Tetsuya Nomura
aka:
野村 哲也,
のむら てつや
Moby ID: 33342
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Tetsuya Nomura (野村 哲也) was born October 8, 1970 in Kōchi, Japan. Before working for Square as character designer, he was at a vocational school creating art for advertisements. In 1992, Square hired him to work on the battle graphics of Final Fantasy V and then as graphic director in 1994 for Final Fantasy VI. In 1996, a game project called Silent Chaos (which was originally the sequel of Dark Earth) was stopped after several months of development, and became a PlayStation game, developed in collaboration with Square. The characters, designed by François Rimasson at the beginning, were re-designed later by Tetsuya Nomura; but the project was never completed, and Silent Chaos was cancelled in November 1999, after two and a half years of development.
Nomura's first major breakthrough came in 1997, when Square asked him to become character designer for Final Fantasy VII. In 1998, he worked on both Parasite Eve and Brave Fencer Musashi. The following year he impressed his superiors with his realistic character design in Final Fantasy VIII. He was given not only the job of character designer but also of battle visual director.
Square then asked him to work on several other projects and decided to choose him to be character designer for their first game on PlayStation 2 (The Bouncer) and then for their first Final Fantasy installment on that console (Final Fantasy X). He continued working on Final Fantasy and Kingdom Hearts games.
Credited on 103 games
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Final Fantasy VII: Rebirth (2024, PlayStation 5) | Creative Director |
Super Mario RPG (2023, Nintendo Switch) | Character Supervisor |
Theatrhythm: Final Bar Line (2023, Nintendo Switch) | Creative Director |
Crisis Core: Final Fantasy VII - Reunion (2022, PlayStation 5) | Creative Director & Character Designer |
Stranger of Paradise: Final Fantasy Origin (2022, PlayStation 5) | Concept & Creative Producer & Character Design |
Final Fantasy VI (2022, Windows) | Special Thanks |
Final Fantasy VII: Remake - Intergrade (2021, Windows) | Director |
Final Fantasy XIV Online: Endwalker (2021, PlayStation 5) | Special Thanks |
Final Fantasy VII: The First Soldier (2021, iPhone) | Creative Director |
Final Fantasy V (2021, Windows) | Special Thanks |
Final Fantasy IV (2021, Windows) | Special Thanks |
Final Fantasy II (2021, Windows) | Special Thanks |
Final Fantasy (2021, Windows) | Special Thanks |
Final Fantasy III (2021, Windows) | Special Thanks |
NEO: The World Ends with You (2021, PlayStation 4) | Creative Producer |
Kingdom Hearts: Melody of Memory (2020, PlayStation 4) | Director |
Final Fantasy VII: Remake (2020, PlayStation 4) | Director & Concept Design |
War of the Visions: Final Fantasy Brave Exvius (2020, iPhone) | Special Thanks |
Kingdom Hearts III: Re:Mind (2020, PlayStation 4) | Director |
Final Fantasy VIII: Remastered (2019, Xbox One) | Character Design |
[ full credits ]
Frequent Collaborators
People- 83 games with Shinji Hashimoto
- 69 games with Yukihiro Shibuya
- 68 games with Reiko Kondo
- 66 games with Yutaka Sano
- 64 games with Hideyuki Kato
- 63 games with Kazuki Hamamoto
- 59 games with David Carrillo
- 58 games with Keith P. Christensen-Martz
- 57 games with Izumi Tsukushi
- 56 games with Yoshinori Kitase
Companies
- 64 games with Square Enix Co., Ltd.
- 59 games with Square Enix, Inc.
- 30 games with Square Co., Ltd.
- 18 games with Square Enix (2009) Limited
- 17 games with Tose Co., Ltd.
- 15 games with Square Enix Limited
- 14 games with Valve Corporation
- 13 games with Square Enix S.A. de C.V.
- 12 games with CRI Middleware Co., Ltd.
- 11 games with Square Enix Holdings Co., Ltd.
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