Diablo II: Lord of Destruction

aka: D2:LoD, Diablo 2: Pan Zniszczenia, Diablo II: Expansion Set
Moby ID: 4451
Windows Specs
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Description official descriptions

After the demonic brothers Diablo and Mephisto were finally defeated, the heroic adventurer who has accomplished that feat returned to the Pandemonium Fortress, summoned by Archangel Tyrael. The third evil brother, Baal, has survived by obtaining his Soulstone. He has raised an army and attacked Mount Arreat in the Barbarian Highlands. The protagonist must venture there and defeat Baal once and for all.

Diablo II: Lord of Destruction is an expansion to Diablo II. It adds Act V which concludes the overarching story, offers a new area with more powerful enemies and six quests to complete. It also enhances and modifies the base game by adding the following:

  • Two new character classes: female Assassin (has access to martial arts, shadow techniques, and traps) and Druid (can shape-shift and summon animals to fight on his side)
  • Companions can stay with the player character for the duration of the entire game. They also level up on their own, can be equipped, healed, and resurrected
  • Additional weapons and items
  • The quest item Horadric Cube allows creation of custom items
  • Runes can be placed into sockets and provide further bonuses when arranged in a particular order
  • Charms can be found and placed in the inventory for various benefits
  • Jewels have random bonuses
  • The player can switch between two sets of weapons and armor
  • An expanded stash for storing items, two times the size of the original one
  • 800x600 resolution is available alongside the former 640x480

Spellings

  • 暗黑破坏神II:毁灭之王 - Simplified Chinese spelling
  • 暗黑破壞神2之毀滅之王 - Traditional Chinese spelling

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Credits (Windows version)

359 People (244 developers, 115 thanks) · View all

Reviews

Critics

Average score: 84% (based on 43 ratings)

Players

Average score: 4.0 out of 5 (based on 162 ratings with 9 reviews)

Baal is finished....

The Good
I loved Diablo II. And I think Lord of Destruction (LoD) is a good expansion.

First off, I love the new Mini-Map option. Blizzard must have take a page out of the Nox playbook, and made a bright mini-map that get tucked in the corner. I found it much easier to navigate with that on the screen.

The graphics got a facelift as well, now displaying in 800x600. But to honest, I didn't see any difference.

The new charms, jewels are runes are a great touch.

Charms sit in your inventory and give you bonus to your stats/resistances/attack rating etc. I like the fact that you have a ton of them and they are cumulative as well. The runes are nice to have as well. Outfitting a helm with a couple of Ort runes will increase your Lightning resistance by 60%, and that comes in handy when your up against the many Lightning enhanced enemies.

And I like the fact the size of the stash has doubled, and the amount of gold you can stash has increased dramatically. I've got a bunch of gems sitting in there waiting to be transmuted in the Horadric Cube. Speaking of the Cube, there are more recipes to be found as well.



The Bad
It was short. I expected at least 6 hours of gameplay (on normal mode), but I finished it in about 4. The 6 quests you got through are decent, but I was expecting that since this was the 5th act, it would be more difficult than Act 4. I sailed thorugh Act 5, and I though Baal was fairly easy to beat. I had a more difficult time beating Diablo than I had Baal.

The Bottom Line
Asides of the fact that it's short and a bit easy (on Normal difficulty), it's a great expansion. Lots of new stuff to try, lots of bad guys to kill, and some nice gameplay.

Bottom Line: Buy it for the extras not the Fifth Act. You'll have more fun finding out what the Charms and other things do than defeat Baal. :)

Windows · by Chris Martin (1155) · 2002

A great game with amazing re-playability

The Good
Diablo II grabbed me at the time because I saw a friend playing it and just loved the atmosphere it gave off. I'd felt lukewarm about the first Diablo but I knew this one was a keeper.

When I first played Diablo II, I was totally into the quests. Many grizzled veterans of the game complain about the repeated quests over difficulty levels, but I found it very fun. I also began to love the item-collecting side of the game, and was constantly comparing what crazy new items friends and I had found.

Things only got better when the expansion was released, which was also when I got into playing the game networking and over the net. The multiplayer is, in my opinion, what really makes this game. Once you have spent a few hours playing together with another 1-7 people, the game really opens up to you. Finding the absolute optimal combination of items really became a fun challenge.

This expansion really got me back into the game after about a 6 month hiatus. The 800x600 resolution and my then upgraded PC completely amplified the atmosphere I enjoyed so much. Taking characters to ridiculous levels of power and replaying the game from scratch with friends at LANs was never boring.

I fell into a pattern of playing a bit of Lord of Destruction between other games I'd play and then discard. I always ended up playing Lord of Destruction again to try another class or push my older characters further.

Once one becomes more adept at the game, replaying from the beginning gives one the chance to choose skills and items much better than they might have the first time round. However lame it may seems, making a very well-built character from scratch is very satisfying.

The Bad
The expansion's new chapter was an unfortunate thing for older characters at the time, as they could just breeze right through it without a problem. But I suppose creating new characters and playing from the beginning made up for that.

The third act was always a sore point for me. My characters always struggled there and I didn't enjoy the levels and quests there. Anywhere else was fun to wander about, but I always wanted the third act to end as quickly as possible. I don't know whether that was the fault of my characters or Blizzard's design, but I didn't like it.

Otherwise, I can't really complain. I only wish Blizzard had created more chapters and quests or perhaps expanded the level cap beyond 99 (not that I was dedicated enough to get any of my characters that high, but anyway). I think I can wait for a Diablo III.

The Bottom Line
This game is simple, straightforward and seemingly shallow at first. But if you really get into this, being a higher level character is a totally different experience. The way the game is engineered, it remains a challenge because the game adjusts to your skill level. The areas you play in are always randomly generated and this keeps it interesting too.

Perhaps this game worked best because of the social aspect and the multiplayer, so perhaps it would hard for a new player to get into it at this stage. However, I can still imagine that die-hard fans still give this game a bash from time to time.

Windows · by phorque (123) · 2006

All new adventure; all old gameplay.

The Good
The expansion's selling point is its new act, Act IV, set in the Barbarian Highlands, where you must work your way to defeat Baal. It adds a whole new level of gameplay to Diablo, not by graphics or interface, but more fun.

Getting bored with the current characters? Then take a looksie at the two new people to enter the game; the Assassin and Druid. Both have their unique advantages and disadvantages, and both are a blast to play.

The stash has been expanded big time, with triple the capacity. You can now hold tons of items and a huge wad of gold.

There are over 1000 new items, ranging from shields, armor, weapons, gems, and sets. This encourages the player to keep playing so that he/she can get as much stuff as they can.

The Bad
The inclusion of only ONE new act isn't enough. The original Diablo II came with three acts, so I was expecting two acts at a minimum.

The fundamentals of the game hasn't changed. It's the same "target critter, click, click, click, click, dead, loot" throughout the game, with the occasional spell thrown in. A better combat system would've improved things dramatically.

The addition of a 800x600 resolution mode does make the game look nicer, but apart from the new spells for the two new characters, the game looks exactly like D2. The only noticeable difference is the characters look a little nicer and some of the jaggies (pixelated edges) are gone.

The Bottom Line
Lord of Destruction is a great game and should be picked up by all hardcore D2 fanatics. If you are a casual gamer who plays a couple times a week, doesn't really care about what happens to his online persona, then this expansion is not worth your money.

Windows · by JPaterson (9502) · 2001

[ View all 9 player reviews ]

Trivia

Comic

November 14, 2001, Dark Horse Comics published Diablo: Tales of Sanctuary, a comic book that connects many characters from the game, like barbarian, necromancer, and some more, telling three new stories and setting a new quests in the middle of Baal's invasion.

Easy Map

A few days after the release of 1.11 patch, players could see Blizzard's new anti-hacking method called Warden in action. Over 30,000 cd-keys and battle.net accounts have been banned for the use of Easy Map - a utility intended to reveal the whole map. Players didn't really care about the bannings as for the last couple of months Blizzard took no action to reduce cheats or fix bugs in Diablo. The creator of Easy Map, a German programmer nicknamed Netter, infamous for modifying his meph bot to steal user's cd-keys which were later sold on Netter's site, was suspected by some players to actually be employed by Blizzard, hired to create a flawed map hack and thus detect players who had used it. Blizzard denies any connections though.

Patch

On October 28th, 2003, over 2 years after announcing there would be another patch, Blizzard released Patch 1.10 for Diablo II and Lord of Destruction. The patch did not only fix bugs, but add many new gameplay features, made the game a lot harder in hell difficulty and made it much more difficult to achieve level 99 by making it so you could not visit the "Secret Cow Level" more than once and adding penalties to experience gaining. It also added more than 100 new unique items as well as better stats on rare items (such as 400% enhanced damage, which wasn't possible before). Included were new cube recipes, which enabled the player to upgrade their runes even up to ZOD runes. The most important change was the addition of the "ladder mode", a special realm which could only be entered by ladder characters - so it was not possible to move the godly items from 1.09 to that realm, giving every player a fair chance to compete on the ladder ranking list. The leveling curve was steep; about five months after release, there were only two characters at level 99 on the EU realm with a third on the way.

Another addition was the "World Event" - after vendoring a large number of "Stone of Jordan" rings, there was a chance to spawn "Uber Diablo" - a beefed-up version of the original monster - in a random game. Killing it rewarded the player with the extremely powerful "Annihilus Charm", the only unique Small Charm in the game.

The most important changes in the 1.10 patch were play balance changes. The most powerful character skills were weakened, the least powerful ones strengthened. The concept of "skill synergies" was added, making characters that grew naturally toward specific goal skills more powerful than those who kept their skill points unspent until the best skills were available and spent them all there.

The immediate result was that all the players with the "best" characters custom-built to exploit the imperfect balance of skills became much much weaker. Of course, a new generation of optimizations followed, with a new family of "best builds" coming out. But on the whole, the question "what is the most powerful character" now gets the answer "There are many. Here are some ideas, pick the one you like most" or even "pick the attack skill you like most and max out the skill and its synergies" instead of "Do exactly this."

References

On official Diablo II site Blizzard Ent. published information of a monster called Reziarfg. This beast cannot be seen neither in Diablo II nor Diablo II: LoD. It is a joke as Reziarfg read backwards is Gfrazier - one of Blizzard employees.

Thanks

In the Manual, the developers give thanks to several people you wouldn't expect. Sluggy Freelance, Isaac Asimov, and Scott Kurtz of PVP.

Awards

  • GameSpy
    • 2001 – Expansion Pack of the Year (Readers' Choice)
    • 2001 – Best CG or Full-Motion Video Cinematics of the Year

Information also contributed by Ajan, phlux, Scott Monster and weregamer

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Related Sites +

  • Diablo II Tomb of Knowledge
    This website provides information on all the special items, skills, characters, horadric cubes recipes, quests, monsters... etc. There are also many useful strategies written by advanced gamers for each character. There is much to learn from this website without being exposed to any kind of spoiler.
  • Diablo Universe
    Blizzard's Complete Support Page for the Diablo Series
  • DiabloII.net - The Unofficial Diablo Site
    One of the most detailed and comprehensive unofficial Diablo II websites on the internet.
  • Lord of Destruction Hints & Cheats
    Using these hints you'll be nudged along so you can solve the game yourself.
  • Official D2:LoD Promotional Website
    Blizzard's official promotional website for Diablo II: Lord of Destruction.
  • Official Web Site
    Blizzard's official web site for "Diablo II" add-on, with pretty much everything you'll want to find related to the game.

Identifiers +

  • MobyGames ID: 4451
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Contributors to this Entry

Game added by JPaterson.

Macintosh added by Xoleras.

Additional contributors: MAT, Unicorn Lynx, Jeanne, Pwa, Vaelor, Paulus18950, Patrick Bregger, Plok, R3dn3ck3r.

Game added July 7, 2001. Last modified April 13, 2024.