Max SchaeferDeveloper BIO
Max Schaefer, an interactive entertainment industry veteran, served as a Vice President for
Blizzard North and a Director of
Blizzard Entertainment before co-founding
Flagship Studios in 2003 and later heading
Runic Games, Inc. in 2008. He was a member of several internal project oversight teams, lending essential foresight to numerous Blizzard games.
Max contributed to art design on the original
Diablo while simultaneously working on another title. He took over the responsibilities as Project, Design and Environment Art Director on
Diablo II and was the Executive Producer and a key design influence on
Diablo II: Lord of Destruction.
In September of 1993, Max Schaefer founded
Condor, Inc., along with his brother
Erich Schaefer and friend
David Brevik. Condor was renamed Blizzard North when the company was acquired by the owners of Blizzard Entertainment in June of 1996. Max's other projects in the early days of Condor, Inc. included positions as Art and Design Lead on
Justice League Task Force and
Quarterback Club Football as well as being the Project and Art Lead on the cornerstone football title created for the launch of the M2 gaming platform.
When he isn’t busy creating effects and environments, Max splits his time between tending to the numerous carnivorous plants in his home and dominating the rink with his championship roller hockey teams.
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Games CreditedTorchlight (2009), Runic Games, Inc.
Hellgate: London (2007), Namco Bandai Games America Inc.
Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.
Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment Inc.
Diablo II: Lord of Destruction (2001), Blizzard Entertainment Inc.
Diablo II (2000), Blizzard Entertainment Inc.
Diablo II (Collector's Edition) (2000), Blizzard Entertainment Inc.
Diablo (1997), Blizzard Entertainment Inc.
Justice League Task Force (1995), Acclaim Entertainment, Inc.