Brave Fencer Musashi

aka: Brave Fencer Musashiden
Moby ID: 3695
PlayStation Specs
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Description official description

150 years ago, the legendary warrior known as the Brave Fencer Musashi saved the kingdom of Allucaneet from the evil Wizard of Darkness. Now, his spirit is reincarnated in a young, rather short-tempered boy. Fillet, the princess of Allucaneet, summons the reluctant hero to the palace and gives him the powerful sword Fusion, which he needs to defeat the evil Thirstquencher Empire. It soon turns out that the Empire is after another legendary sword, Lumina, so Musashi's first task is to get it before the bad guys do!..

Brave Fencer Musashi is an action game with strong RPG elements. Controlling Musashi, the player explores the pre-rendered backgrounds from third person view (similarly to Final Fantasy VII), visiting towns, talking to NPCs, etc. There is a day/night cycle in the game, which is manifested in the schedules of NPCs and/or monsters, as well as Musashi's fatigue level, which increases if he doesn't sleep enough. Musashi uses the two swords, Fusion and Lumina, to fight his enemies. The two swords have different properties: while Fusion behaves more or less like a traditional melee weapon, Lumina needs to be imbued with various elemental items in order to unleash powerful attacks.

Spellings

  • ブレイブフェンサー武蔵伝 - Japanese spelling

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Credits (PlayStation version)

116 People (106 developers, 10 thanks) · View all

Executive Producer
Character Illustrator
Producer
Director and Original Concept
Planner/Scenario Writer/Character Design
Production Coordinator/3D Tool Creator/Programmer
Programmers
Character Design and Illustrator
Texture Graphic Director
Texture Graphic Designers
3D Modelers
3D Modelers/Character Animators/Special Effects
[ full credits ]

Reviews

Critics

Average score: 79% (based on 21 ratings)

Players

Average score: 3.0 out of 5 (based on 23 ratings with 1 reviews)

Goofball comedy and quirky gameplay

The Good
This is one of my favorite games from the Playstation 1 era. I honestly didn't like the game that much my first time playing, but it kind of grew on me. The cover art style and intro and demo animations aren't a good indicator of what the gameplay will be like. I initially thought that the gameplay was going to be fast paced action with an attitude but it's really a little more slow paced and cuter, which I like a lot more. The characters' dialogue are purposely goofy, I think it's hilarious.

The music also really shines in this game. Of course, that's what you'd expect from a Squaresoft game, but it's a different sound from the normal Square games. More bright and cheery. Sound Effects are decent, but could have been more crisp and defined.

The story is interesting, but just about as childish as the dialogue makes it out to be. Even so, it's fun and engaging, but you just won't be crying yourself to sleep when something bad happens.

The Bad
The graphics aren't necessarily up to par especially considering what else was coming out at the same time. (Xenogears and FFVIII). All the characters are pretty blocky and there's a sense of over-simplicity all around. Textures are usually nice looking, although some enemies look as though they could have looked much better with more texture work, much like the non-battle version models in Final Fantasy VII.

I stated this before, but the storyline is not deep at all. I'd say this is a kids' game but it's too hard for most children to get very far in.

The Bottom Line
Musashi is definitely one of those games that you have to be in the right mood to play, or else you'll probably walk away with a bad taste in your mouth. It's a very fun experience, but you have to have patience with it, especially if you've been spoiled by recent games' graphics. I've played through this game several times, even once recently and that's saying something considering that I don't play too many games lately.

PlayStation · by Calpis (27) · 2008

Trivia

Localization changes

Due to the alcohol references in the Japanese version, the Liquor Empire was changed to the Thirstquencher Empire when it was released to the West. The Japanese characters names were changed this way: * Tequila = Flatski * Brandy = Gingerelle * Liquor = Bubbles * Bordeaux = Rootrick * Colonel Jean Walker (a reference to Johnnie Walker whisky) = Colonel Jon Capricciola

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  • MobyGames ID: 3695
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Contributors to this Entry

Game added by Matthew Bailey.

PS Vita added by Fred VT. PlayStation 3, PSP added by MAT.

Additional contributors: vism, Alaka, Parf, DreinIX.

Game added April 4, 2001. Last modified December 3, 2023.