|Diablo II: Lord of Destruction (2001)||(Executive Producer)|
|Diablo II (Collector's Edition) (2000)||(Project and Design Leads)|
|Torchlight (2009)||(Designed by Runic Games)|
|Hellgate: London (2007)||(The Originators of Hellgate London)|
|Diablo II (2000)||(Project and Design Leads)|
|Diablo (1996)||(Additional Design)|
|Hellgate: London (2007)||(Particle Man)|
|Justice League: Task Force (1995)||(Art by)|
|Gordo 106 (1993)||(Animation)|
|Hellgate: London (2007)||(Additional Direction)|
|Hellgate: London (2007)||(American Players)|
|Diablo II (2000)||(Voice Acting)|
|Diablo II (Collector's Edition) (2000)||(Voice Acting - Blizzard North Players)|
|Warcraft III: Reign of Chaos (Collector's Edi... (2002)||(Additional Game Review)|
|Diablo II: Lord of Destruction (2001)||(Global Launch Team)|
|Path of Exile (2013)||(Special Thanks)|
|Diablo III (2012)||(The Diablo III Team would like to give special thanks to those who worked on the game in its early years at Blizzard North)|
|Warcraft III: Reign of Chaos (2002)||(Additional Game Review)|
|Diablo II: Lord of Destruction (2001)||(Strike Team)|
Max Schaefer, an interactive entertainment industry veteran, served as a Vice President for Blizzard North and a Director of Blizzard Entertainment before co-founding Flagship Studios in 2003 and later heading Runic Games, Inc. in 2008. He is currently CEO of the company. He was a member of several internal project oversight teams, lending essential foresight to numerous Blizzard games.
Max contributed to art design on the original Diablo while simultaneously working on another title. He took over the responsibilities as Project, Design and Environment Art Director on Diablo II and was the Executive Producer and a key design influence on Diablo II: Lord of Destruction.
In September of 1993, Max Schaefer founded Condor, Inc., along with his brother Erich Schaefer and friend David Brevik. Condor was renamed Blizzard North when the company was acquired by the owners of Blizzard Entertainment in June of 1996. Max's other projects in the early days of Condor, Inc. included positions as Art and Design Lead on Justice League Task Force and Quarterback Club Football as well as being the Project and Art Lead on the cornerstone football title created for the launch of the M2 gaming platform.
When he isn’t busy creating effects and environments, Max splits his time between tending to the numerous carnivorous plants in his home and dominating the rink with his championship roller hockey teams.
Last updated: Aug 06, 2010