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Contributions > Descriptions by Fafnir (103)

Fafnir has contributed 11 descriptions to the database.

Added description to Disruptor · April 4, 2001

Disruptor is a FPS with a few twists such as cut-scenes with actors, psionics as well as weapons and specific goals on your missions. As a member of Earth's psionic troops you must perform missions for the security of the planet. As you progress through the stages you get access to bigger weapons as well as more psionic implants that give you special abilities.

Added description to Wild Arms · April 4, 2001

Rudy is a fifteen-year-old orphan who discovers that he has been endowed with the ability of using powerful forbidden weapons called ARMs (Ancient Relic Machines); forced to use an ARMs technique when fighting a demon, he is cast out of his home village. Jack is a treasure hunter who is seeking for an ancient device that would help him to deal with his troubled past. Cecilia is a young princess who has been studying magic at an abbey; on her seventeenth birthday, she is contacted by a mysterious voice who tells her that she can serve as a medium between the worlds of humans and spirits. The paths of these three heroes converge, and they team up to embark on a long journey, eager to understand their roles in a grand scheme of events that go back a thousand years into the past.

Wild Arms is a Japanese-style role-playing game set in Filgaia, a fictional world that has elements of American Old West setting and medieval fantasy. The game's prologue consists of three chapters, each dedicated to one of its three main characters; afterwards, the player controls them as a party. Like most representatives of the genre, the game features turn-based battles against randomly appearing regular enemies and bosses. Besides attacking physically, the characters possess unique abilities - ARMs for Rudy, sword techniques for Jack, and magic for Cecilia. Characters can also equip special accessories (runes), which conjure powerful creatures known as the Guardians during battles, to attack enemies or assist the party by casting supportive spells.

The game has a stronger inclination towards puzzle-solving than most other Japanese RPG. Each of the three playable characters possesses a set of non-combat abilities called "Tools"; for example, Rudy starts with an ability to blow up obstacles, Jack can send his talking mouse Hanpan to manipulate objects out of his reach, and Cecilia can rewind time to ensure another attempt at solving a puzzle. The game's dungeons contain puzzles, many of which must be solved by using these abilities. During the course of the game, the three heroes will gradually learn additional Tools.

Various mini-games are also available. Characters and backgrounds in the game are done with 2D graphics during exploration; conversely, battles utilize a fully 3D environment with cinematic camera angles.

Added description to Rage Racer · April 4, 2001

The third Ridge Racer game again features three tracks, with each of the courses beginning with the same starting line to emerge into a completely distinctive course. Each of the courses take you through a multitude of ancient landmarks, cities, natural wonders such as light houses, tunnels, waterfalls, ruins, European styled villages etc. The graphics however have transformed from bubble gum like unrealistic environments, to drab and very realistic racing courses. On top of the three available tracks available from the onset, another bonus track is earnable as are all courses in reverse.

Added description to King's Field · April 4, 2001

The powerful and holy Moonlight Sword was stolen from King Alfred of Verdite. Prince Alexander, one of the king's closest friends, embarks on a journey to retrieve the sword. During his voyage a terrible storm overcomes his ship, and it sinks to the bottom of the sea. Alexander miraculously survives and is washed ashore on the mysterious island of Melanat. He has to explore the island, aware of the monsters roaming it, and find the sword.

King's Field (originally dubbed King's Field II) is the second game in the series, and the first one to become localized in Western countries. Like its predecessor, it is a first-person 3D action role-playing game with a heavy emphasis on dungeon crawling. The game takes place in world consisting of interconnected areas, which gradually open up as the player acquires keys and other means to enter them. Most of the time the player is free to explore large areas, though he may encounter powerful enemies he is yet unable to defeat.

The player character can attack physically with melee or ranged weapons (bows), as well as cast magic. Physical attacks and spells are each assigned to a different button. Character growth is handled by repeatedly executing the same types of attacks and applying certain items to raise attributes. New in this installment is the learning of magic from special crystals. Most of the creatures encountered in the game are hostile, with only a few offering help such as procuring different types of crystals needed to make healing potions. Every NPC in the game, whether hostile or friendly, can be killed by the player. Alexander can sprint now, though doing this depletes his hit and magic points and he must rest for a while to recover them. It is also possible to teleport between areas.

Added description to Vandal Hearts · April 4, 2001

Vandal Hearts is a turn-based strategy RPG. It follows a fixed plot-line with set battles, focusing more on strategic elements than adventure elements.

The combat takes place in a series of 3D grid based maps and each character in the party has a certain amount of movements they can perform each turn. As the game progresses, other characters join and leave the party and as they increase in level they can progress along different paths of development. Between each battle there is a cut scene that develops the plot using the same 3D engine as the combat (and often the same areas).

In between battles you have the opportunity to talk to people in cities as well as purchase different equipment for the up coming battles.

Added description to Troddlers · March 30, 2001

Troddlers is a puzzle game in the vein of Lemmings. The player takes control of an animal-like wizard who can create and remove blocks; these blocks are useful for both jumping onto and redirecting the path of the little Troddlers that you have to direct towards the exit. The tricky bit is that the Troddlers can climb walls and ceilings, following the edge of the world and the exit is often in the middle of the screen or with an obstacle in the way.

Added description to Bloodwych · March 30, 2001

The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country.

Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D first-person maze-like game. This game's distinguishing feature is the two-player split screen support, allowing simultaneous playing on one computer.

Each player controls a party of four characters. The four basic classes are warrior, mage, adventurer, and thief; however, each class also has sub-classes, which are represented by four different colors. These colors come into play also when the characters learn and combine spells.

Added description to Llamatron: 2112 · March 30, 2001

A clone of the original Robotron, Llamatron uses the same principle but ups the action level, graphics and sound. For those who haven't played Robotron, the aim is simply to control you character (in this case a llama), shoot all the various monsters and rescue all the innocents (sheep).

Your weapon is always on automatic fire and you shoot in the direction you are facing but if you hold the fire button it locks the gun in that direction allowing you to move around. Various power-ups are presented to you during the game and two-player support is also in there.

Added description to Elf · March 30, 2001

Cornelius the Elf was living peacefully in a forest with his sweetheart Elisa. However, an evil creature known as Necrilous the Not-Very-Nice kidnapped Elisa and disappeared with her. Cornelius must embark on a perilous journey to rescue the love of his life.

Elf is a platform action game with light adventure elements. Cornelius is armed with a ring that fires projectiles at enemies. During the course of the game he can collect herbs and animals (called "pets"), which can be traded in shops for upgrades such as stronger attacks, extra speed, magic spells, or devices such as a flying machine. In addition, certain segments require the player to communicate with NPCs populating the game world and fulfill their requests, usually by obtaining specific items for them.

The game keeps track of the player character's behavior, assigning the player a rating and affecting the ending scene depending on the protagonist's actions, which mainly involve killing or sparing the lives of the game's non-hostile characters. The protagonist's health is measured in hearts and lives, which can be replenished or increased. The player can save the game between stages.

Added description to Heroes of the Lance · March 30, 2001

Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal.

The gameplay consists of horizontal fighting with a maze like map using doors to change the view. The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time. Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives.

One of the AD&D games that takes a break from the usual RPG style.

Added description to Obitus · March 30, 2001

A medieval history lecturer named Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wil's aim is to find the secret to how he was transported here and discover a way back.

Obitus is a role-playing game with action elements. It utilizes a first-person view for exploration, similarly to Dungeon Master and Eye of the Beholder. One of the more remarkable features is in the first-person mode: rather than having just 4 directs to face and flicking between them, there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel.

The action elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks. Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.