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David Mullich

Game Credits

Production

Bode Miller Alpine Racing (2006)   (Development Director)
Vampire: The Masquerade - Bloodlines (2004)   (Producer)
Heroes Chronicles: The Final Chapters (2001)   (Director)
Heroes Chronicles: Clash of the Dragons (2000)   (Director)
Heroes Chronicles: Conquest of the Underworld (2000)   (Director)
Heroes Chronicles: Masters of the Elements (2000)   (Director)
Heroes of Might and Magic III Complete - Collector... (2000)   (Director)
Noir: A Shadowy Thriller (1996)   (Producer)
Dark Seed II (1995)   (CYBERDREAMS Producer)
I Have No Mouth, and I Must Scream (1995)   (Producer)
Arachnophobia (1991)   (Produced by)
Dick Tracy (1991)   (Producer)
Dick Tracy: The Crime-Solving Adventure (1991)   (Producers)
Mickey's Crossword Puzzle Maker (1991)   (Producer)
Dick Tracy (1990)   (Producers)
The Chase on Tom Sawyer's Island (1988)   (Producers)
Matterhorn Screamer! (1988)   (Producers)
Win, Lose, or Draw (1988)   (Producers)
Wilderness: A Survival Adventure (1985)   (Wildlife and shelter graphics)
Tranquility Base (1984)   (Produced by)
Empire II: Interstellar Sharks (1982)   (Designed the entire set of programs, developed the Interactive Fantasies high-resolution graphics system, and authored this Player's Manual.)
Prisoner 2 (1982)   (Designed and supervised the coding of the entire set of programs, developed Interactive Fantasies's high-resolution graphics system, authored this Player's Manual, and was the original author of The Prisoner.)
Rendezvous: A Space Shuttle Flight Simulation (1982)   (Producer)
 

Design

Heroes of Might and Magic IV (2002)   (Director)
Heroes Chronicles: Warlords of the Wastelands (2000)   (Director)
Heroes of Might and Magic III: The Restoration of ... (1999)   (Director)
Heroes of Might and Magic: Millennium Edition (1999)   (Director)
I Have No Mouth, and I Must Scream (1995)   (Designed by)
Disney's Duck Tales: The Quest for Gold (1990)   (Game Design by)
Empire III: Armageddon (1984)   (Designed by)
Prisoner 2 (1982)   (Designed the game, wrote this player's manual, and authored the original The Prisoner.)
Network (1980)   (Designed by)
The Prisoner (1980)   (Design)
Windfall (1980)   (Designed by)
Space II (1979)   (Space II design)
 

Programming/Engineering

Lunar Explorer: A Space Flight Simulator (1986)   (Enhancing the Apple version.)
Prisoner 2 (1982)   (Programmer)
Empire I: World Builders (1981)   (Designed and coded the entire set of programs, developed the Interactive Fantasies high-resolution graphics system, and authored this Player's Manual.)
Network (1980)   (Programmed by)
The Prisoner (1980)   (Programming)
Windfall (1980)   (Programmed by)
Space II (1979)   (Space II programming)
 

Creative Services

Disney's Duck Tales: The Quest for Gold (1990)   (Produced by)
 


Developer Biography

David Mullich was born in 1958, at St. Josephs hospital in Burbank, California, literally across the street from the Walt Disney Studios, one of his future employers. He received his Bachelor of Science degree in Computer Science at the California State University, Northridge, in 1984 (he completed the coursework already in 1980, but postponed to get all the needed signatures).

Mullich has been designing, developing and producing interactive entertainment since 1978, when he started Greenleaf Productions. One of his first hits was an adventure based upon “The Prisoner” television series, that he made while he was Vice President of Software Development of Edu-Ware Services (1980-1985). He went on to co-found Electric Transit, a company that specialized in 3-D simulations and that was Electronic Arts’ first affiliated label publisher (1985-1987). Later on he joined The Walt Disney Company as its first software producer, and created numerous titles based upon Disney films, television programs and characters (1987-1991).

He was Producer at the Interactive Support Group for two years, after which he worked as Director of Development at Cyberdreams (1993-1997). Mullich joined Cyberdreams shortly after Harlan Ellison and David Sears drafted their treatment of I have No Mouth, and I must Scream, and after several months he had turned a 130 page draft document into a 800 page game design document containing more than 2000 lines of additional dialogue. Besides No Mouth’s author Harlan Ellison, he worked with H.R. Giger (Dark Seed II) and Jeff Blyth (Noir: A Shadowy Thriller).

He went on to work as Senior Director at The 3DO Company/New World Computing (1997-2002), where he lead the team that created the best-selling “Heroes of Might & Magic” fantasy strategy game franchise. After he and most of the team were laid off by NWC, he was hired by Activision (2002-2005) to produce real-time strategy games based upon the Star Trek license. After the work on the Star Trek games was halted, he was assigned to produce Vampire: The Masquerade – Bloodlines. He took over the troubled project in mid-development and brought the project back on-focus and on-schedule (it won ActionTrip’s and RPGVault’s “Best RPG of the Year” award). After Activision he worked as Director of Development at Abandon Interactive Entertainment.

Since September 2008, he has been Executive Producer at Spin Master Studios, where he has produced multiplayer online games, casual games and websites for the third largest toy company in North America.

Last updated: Jan 26, 2011