Jay WilburDeveloper BIOJay Wilbur got into game design by working at a software magazine called Uptime. He met John Romero at a trade show, and later got Romero a job at Softdisk, a company which published monthly disks of miscellaneous programs.
Jay later helped in the secret development of Commander Keen outside of Softdisk by being manager, cooking ribs and making sure there was enough soda. Eventually, when Ideas From The Deep became id Software and broke off from Softdisk, he stayed behind. While id was finishing Wolfenstein 3D and fired their biz guy Mark Rein, they asked Jay to run the business side of things, and he went with the team. He later left id to join Epic MegaGames, now known as Epic, and helped create the Unreal games.
Contributed by
Zack Green (1024) on Dec 30, 2003. [
revised by :
Sciere
(123718)].