Brian MartelDeveloper BIO
Brian is the most experienced game maker on our team. He comes from a long history of game development first with
Microprose then with
3dRealms and Rebel Boat Rocker. He has worked in just about every aspect of artistic design, creation and implementation for digital entertainment in nearly every game genre and is therefore a tremendous value to our team. Brian has worked on a number of top selling AAA titles from
Civilization to
Duke Nukem 3d to
Half-Life games. He also serves as
Gearbox Software's art director where he touches nearly every piece of art produced by our company in addition to inspiring design and creativity within our level builders.
Source: Selected articles from Gearbox Software Official Company Website - Talent - Brian Martel
http://www.gearboxsoftware.com/brianm.htmlWebsites
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Games CreditedBorderlands (2009), 2K Games
Brothers in Arms: Hell's Highway (2008), Ubisoft, Inc.
Brothers in Arms: D-Day (2006), Ubisoft, Inc.
Brothers in Arms: Earned in Blood (2005), Ubisoft, Inc.
Brothers in Arms: Road to Hill 30 (2005), Ubisoft, Inc.
Halo: Combat Evolved (2003), Microsoft Games Studios
007: Nightfire (2002), Electronic Arts, Inc.
Tony Hawk's Pro Skater 3 (2002), Activision Publishing, Inc.
Half-Life (2001), Sierra On-Line, Inc.
Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
Half-Life: Opposing Force (1999), Sierra On-Line, Inc.
Sid Meier's Civilization II (1999), Activision, Inc.
Shadow Warrior (1997), GT Interactive Software Corp.
Duke Nukem 3D (Atomic Edition) (1996), GT Interactive Software Corp.
Duke Nukem 3D: Plutonium Pak (1996), GT Interactive Software Corp.
Across the Rhine (1995), MicroProse Ltd.
Sid Meier's CivNet (1995), MicroProse Software, Inc.
Virtual Karts (1995), MicroProse Software, Inc.
Task Force 1942 (1992), MicroProse Software, Inc.
Sid Meier's Civilization (1991), MicroProse Software, Inc.