What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Brian Reynolds

Game Credits

Production

Catan (2007)   (Project Lead)
 

Design

Age of Empires III: The Asian Dynasties (2007)   (Creative Lead)
Catan (2007)   (Artificial Intelligence)
Rise of Nations: Rise of Legends (2006)   (Design Lead)
Rise of Nations: Gold Edition (2004)   (Design Lead)
Rise of Nations: Thrones & Patriots (2004)   (Design Lead)
Rise of Nations (2003)   (Game Design)
Sid Meier's Alien Crossfire (1999)   (Design)
Sid Meier's Alpha Centauri (1999)   (Lead Design)
Civilization II (Multiplayer Gold Edition) (1998)   (Game Design)
Sid Meier's Gettysburg! (1997)   (Design)
Sid Meier's Civilization II (1996)   (Game Design)
Sid Meier's Colonization (1994)   (Game Design By)
Return of the Phantom (1993)   (MADS (MicroProse Adventure Development System) Designed by)
 

Programming/Engineering

Rise of Nations: Rise of Legends (2006)   (Project Lead)
Sid Meier's Alien Crossfire (1999)   (Additional Programming)
Sid Meier's Alpha Centauri (1999)   (Programming)
Civilization II (Multiplayer Gold Edition) (1998)   (Programming)
Sid Meier's Gettysburg! (1997)   (Programming)
Sid Meier's Civilization II (1996)   (Programming)
Once Upon a Forest (1995)   (MADS Game Engine)
Dragonsphere (1994)   (MADS System Engineering)
Sid Meier's Colonization (1994)   (Programming)
Return of the Phantom (1993)   (Lead Programmer)
F-15 Strike Eagle III (1992)   (Installation Programming)
Rex Nebular and the Cosmic Gender Bender (1992)   (Programming)
 

Support

The Ville (2012)   (Additional Help)
 

Thanks

Kingdoms of Amalur: Reckoning (2012)   (Additional Thanks)
Sid Meier's CivNet (1995)   (Special Thanks To)
 


Developer Biography

Brian Reynolds (born 1967) is a North American game designer. Honored by PC Gamer magazine as one of twenty-five "Game Gods," Reynolds has masterminded the design of such strategy games as Civilization II, Alpha Centauri and Rise of Nations.

Reynolds' game career began in 1991 when he joined Microprose as the lead programmer for their graphic adventure series. Early games included Rex Nebular (1992), Return of the Phantom (1993), and Dragonsphere (1993). But Reynolds' greatest passion has always been for strategy games. As the graphic adventure series wound down, Brian began work on a prototype which eventually became a collaboration with Sid Meier, the eponymous Sid Meier's Colonization (1994). Acclaim for Colonization led to Reynolds' first stint as lead designer: Reynolds and Kaufman sequelized Meier's Civilization (1991) to create Civilization II (1996).

The runaway success of Civilization II gave Reynolds the beginnings of “name recognition” in the industry and he became a founding partner in Firaxis Games, his first entrepreneurial venture. At Firaxis, he contributed to the design of Sid Meier's Gettysburg (1997), and then led the design and creation of Alpha Centauri (1998), his second million-selling game. In 2000, Brian sold his stake in Firaxis to pursue his new dream, Big Huge Games.

Reynolds briefly pursued graduate studies in Philosophy at U.C. Berkeley.

Last updated: Aug 31, 2013