player's figure matches the hidden figure.

Purble Pairs is a memory game. All items are hidden and the player has to open a pair to remove them from the playfield. Wrongly opened fields are closed after a few seconds.

All three games offer different difficulty settings, by increasing the playfield or the amount of features used.

Solitaire:

In this card game the goal is to put all the cards sorted (ace, two, ..., queen, king) by color into the four fields at the top.

When starting a game, the target fields are empty, the main field consists of 7 piles of cards, whereby only the top one is visible, also in an ascending amount (left side one card, right side 7 cards), and the rest of the cards are in one pile at top left.

Cards can only be moved from one pile to another when putting a lower card of the opposite color on a higher card, when the pile is empty, kings can be placed there, and finally, when the target piles are empty, only aces can be put there (then twos on aces, etc.).

Depending on the setting, the player either takes one or three cards from the top left pile.

When all cards are sorted in the target piles, the player has won the game. If no more allowed moves are possible, the player has lost the game.

Spider Solitaire:

Unlike Solitaire, the entire playfield is used here. There are 10 piles of cards, and only the top cards are revealed. Cards are moved in the same manner as in Solitaire.

The task is to again sort the cards in question.

Unlike Solitaire, the player does not get one or three new cards from the pile containing the rest of the cards, but an entire set of 10 cards, which are put on top (below) the revealed cards.

There are three game modes, which vary upon the number of different colors; one, two or four. (With one color, the cards can directly sorted without the need of using opposite colored cards.)

The game ends in success if they are all sorted, or in failure if no more moves are possible.

Added description to Microsoft Windows XP (included games) · July 14, 2009

Microsoft's Windows XP operating system. In addition to the functions of an OS, Microsoft Windows XP contains a number of games. As these games are not available stand-alone, they are considered part of a compilation:

  • Microsoft FreeCell
  • Microsoft Internet Backgammon
  • Microsoft Internet Checkers
  • Microsoft Internet Hearts
  • Microsoft Internet Reversi
  • Microsoft Internet Spades
  • Microsoft 3D Pinball for Windows - Space Cadet
  • Microsoft Hearts Network
  • Microsoft Minesweeper
  • Spider Solitaire
  • Microsoft Solitaire

  • Microsoft FreeCell

In Microsoft FreeCell, the goal is to put the 52 cards sorted into the four spots on the top right section. All the cards are opened, having 8 stacks of 6 to 7 cards. For moving and sorting, the usual Solitaire rules apply.

However, the players can utilize up to four place holder fields, to temporarily place unwanted cards there. Any cards can be stored there at any time, but pulling them from there to make the spots free again, only proper moves are allowed (e.g. black 6 over red 7). Once all cards are sorted, the players wins. If no more moves are possible, the player loses.

  • Microsoft 3D Pinball for Windows - Space Cadet

This is the Space Cadet table of Full Tilt! Pinball.

  • Microsoft Hearts Network

In Microsoft Hearts Network the player plays against three computer opponents. The goal of the game is to have the less points at the end of a match, and a match ends when one player reaches or exceeds 100 points. A match consists of several games in a row.

In order to win, the player must either avoid hearts (worth one point) and the spade queen (13 points), or acquiring all hearts and the spade queen in a match (this is called "shoot the moon"; if the player manages that, all the other players receive 26 points at the end of the match). While playing, the player must follow the played color, unless the player don't has this color, then any color can be played.

  • Microsoft Minesweeper

In this game, the player must reveal the location of mines by marking them. This is done by revealing empty fields, these contain numbers indicating how many mines are directly adjacent, ranging from 0 (no number, automatically reveals adjacent 0-fields) up to 8 (completely surrounded by mines). If a mine is clicked on, all mines are revealed and the game ends. If all mines are marked, the player winds the game.

The game can be played in three game modes, increasing the size of the playfield and the amount of mines in there.

  • Spider Solitaire

Unlike Solitaire, the entire playfield is used here. There are 10 piles of cards, and only the top cards are revealed. Cards are moved in the same manor as in Solitaire. The task is to again sort the cards in question. Another difference from Solitaire is that the player does not get one or three new cards from the pile containing the rest of the cards, but an entire set of 10 cards, which are put on top (below) the revealed cards.

There are three game modes, which vary upon the number of different colors; one, two or four (with one color, the cards can directly sorted without the need of using opposite colored cards). The game ends in success if they are all sorted, or in failure if no more moves are possible.

  • Microsoft Solitaire

In this card game the goal is to put all the cards sorted (ace, two, ..., queen, king) by color into the four fields at the top. When starting a game, the target fields are empty, the main field consists of 7 piles or cards, whereby only the top one is visible, also in an ascending amount (left side one card, right side 7 cards) and the rest of the cards are in one pile at top left.

Cards can only be moved from one pile to another when putting a lower card of the opposite color on a higher card, when the pile is empty, kings can be placed there, and finally, when the target piles are empty, only aces can be put there (then twos on aces, etc.). Depending on the setting, the player either takes one or three cards from the top left pile. When all cards are sorted in the target piles, the player has won the game. If no more allowed moves are possible, the player has lost the game.

Added description to Metal Gear Solid: Portable Ops / Coded Arms · June 25, 2009

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