Double Aught, Inc.
Moby ID: 10131
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Double Aught was a software company founded by several former members of the Bungie Software team (prior to Bungie's acquisition by Microsoft). Founding the company were Greg Kirkpatrick, Jihan Kim, and David Longo. The company was formed in Brooklyn prior to the 1996 release of Marathon Infinity, the third release in the Marathon trilogy of video games.
Double Aught was responsible for creating the monster, physics, and weapons settings for the Blood Tides of Lh'owon scenario in the game, using the new editing tools which were subsequently released with the game.
After the release of Marathon Infinity, the company was said to have been developing another game, Duality, but folded before it could be released. Double Aught never released a game after their involvement with Marathon.
Credited on 1 Game
Marathon Infinity (1996 on Macintosh, iPad, iPhone) |
Frequent Collaborators
Companies People- 1 game with Ryan Martell
- 1 game with Jason Regier
- 1 game with Alex Rosenberg
- 1 game with Doug Zartman
- 1 game with Tuncer Deniz
- 1 game with Jay Barry
- 1 game with Alain Roy
- 1 game with Matthew Soell
- 1 game with Alexander Seropian
- 1 game with Jason Jones
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