Michael Scandizzo

aka: Mike Scandizzo
Moby ID: 9734

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Michael designed and built the Diablo II Battle.net game server network, supporting hundreds of thousands of users around the world. In addition to architecting the structure of the code, advancing random level generation, writing a custom windowing system, and creating all the character creation and chat screens, he was also behind many of the popular skills in Diablo II, such as corpse explosion, necromancer curses, and firewall. Michael worked at Blizzard for five years and eventually left to become President and Project Lead of Castaway Entertainment.

Credited on 10 games

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Crash Team Rumble (2023, PlayStation 5) Principal Engineers
Aliens: Fireteam Elite (2021, Windows) Programming
Call of Duty: Warzone (2020, Windows) Engineering
Call of Duty: Modern Warfare (2019, Windows) Engineering
Diablo III (2012, Macintosh) The Diablo III Team would like to give special thanks to those who worked on the game in its early years at Blizzard North
Yaris (2007, Xbox 360) Project Lead
Diablo II: Lord of Destruction (2001, Windows) Programmers
Diablo II (2000, Macintosh) Programmers
Diablo II (Collector's Edition) (2000, Windows) Programmers
Gladiator (1995, DOS) Programming

[ full credits ]

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