Tetsuya Nomura

Game Credits


The World Ends with You: Solo Remix (2012)   (Creative Producer - Main Character Art Designer)
Kingdom Hearts: Re:coded (2010)   (Director)
Kingdom Hearts: 358/2 Days (2009)   (Director)
The World Ends with You (2007)   (Creative Producer)


Kingdom Hearts HD I.5 ReMIX (2013)   (Director + Concept Design)
Kingdom Hearts: Birth by Sleep (2010)   (Director)
Kingdom Hearts: Re:coded (2010)   (Concept Design)
Kingdom Hearts: 358/2 Days (2009)   (Concept Design)
Dissidia: Final Fantasy (2008)   (Creative Producer)
Kingdom Hearts: Re:Chain of Memories (2008)   (Director)
Crisis Core: Final Fantasy VII (2007)   (Creative Producer & Character Designer)
Final Fantasy (2007)   (Monster Design Supervisor)
Kingdom Hearts II (2005)   (Director + Concept Design)
Kingdom Hearts: Chain of Memories (2004)   (Scenario Supervisors)
Kingdom Hearts (2002)   (Main Character Designer)
The Bouncer (2000)   (Character Designer)
Final Fantasy VIII (1999)   (Character Design / Battle Visual Director)
Final Fantasy VII (1997)   (Character Director & Battle Visual Director)


Kingdom Hearts HD I.5 ReMIX (2013)   (Scenario Supervisors)
Kingdom Hearts: Birth by Sleep (2010)   (Story)
Kingdom Hearts: 358/2 Days (2009)   (Story)
Kingdom Hearts II (2005)   (Base Story)
Final Fantasy VII (1997)   (Based on the story by (Square Co. Ltd.))


Final Fantasy XIII-2 (2014)   (Main Character Designer)
Kingdom Hearts HD I.5 ReMIX (2013)   (Main Artist)
Kingdom Hearts: Birth by Sleep (2010)   (2D Art - Main Artist)
Kingdom Hearts: Re:coded (2010)   (Main Artist)
Lord of Arcana (2010)   (Illustrators)
Final Fantasy XIII (2009)   (Main Character Designer)
Kingdom Hearts: 358/2 Days (2009)   (Main Artist)
Dissidia: Final Fantasy (2008)   (Character Designer)
Kingdom Hearts: Re:Chain of Memories (2008)   (Main Artist)
The World Ends with You (2007)   (Main Character Art Designer)
Dirge of Cerberus: Final Fantasy VII (2006)   (Character Designer)
Final Fantasy V Advance (2006)   (Monster Design)
Mario Hoops 3 on 3 (2006)   (Graphic Supervisors)
Kingdom Hearts II (2005)   (Main Artist)
Samurai Legend Musashi (2005)   (Main Character Designer)
Kingdom Hearts: Chain of Memories (2004)   (Character Designers)
Final Fantasy X-2 (2003)   (Main Character Designer)
Final Fantasy: Anthology - European Edition (2002)   (Battle Graphics)
Final Fantasy X (2001)   (Character Designer)
Final Fantasy: Anthology (1999)   (Battle Graphics)
Final Fantasy VIII (1999)   (Character Design & Battle Visual Director (Square Co., Ltd.))
Parasite Eve II (1999)   (Character Illustration)
Brave Fencer Musashi (1998)   (Character Illustrator)
Ehrgeiz: God Bless the Ring (1998)   (Character Supervisor)
Parasite Eve (1998)   (Character Design)
Chrono Trigger (1995)   (Field Graphics)
Front Mission (1995)   (Graphic Designer)
Final Fantasy III (1994)   (Graphic Directors)
Final Fantasy V (1992)   (Battle Graphics)


Live a Live (1994)   (Tosa-ben Translation)

Public Relations

Chrono Trigger (1995)   (Advertisement)


Mario Sports Mix (2010)   (Special Thanks)
Final Fantasy Fables: Chocobo's Dungeon (2007)   (Special Thanks)
Final Fantasy Fables: Chocobo Tales (2007)   (Special Thanks)
Chocobo Racing (1999)   (Special Thanks)
Super Mario RPG: Legend of the Seven Stars (1996)   (Extra Special Thanks)
Final Fantasy II (1991)   (Special Thanks)

Developer Biography

Tetsuya Nomura (野村 哲也) was born October 8, 1970 in Kōchi, Japan. Before working for Square as character designer, he was at a vocational school creating art for advertisements. In 1992, Square hired him to work on the battle graphics of Final Fantasy V and then as graphic director in 1994 for Final Fantasy VI. In 1996, a game project called Silent Chaos (which was originally the sequel of Dark Earth) was stopped after several months of development, and became a PlayStation game, developed in collaboration with Square. The characters, designed by François Rimasson at the beginning, were re-designed later by Tetsuya Nomura; but the project was never completed, and Silent Chaos was cancelled in November 1999, after two and a half years of development.

Nomura's first major breakthrough came in 1997, when Square asked him to become character designer for Final Fantasy VII. In 1998, he worked on both Parasite Eve and Brave Fencer Musashi. The following year he impressed his superiors with his realistic character design in Final Fantasy VIII. He was given not only the job of character designer but also of battle visual director.

Square then asked him to work on several other projects and decided to choose him to be character designer for their first game on PlayStation 2 (The Bouncer) and then for their first Final Fantasy installment on that console (Final Fantasy X). He continued working on Final Fantasy and Kingdom Hearts games.

Last updated: Jun 10, 2012