|Family Game Pack (2000)||(Director)|
|Dino Dini's Soccer (1994)||(Design by)|
|Goal! (1993)||(Designed by)|
|Super Kick Off (1991)||(Original)|
|Kick Off 2 (1990)||(Kick Off by)|
|Army Men: Sarge's Heroes (1999)||(Additional Programming)|
|Alexi Lalas International Soccer (1998)||(Programmer)|
|Dino Dini's Soccer (1994)||(Conversion by)|
|Goal! (1993)||(Coded by)|
|Kick Off 2: Return To Europe (1991)||(Programming by)|
|Kick Off 2: The Final Whistle (1991)||(Programming by)|
|Kick Off 2: Winning Tactics (1991)||(Programming by)|
|Kick Off 2 (1990)||(Amiga Coding)|
|Kick Off 2: Giants of Europe (1990)||(Programming by)|
|Player Manager (1990)||(Program)|
|Kick Off (1989)||(Original Program)|
|Kick Off: Extra Time (1989)||(Program by)|
|Trivia Trove (1986)||(ST Version by)|
|Dino Dini's Soccer (1994)||(Additional samples by)|
|Dino Dini's Soccer (1994)||(Playtesters)|
|Goal! (1993)||(The Testing Squad)|
Dino Dini is game designer and managing director of the UK development company Abundant Software, which he founded in April 2001.
Dino is most noted for being the creator of two extremely successful sports game brands - Kick Off and Player Manager. These redefined the football action and management games, and have influenced virtually all football (soccer) games ever since.
Dino worked on a new football game to be published by Microprose from 1995 to 1996. And in 1996, Dino went to the United States in order to gain experience of corporate game development and management.
Working as Group Leader and briefly as Project Manager, Dino helped Z-Axis ship Three Lions, the number one hit fully 3D soccer game published by Take 2 Interactive. This title was released under various different names in Europe, and also as Alexi Lalas International Soccer in the USA. Later Dino worked at Universal Studios directing prototype work for a project called Monster Movie.
From 2000 to 2001, Dino worked at 3DO. He directed the development of Vegas Games 2000 for Playstation, he did fire-fighting work on the hit game Army Men: Sarge's Heroes for Nintendo 64 and also on Family Game Pack for PlayStation, Dino also directed the Groovy Bunch Of Games product for the PC, which included a new game design by Dino, Box Battles; and finally at 3DO, Dino operated as Studio Engineer, to encourage code sharing and programming standards between tech leads at the company.
Dino also worked for a THQ studio, where he was given the task of directing the creation of a triple.
Last updated: Nov 12, 2007