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Contributions > Descriptions by kbmb (415)

kbmb has contributed 12 descriptions to the database.

Added description to Jagged Alliance 2: Wildfire · March 9, 2004

Jagged Alliance 2: Wildfire is the second standalone expansion of Jagged Alliance 2. It started out as a fan-made modification, and while it has the same storyline and core gameplay as the original, the game introduces the following changes:

  • Over 80% of the maps have been modified (210 out of 260), including vegetation, buildings, roads, military facilities, starting positions etc.
  • 8 new mercenaries (some original ones were replaced)
  • Modified and re-balanced items, gear and weapons bringing it closer to dangerous real-life situations.
  • All military facilities have increased defensive capabilities: Added mine fields, fences, snipers, watchtowers, perimeter lighting, and alarms.
  • New weapons: USP, Uzi, UMP, MP5A3, Mini-30, HK33, G36, MP7, MSG90, AN-94, RPK, V-94, VAL, VSS.
  • Changed difficulty of enemies, in both significant quantity (almost double the number) and quality (AI).
  • Arulco's population is now more loyal to the local government, in addition to increased support penalties for civilian deaths.
  • Existing weapons’ graphics and sounds have been replaced, aiming for a more realistic approach.
  • Militia options have been disabled.
Added description to Warlords IV: Heroes of Etheria · February 27, 2004

Heroes of Etheria is the fourth game in the Warlords turn-based strategy series, combining classic turn-based strategy with real-time strategy tactics as you attempt to conquer towns and provinces and destroy your foes.

Warlords IV features a plethora of units and races available to you, with every single unit having its own unique abilities and role in your quest for conquest. Units and heroes gain experience and levels, growing ever stronger as you advance through the map. Persistent heroes allow you to equip them with magical artifacts and bring the heroes from one battle to the next.

Your Warlord gains levels as well, allowing you to upgrade your capital or put points into a number of skills that will aid you in future battles.

Gameplay is a very simple Heroes of Might & Magic-style turn-based strategy game. It uses the same engine as Warlords: Battlecry and almost all graphics are from Battlecry and Battlecry II.

Added description to S2: Silent Storm · November 23, 2003

Silent Storm is a 3D turn-based tactical combat game. Set in 1943 during World War II, Silent Storm plays much like Jagged Alliance 2, with some very noticeable differences, such a true 3D world, completely destructible environments, ragdoll physics, and lack of 4X (eXpand, eXploit, eXplore, eXterminate) elements.

You can lead a squad of the Axis or the Allies as you play through 24 missions and random encounters, unfolding a sinister plot that would threaten both sides of the war.

75 weapons are available to you as you fight through nonlinear missions that range from quiet villages in snowy Russia to secret underground enemy bases. There are six professions to choose from: Sniper, Scout, Soldier, Grenadier, Medic and Engineer, each with their own advancement tree, where you assign perks to as they level up.

Added description to Medal of Honor: Allied Assault - Breakthrough · October 3, 2003

Medal of Honor: Allied Assault - Breakthrough is the second expansion to Medal of Honor: Allied Assault, and requires the original game. Just like Medal of Honor: Allied Assault - Spearhead, this expansion takes place in a different part of the war during a different period, compared to the original.

The player is Sergeant John Baker, who has to fight through numerous locations during World War II, from North Africa to Italy, in eleven new levels.

The game also includes nine new multiplayer maps and a new multiplayer mode called "Liberation", in which players must rescue defeated soldiers for them to remain in the battle.

Added description to WarCraft III: The Frozen Throne · July 9, 2003

Warcraft III: The Frozen Throne is the first official expansion to Warcraft III: Reign of Chaos. The game takes place not long after the events depicted in the latter. The Night Elves have retreated to their forest to heal the war-torn earth, the Orcs have finally found a home, the Humans have moved on since their homeland is now a plague-stricken infested wasteland, and the Undead, having been defeated in the battle of Mount Hyjal move on to the frozen north. A new evil has awakened and is threatening the land.

The expansion features one new hero per race along with several 'neutral' heroes that can be recruited by any race, several new units for each race as well as neutral races, new tile sets, a player-built shop that can be used to equip heroes with items, and an all new campaign.

Added description to Devastation · April 7, 2003

A first-person shooter that takes place in post-apocalyptic Earth, where corrupt corporations run the world by controlling technology, media, and society itself. You take the role as a member of the Resistance, and along with other gang members you fight for what's left of society.

Devastation features squad-based battles, where you and your AI teammates fight together against the enemy and a very good physics engine, allowing you to use or manipulate virtually anything you see in some way.

Added description to Lionheart: Legacy of the Crusader · March 12, 2003

During the Third Crusade, King Richard the Lionheart ordered the massacre of three thousand prisoners during the Siege of Acre. The spiritual consequences of this act were used by a mysterious person in a ritual that tore the very fabric of reality, opening a dimensional rift that allowed magical energies and demonic creatures to invade our Earth. Four hundred years later, a lowly slave is suspected of possessing magical powers. Through a series of events he discovers that he is a descendant of King Richard, and his unique abilities may be the only key to humanity's battle against the dark forces.

Lionheart is a role-playing game set in an alternate version of the sixteenth century, where magic and monsters exist openly. The game is set in various countries, from the city of Barcelona to locations in the Middle East. Real historical figures such as William Shakespeare, Galileo Galilei and others appear in the game, though often modified according to the game's fantasy setting. The game utilizes the S.P.E.C.I.A.L. system of character development taken from Fallout, with the same main attributes and some common skills and perks, with the addition of new ones pertaining to magic. There are also racial differences, with four races to choose for the protagonist: Human Pureblood, Demokin, Feralkin, or Sylvant.

The first half of the game takes place in and around the city of Barcelona and involves questing and free-form character building, with various factions to join and different ways (combat, stealth, diplomacy, etc.) to overcome problems. The game becomes noticeably more combat-oriented in its second half. Combat in the game is action-based and similar to Diablo in execution. Various characters may join the protagonist if certain conditions are met, and aid him in combat. These companions are fully controlled by the AI.

Added description to Impossible Creatures · February 19, 2003

Impossible Creatures is a real-time strategy with a twist. Rather than building "Unit A" and "Unit B" like nearly all other real-time strategies, in this game the player acquires DNA from animals and mesh them together, creating unique hybrids of two separate animals. Use the strength of a bull, with the speed of a cheetah and the player might have a Cheebull, or give a skunk an extra defense and mix in a porcupine, making a Porskunkine. With dozens of different animal DNA to combine, there are nearly endless combinations.

The main campaign's storyline is something like this. Your father, whom you've not seen since your childhood, sends you a letter in which he says he does not have long to live, and there is a secret he must tell you before he passes on. So you head to one of the uncharted islands in which he works, but you're suddenly ambushed by half-wolf, half-scorpion freaks of nature. Using the creature workshop and DNA collected from the animals, you must create hybrids of your own to rescue your father.

Each creature hybrid has several areas of the body in which can be meshed together. The head, pawns, legs, back, rear, can all be attributed by either of the two creatures involved in the mix.

Added description to Highland Warriors · February 14, 2003

Highland Warriors is a standard 3D real-time strategy based upon medieval Scotland in a very William Wallace/Braveheart-esque themed game. Authentic dialect and soundtrack emphasize the "Highland Warrior" feeling.

The engine (ATLAS engine) was built by the developers and uses state-of-the-art technology. It allows each unit to consist of up to 8,000 polygons, and 200,000 polygons on-screen altogether with real-time shading. Each unit and building is very detailed at all angles.

The game also boasts a change of seasons throughout any given skirmish, which can aid you or hurt you, depending on your situation. For instance, farms won't grow during the winter, forcing your workers to find other means to feed your armies, and mountains may be unpassable.

Added description to Spectre · January 8, 2003

Spectre is a 3D shooter where the player drives a little red car/tank and blasts away enemies. The gameplay is similar to Battlezone, and obviously inspired by it.

There is a selection of three tanks, each with three values (speed; armor; and firepower) balanced out to match its name: Tough Guy is heavy on armor, but slow and not very powerful; Speedy is fast, but low armor; and Balanced combines both strengths, but decreased. A fourth tank allows the player to design a custom variant.

Every level consists of a large plane filled with enemy tanks, several psychedelic walls with odd images that often flicker or warp resembling an acid trip, and tacky 3D models like windmills. The object of each level is to either destroy all the enemy tanks in the level, or to collect all the flags. Every level has a certain theme to it, anything from plain green to a colorful blinking eye or images of sand dunes are to be found on the walls, windmills and flags throughout the level.

With every passing level, enemy tanks grow smarter and their rates of fire increases. Also in later levels, new, smarter, more powerful enemy tanks join the skirmish. The player has a limited amount of ammo, but driving over ammo deposits replenishes a small amount of ammunition, as well as driving over shield deposits grants additional shields. The three different views (first, third, and top-down) allow the player to incorporate additional strategies into the battles.

The game boasts having supposedly an infinite amount of levels, though anything after level 80 is almost instant death. A high score table is also included.

An additional note-worthy feature of this game is the multi-player mode. Up to eight players are supported over IPX, or NetBios (or two via modem or serial port). The network option offers three Cyberspace Scenarios: 1. Arena - free-for-all battles, get one point for each opponent destroyed. 2. Flag Rally - a match point given for collecting six flags, destroy someone to get any flags being carried. 3. Base Raid - Akin to "capture the flag". Two teams, two bases; get match point for destroying opponent base.

The CD-ROM manual includes a "Cyberpunk story", to give background information on the game which consisted of a cyberjock named Hart who lived for the battles in the Arena.

Added description to Divine Divinity · January 4, 2003

Two thousand years ago, the wise mages of the Council of Seven sacrificed themselves to save the land of Rivellon. A Divine Order was established in their memory, sworn to protect the land from forces of evil. Now, growing unrest, corruption, and greed indicate that evil is near. The protagonist wakes up in a house in Aleroth, the town of healers, without any recollection of what happened beforehand. It appears that the leader of the healers has gone mad. The hero is asked to find a way to cure his predicament, which leads to a confrontation with higher powers, and eventually to a grand quest to unite the heirs of the Council and face the ultimate evil in battle.

Divine Divinity is a 2D action role-playing game with an oblique (rather than isometric) perspective, set in a fantasy universe. The game borrows certain elements from the Diablo series, most notably point-and-click action-oriented combat and item randomization. However, the game's locations are not randomized, and it contains many features of traditional role-playing games such as interaction with NPCs and multiple dialogue choices.

The entire game world consists of over twenty thousand screens, each one being a seamless transition into the next with weather effects as well as day and night cycles. The main quest progression is linear; however, there are plenty of sub-quests available, many with multiple solutions, and the main character is pretty much free to travel to most parts of the map right at the beginning. Also notable is the ability to loot almost anything, not just equipment or healing items, but also chairs, candle sticks, and pretty much anything that isn't nailed down (except tables).

In the beginning of the game, the player selects between three character classes for the protagonist, each coming in two variants (male or female): Warrior, Survivor, or Wizard. Each of these classes has four categories of unique skills. For example, the Wizard can specialize in elemental disciplines or choose the path of summoning various creatures, while Survivor skills include, among others, pickpocketing and alchemy. Each class can learn the skills of other classes, and the differences between them are mainly the starting skills and stat bonuses as they level up.

The game features a random item generator similar to, albeit less extensive than, Diablo. Items at certain locations have fixed names, but most attributes (like damage, armor rating, poison or stun effects, stat bonuses, or gem slots) are randomized. The player can also improve their weapons with gems dropped from enemies, or bought from shops; the dedicated player may even embark themselves on the quest to find the legendary weapons.

Added description to Asheron's Call 2: Fallen Kings · December 26, 2002

Asheron's Call 2: Fallen Kings is the sequel to the Asheron's Call.

In this game, the people of Dereth emerge from underground shelters to find their world in ruin. Player actions will reflect upon the game world and in time, the player and fellow adventurers might rebuild the destroyed world.

The game uses a new graphics engine, with new combat system and an updated interface. There are three races to choose from and dozens of branches on the skill trees for the player to create a truly unique character.

Similar to Asheron's Call, monthly updates will add new monsters, dungeons, quests, skills, classes, and more without charging the player additional fees.