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Gary Grigsby

Game Credits

Design

Gary Grigsby's War in the East: The German-So... (2010)   (Design and Development)
Gary Grigsby's World at War: A World Divided (2006)   (Design )
Gary Grigsby's World At War (2005)   (Design and Development)
War in the Pacific: The Struggle Against Japan 194... (2004)   (Design and Development)
Uncommon Valor: Campaign for the South Pacific (2002)   (Design and Development)
Gary Grigsby's Pacific War (2000)   (Original Design and Programming)
Steel Panthers: World at War (2000)   (Original Design and Programming)
12 O'Clock High: Bombing the Reich (1999)   (Game Design and Concepts)
Battle of Britain (1999)   (Game Design and Concepts)
Steel Panthers III: Brigade Command (1939-1999) (1997)   (Lead Design and Programming)
Steel Panthers (1995)   (Design)
Gary Grigsby's War in Russia (1993)   (Research & Scenarios)
Carrier Strike: South Pacific 1942-44 (1992)   (Game Design)
Gary Grigsby's Pacific War (1992)   (Game Design)
Second Front: Germany Turns East (1990)   (Game Design)
Battle Cruiser (1987)   (Game Design)
Kampfgruppe (1985)   (Game Design)
Mech Brigade (1985)   (Game Design)
U.S.A.A.F. - United States Army Air Force (1985)   (Game Design)
Objective: Kursk (1984)   (Game Design)
Reforger '88 (1984)   (Game Design)
Carrier Force (1983)   (Game Design)
North Atlantic '86 (1983)   (Game Design)
Bomb Alley (1982)   (Game Design)
Guadalcanal Campaign (1982)   (Game Design)
 

Programming/Engineering

Gary Grigsby's War in the East: The German-So... (2010)   (Programming)
Gary Grigsby's World at War: A World Divided (2006)   (Development)
Gary Grigsby's World At War (2005)   (Programming)
War in the Pacific: The Struggle Against Japan 194... (2004)   (Programming)
Uncommon Valor: Campaign for the South Pacific (2002)   (Programming)
12 O'Clock High: Bombing the Reich (1999)   (Programming)
Battle of Britain (1999)   (Programming)
Steel Panthers II: Modern Battles (1996)   (Game Design & Programming)
Steel Panthers (1995)   (Programming)
Gary Grigsby's War in Russia (1993)   (Programming)
Carrier Strike: South Pacific 1942-44 (1992)   (Game Programming)
Gary Grigsby's Pacific War (1992)   (Programming)
Western Front: The Liberation of Europe 1944-1945 (1991)   (Game Design and Programming)
Second Front: Germany Turns East (1990)   (Programming)
Battle Cruiser (1987)   (Programming)
Panzer Strike! (1987)   (Created by)
Battle Group (1986)   (Created by)
War in the South Pacific (1986)   (Created by)
Warship (1986)   (By)
Kampfgruppe (1985)   (Created by)
Mech Brigade (1985)   (Programming)
U.S.A.A.F. - United States Army Air Force (1985)   (Programming)
Objective: Kursk (1984)   (Programming)
Reforger '88 (1984)   (Programming)
Carrier Force (1983)   (Programming)
North Atlantic '86 (1983)   (Programming)
Bomb Alley (1982)   (Programming)
Guadalcanal Campaign (1982)   (Programming)
 

Art/Graphics

Gary Grigsby's War in Russia (1993)   (Game Art)
 

Quality Assurance

Uncommon Valor: Campaign for the South Pacific (2002)   (Playtesters)
 

Creative Services

12 O'Clock High: Bombing the Reich (1999)   (Player's Guide)
Battle of Britain (1999)   (Player's Guide)
Gary Grigsby's War in Russia (1993)   (Rule Book)
 

Thanks

Steel Panthers: World at War (2000)   (Special Thanks To)
High Command: Europe 1939-'45 (1992)   (Special Thanks To)
 

Other

Gary Grigsby's Pacific War (1992)   (Rules)
 


Developer Biography

When we asked Gary about himself all we could get were three words, "I make wargames". You see, Gary is a soft-spoken person who has no problem writing thousands of lines of code, but would rather not write even a sentence that in any way describes what the code does. When Joel was asked about Gary, all he could tell us was that Gary worked in an administrative capacity at a military industrial complex before Guadalcanal Campaign was released. The release of this game, his first wargame, allowed Gary to quit his day job and devote all of his energies to computer games. Even after working closely with Gary for over 10 years, Keith could not come up with anything more personal about Gary than, "He jogs on the beach most days." Softspoken, yes. But the bottom line is that Gary's collected works speak for themselves.

Source: Selected articles from 2BY3 Games Official Company Website - About 2BY3 Games - Gary Grigsby

http://www.2by3games.com/gary.htm

Last updated: May 02, 2004