Mark H. DeForest
Also Known As
- Mark DeForest
Game Credits
Programming/Engineering | ||||
Lilly Looking Through (2013) | (Chief Technical Officer) | |||
Myst Online: Uru Live (2007) | (CTO) | |||
Myst V: End of Ages (2005) | (Chief Technical Officer (CTO)) | |||
Uru: The Path of the Shell (2004) | (CTO) | |||
Uru: To D'ni (2004) | (Gameplay Programming Lead) | |||
Uru: Ages Beyond Myst (2003) | (Python, Interface) | |||
Real Myst (2000) | (Conversion Software Engineer) | |||
Myst (1997) | (iPhone Programming) | |||
Riven: The Sequel to Myst (1997) | (Effects Programming Engineer) | |||
Art/Graphics | ||||
The Manhole: CD-ROM Masterpiece Edition (1994) | (Technical Construction by) | |||
Quality Assurance | ||||
Myst (1997) | (Beta testing) | |||
Technology | ||||
Obduction (2016) | (Technical Consultant) | |||
Thanks | ||||
Real Myst (2000) | (Legacy realMyst Team) | |||
Other | ||||
realMyst: Masterpiece Edition (2014) | (Legacy Team) | |||
Real Myst (2000) | (Core Technology Development) | |||
Developer Biography
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Portrait

CTO at Geeta Games
circa 2016
LinkedIn profile picture
Related Sites
- LinkedIn -- professional profile
- Mark H. DeForest -- his page on IMBb