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Chris Avellone

Game Credits

Business

Fallout: New Vegas (2010)   (Chief Creative Officer)
 

Production

Fallout: New Vegas - Lonesome Road (2011)   (Project Director)
Fallout: New Vegas - Old World Blues (2011)   (Project Director)
Fallout: New Vegas - Dead Money (2010)   (Project Director)
 

Design

South Park: The Stick of Truth (2014)   (Chief Creative Officer)
Dungeon Siege III (2011)   (Chief Creative Officer)
Alpha Protocol (2010)   (Lead Designers)
Fallout: New Vegas (2010)   (Chief Creative Oficer)
Neverwinter Nights 2: Gold (2008)   (Design)
Neverwinter Nights 2: Storm of Zehir (2008)   (Chief Creative Officer)
Neverwinter Nights 2: Mask of the Betrayer (2007)   (Designers)
Neverwinter Nights 2 (2006)   (Creative Director)
Star Wars: Knights of the Old Republic II - The Si... (2004)   (Lead Designer)
Icewind Dale II (2002)   (Designers)
Baldur's Gate: Dark Alliance (2001)   (Game Design)
Icewind Dale: Heart of Winter (2001)   (Designers)
Icewind Dale (2000)   (Designers)
Planescape: Torment (1999)   (Lead Designer)
Descent to Undermountain (1998)   (Level Design)
Fallout 2 (1998)   (Designers)
Star Trek: Starfleet Academy (1997)   (Additional Mission Design)
Conquest of the New World (1996)   (Headlines and Factoids)
Conquest of the New World (Deluxe Edition) (1996)   (Headlines and Factoids)
 

Writers

Fallout: New Vegas - Honest Hearts (2011)   (Narrative Designers)
Fallout: New Vegas - Lonesome Road (2011)   (Narrative Designers)
Fallout: New Vegas - Old World Blues (2011)   (Narrative Designers)
Alpha Protocol (2010)   (Writing)
Fallout: New Vegas (2010)   (Writers)
Fallout: New Vegas - Dead Money (2010)   (Narrative Designers)
Champions of Norrath (2004)   (Story and Dialog)
 

Audio

Fallout: New Vegas - Dead Money (2010)   ("Begin Again")
 

Public Relations

Baldur's Gate: Dark Alliance (2001)   (Manual)
 

Creative Services

Neverwinter Nights 2: Mask of the Betrayer (2007)   (Chief Creative Officer)
Icewind Dale II (2002)   (Manual)
Icewind Dale: Heart of Winter (2001)   (Manual)
Icewind Dale (2000)   (Manual)
 

Thanks

Fallout: Brotherhood of Steel (2004)  
Lionheart: Legacy of the Crusader (2003)   (Special Design and Testing Thanks)
Baldur's Gate (1998)   (...and the non-BG-Team Interplay People)
 

Other

Alpha Protocol (2010)   (Chief Creative Officer)
Neverwinter Nights 2: Gold (2008)   (Chief Creative Officer)
 


Developer Biography

After graduating from William and Mary, Chris worked as a freelancer for a number of Pen and Paper Role-Playing game companies before being hired by Interplay as a game designer.

Chris worked on most if not all of Black Isle’s internally developed projects, including Planescape: Torment (Lead Designer), Fallout 2, the whole Icewind Dale series, and Baldur's Gate: Dark Alliance, among others. He also assisted Snowblind Studios on Champions of Norrath.

Chris was the Lead Designer on Star Wars: Knights of the Old Republic II - The Sith Lords, and is currently the co-owner and creative director at Obsidian Entertainment, where many from Black Isle Studios found refuge during the great collapse. He’s done a lot of RPGs and other games, occasionally writes comics (Star Wars Tales, Clone Wars Adventures), and has been hit on the head so many times he gets confused on what exactly he's worked on, but fortunately MobyGames has provided it below because they are cool.

Last updated: Jun 19, 2011